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I am looking for 5 builds that match according to some rules I have for them.

 

First a couple of rules.

 

I want to have 5 multiclasses.

 

I want to use all classes once except for ranger I do not want to use it.

 

I want to have a Tank, a melee DPS off-tank, a ranged DPS (preferably something with an arquebuss), a magic DPS and a Healer/Buffer.

 

Apart from that anything goes. Feel free to share builds if you feel like it.

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Off the top of my head with your restrictions in mind. Other people will do you better, tbh.

Tank: Paladin/Chanter. You can go goldpact and a troubadour just to continue applying various buffs, but it's whatever because this multiclass is pretty strong in a party. It's got armor, auras, sustain, damage, and possibly bonus engagement. Just remember that auras count as active abilities, so certain bonuses will not stack with things like modals, spells, or potions. You can still stack equipment, though, and if you stack every available regeneration accessory...
DPS off-tank: Fighter/Monk. You can do a devoted helwalker for some funny damage. Access to tier 3 might inspiration and stacking +2 pen on PotD is really good. Choose mob stance for dumb results. Tactician is also really powerful in a party. Consider the benefits. If you don't go devoted, consider using the ability, clear out, w/ weapon modals to debuff secondary defenses by 25. You'll want to look at club, flail, and morningstar. This significantly bolsters your allied Magic DPS.

Ranged DPS: Cipher/Rogue. You can kind of wing it here in subclass. Rogue abilities are powerful and you only ever need hobbling strike for damage in most scenarios. Fire off Cipher abilities for phantom foes or something. Don't forget to take Cipher's talent for +1 pen on weapon attacks. This multiclass will work well with whatever firearm you want them to have, pretty much, but works best with dual pistols. Just don't forget to take Maia's sharpshooter's garb for the extra reload reduction on arquebuss since that's what you desire.

Magic DPS: Wizard/Barbarian. Just do bloodmage. The barbarian should be either vanilla, berserker, or fury shaper. Berserker might do too much raw damage to you but with proper party support you'll be groovy thanks to bonus pen and armor. Frenzy for bonus action speed. Hilarious. Also, this multiclass is flexible enough to use a conjured weapon if you're so inclined.

Healer/Buffer: Unfortunately with the conditions you've set, the last option is Cleric/Druid. This is not recommended, but I guess if you're just looking for healing and buffs, this will have you covered. Combined with the Tank's auras, you'll pretty much have healing as good as it gets in Deadfire aside from what a certain user on here would do (team of 5 paladin chanters). In fact, you'll probably end encounters before you'll need this multiclass... and when you do need it, it'll be for barring death's door.

Edited by UltimaLuminaire
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Fighter (any) / Mage (blood)  - sword and board, armored grace, buff up, use citzals w/clear out and mob stance for lots of mobs, switch to ranged caster when you want, and go wall of draining on long boss fights in buffed-melee mode

 

Pali (bleak or gold) / Cipher (sb)  - off tank dps

 

Monk (hel) / Rogue (tricks) - off tank dps  (fists/fists, fist/tuotilo or best defense, or weapon/weapon)

 

Chanter (troub) / Druid (vanilla or watershaper with mod) - focus around lightning/storms for both, use Deltro and Lord Daryn's Voulge - also can heal

 

Barb / Priest - buffer/healing  - could go ranged (for your arquebus request), but who needs it with this crew

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Off the top of my head with your restrictions in mind. Other people will do you better, tbh.

 

Tank: Paladin/Chanter. You can go goldpact and a troubadour just to continue applying various buffs, but it's whatever because this multiclass is pretty strong in a party. It's got armor, auras, sustain, damage, and possibly bonus engagement. Just remember that auras count as active abilities, so certain bonuses will not stack with things like modals, spells, or potions. You can still stack equipment, though, and if you stack every available regeneration accessory...

DPS off-tank: Fighter/Monk. You can do a devoted helwalker for some funny damage. Access to tier 3 might inspiration and stacking +2 pen on PotD is really good. Choose mob stance for dumb results. Tactician is also really powerful in a party. Consider the benefits. If you don't go devoted, consider using the ability, clear out, w/ weapon modals to debuff secondary defenses by 25. You'll want to look at club, flail, and morningstar. This significantly bolsters your allied Magic DPS.

Ranged DPS: Cipher/Rogue. You can kind of wing it here in subclass. Rogue abilities are powerful and you only ever need hobbling strike for damage in most scenarios. Fire off Cipher abilities for phantom foes or something. Don't forget to take Cipher's talent for +1 pen on weapon attacks. This multiclass will work well with whatever firearm you want them to have, pretty much, but works best with dual pistols. Just don't forget to take Maia's sharpshooter's garb for the extra reload reduction on arquebuss since that's what you desire.

Magic DPS: Wizard/Barbarian. Just do bloodmage. The barbarian should be either vanilla, berserker, or fury shaper. Berserker might do too much raw damage to you but with proper party support you'll be groovy thanks to bonus pen and armor. Frenzy for bonus action speed. Hilarious. Also, this multiclass is flexible enough to use a conjured weapon if you're so inclined.

Healer/Buffer: Unfortunately with the conditions you've set, the last option is Cleric/Druid. This is not recommended, but I guess if you're just looking for healing and buffs, this will have you covered. Combined with the Tank's auras, you'll pretty much have healing as good as it gets in Deadfire aside from what a certain user on here would do (team of 5 paladin chanters). In fact, you'll probably end encounters before you'll need this multiclass... and when you do need it, it'll be for barring death's door.

Without the Tank, off-tank, ranged, magic & healer restrictions then?

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1 - RDPS: Devoted Fighter / Ascended Cipher = Scordeo's Torpedo main dps with Eccaea Arcane Blaster, double damage type, two weapon with grifffin blade

2 - MDPS + OTANK: Check "Archknight Goldmagi" build = Dual wielding tankingand killing machine, no equal for all content except mega bosses.

3 - MTANK : Shieldbearer Pala / Unbroken Fighter = Just build with high defensive stats and attack of opportunity gear, best hard tank in the game

4 - [MC] R or M PDS + HEAL : Sustanin Aura Heal double chant : Throbodour Chanter / Kindwayfarer Pala = With +heal gear and min/max stats, your Exalted Endurance+Ancient Memory +100% heal (Dawnstar+MaKFWSW chant) plus FoD, LoH land  RMCDFoD Chant Unlimited heals, you can heal hardest fights with no resource issue, with high dps/defense. You can use The Red Hand Arquebuss on this character with a alternative dps type.

5 - BUFFER + HEAL + RDPS: Eothas Priest / Troubodour Chanter : Buffer Doublechant : Overkill buffes for the party with damage chants.



With this party you will have:

* 4 Eternal Chant! Extra Fire damage (AUMF) + 50% more heal (MaKFWSW) + Reload Time Reducer (SHINHAW) + Sustain Heal (Ancient Memory)

* 3 Upgraded Paladin Aura!
* Overkill DPS, BURST and SUSTAINED, fits for all fights in the game
* Immortal Tank (More than you want with correct gear)
* Unbeatable Heal (Spell based heals limited incombat, aura and chant based ones unlimited)
* High Bufff / Debuf / AoE potantial
* Stable Synergy!

---You can use Pale elf for entire party.
---You can use 18 - 3 - 18 - 18 - 18 -3 attr. for entire party if you consider to go with NO-REST approach. Only your hard tank will carry 10- 10 - 10 - 15 - 15 - 18 attr.
 

Edited by Enurale
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