Ethics Gradient 2,412 Posted February 11, 2019 Share Posted February 11, 2019 Exclusive Combat Gameplay And Details For The Outer Worlds 6 Quote Link to post Share on other sites
Wormerine 4,378 Posted February 11, 2019 Share Posted February 11, 2019 Looking fine for an RPG. Quote Link to post Share on other sites
Gfted1 6,048 Posted February 11, 2019 Share Posted February 11, 2019 A lava sickle!? Yes please! 1 Quote "I'm your biggest fan, Ill follow you until you love me, Papa" Link to post Share on other sites
Keyrock 9,127 Posted February 12, 2019 Share Posted February 12, 2019 Can you go guns akimbo? Quote I wonder if there is beer on the sun Link to post Share on other sites
LittleArmadillo0 1,007 Posted February 12, 2019 Share Posted February 12, 2019 Interesting way of slowing down time limiting it to movement and action. What I want to know is where are the shotguns? Quote Link to post Share on other sites
BillyCorgan 81 Posted February 12, 2019 Share Posted February 12, 2019 We must keep a little surprise! I do not want to see everything before the release ... Quote ★ ★ ★ ★ ★ ★ ★ ★ ★ I ' M ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ A ★ ★ ★ ★ ★ ★ ★ ★ ★ B L A C K S T A R ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ Link to post Share on other sites
Undecaf 324 Posted February 20, 2019 Share Posted February 20, 2019 Combat looks mechanically just as boring as they say they don't wish it to be. A normal shooter based on HP attrition with a slow-mo gimmick to pick your head/weakspot shots (when using a controller... I suspect with a mouse and kb the whole feature is just as useful as VATS was in Fallout 4, which is to say very little at best). Don't know about how combat skills work, though. I'd bet on % or flat inceremts on damage, but... we'll see. Quote Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys." Link to post Share on other sites
UrbaNebula 73 Posted February 20, 2019 Share Posted February 20, 2019 Combat looks mechanically just as boring as they say they don't wish it to be. A normal shooter based on HP attrition with a slow-mo gimmick to pick your head/weakspot shots (when using a controller... I suspect with a mouse and kb the whole feature is just as useful as VATS was in Fallout 4, which is to say very little at best). Don't know about how combat skills work, though. I'd bet on % or flat inceremts on damage, but... we'll see. I'm not so sure. TTD looks like the only way to apply debuffs to enemies. I could be wrong and it might just be more obvious with the TTD HUD. I also assume that you can issue commands to your followers using this system, like you could in Mass Effect. Quote Link to post Share on other sites
kanisatha 515 Posted February 20, 2019 Share Posted February 20, 2019 The news from the devs that the game can be completed without fighting anyone intrigues me and makes me wonder if I might enjoy this game after all. My utter dislike for the first-person view is very largely about FPS combat. So if combat can largely be avoided, then maybe first-person won't be so bad. Quote Link to post Share on other sites
Voss 409 Posted February 22, 2019 Share Posted February 22, 2019 (edited) What does the game offer outside of combat, though? Granted there is some campy dialogue to listen to, but outside of that, you...shoot people or...? Is there a gameplay loop other than combat? Edited February 22, 2019 by Voss Quote Link to post Share on other sites
Pidesco 1,348 Posted February 22, 2019 Share Posted February 22, 2019 What does the game offer outside of combat, though? Granted there is some campy dialogue to listen to, but outside of that, you...shoot people or...? Is there a gameplay loop other than combat? Dialogue isn't necessarily just to listen to, it can be a gameplay loop of its own. Planescape: Torment is the egregious example. Quote "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend. Link to post Share on other sites
Voss 409 Posted February 22, 2019 Share Posted February 22, 2019 What does the game offer outside of combat, though? Granted there is some campy dialogue to listen to, but outside of that, you...shoot people or...? Is there a gameplay loop other than combat? Dialogue isn't necessarily just to listen to, it can be a gameplay loop of its own. Planescape: Torment is the egregious example. Debatable, but irrelevant. The most common point in advertising for this game is how short it is. No reason to expect a PST level of text. (Though I'd argue most of that is infodumps, exposition, and sophomoric attempts at philosophy, not gameplay) Quote Link to post Share on other sites
Kefka1134 1 Posted March 5, 2019 Share Posted March 5, 2019 REading the preview someone posted here earlier (which I'm worried about necroing I guess so it's still there) Everything is on the can't wait to play it levels of excitement and energy! However... VATS? That's the only thing that jumped out... I'm not sure VATS is s asystem I'd want from Fallout 3 to make it's way here... that's all. Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.