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How is Tyranny compared to Deadfire?


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45 replies to this topic

#21
M4xw0lf

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I like Tyranny about the same as PoE I, better than Deadfire. That's not to say that it's an overall better game than the latter - it's shorter and has a lot less to offer in terms of loot and character builds (so much less of those, I can't stress this enough), but I do like it a lot nevertheless. The setting and premise are cool. I like the magic system, where you can combine sigils to spells, with some degree of customization; although you'll probably end up with the same ones every time, because they are objectively better than other combinations.

Where it really shines is replayability. (I find Deadfire especially lacking in that - apart from trying out different character builds, you can see and do basically everything on the first run. Sure, you'll find someone else depending on your choice of faction, but it all feels and plays the same)

Tyranny has 4 paths, of which 3 feel really different, while the fourth is just killing everybody. You also won't see every location and quest on just one or even two playthroughs. In a way Tyranny is the total opposite of Deadfire: Your character will probably always feel the same, because magic is by far the best way to go, but the quests you get, people you meet and fight, and the choices you make, will be largely different. I say this is the opposite of Deadfire, as in my opinion, your character is the only thing that ever feels different here (if at all).


Edited by M4xw0lf, 08 February 2019 - 11:06 AM.


#22
bugarup

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 you can be a good guy, it is almost like you start neutral good but and end up chaotic good :)

 

Best playthrough I enjoyed was the Chorus ....

 

I assume those were different playthroughs, because 'good' and 'with the Chorus' kind of...do not work together. :shrugz: 


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#23
Franknstein

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In my opinion Tyranny had problems of mechanics kind... Quirky attack resolution, ability to one-shot bosses, and limited amount of optimal builds. After only one playthrough you could spot the strongest build, and everything else would just be subpar to it, so there was little incentive to experiment further.


This.

The story is OK, ends abruptly thou. I did like my playthrough, but culdn't force myself for a second one. And the game is kinda meant to be played more than once.

#24
mydnightscrivener

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IMO Deadfire>Tyranny>POEI

 

Tyranny had a lot of potentially but towards the end felled rushed and much content veered towards trash mobbing. A lot of loose ends left untied. IMO if Tyranny II never gets made it would be a MAJOR shame as it has the potential to be better than the POE series.

 

Bugs are minor (I guess, by Obsidian standards  :w00t: )


Edited by mydnightscrivener, 08 February 2019 - 01:21 PM.

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#25
Verde

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I love the build possibilities in Deadfire but hate the lack of quest options/reactivity. So for that reason I may check out Tyranny. Appreciate all the candid feedback and glad to see a healthy discussion.

Edited by Verde, 08 February 2019 - 01:33 PM.


#26
Wormerine

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I don't remember encountering bugs in Tyranny apart from the Bastard Wound DLC which felt a bit wonky at times. 

Tyranny is quite a different RPG, but it has some really strong parts. Characterisation, and plot momentum is pretty strong and the story and world is quite engaging. The story has a feel of first season of the tv show, which quite a bit of foreshadowing, and considering we most likely won't see Tyranny 2 its a bit frustrating. I would say worth the go.

Really didn't like the combat, and there is a lot of it.  



#27
algroth

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I love the build possibilities in Deadfire but hate the lack of quest options/reactivity.

 

Meanwhile I've seen very few games if any that have given me as much options and C&C as Deadfire so, what gives? :shrugz:



#28
Verde

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I dunno, different expectations I guess?

For example I was playing Plucked Fruit today. I find it egregious there is no option to simply let the fruit be hidden and grow. You HAVE to hand it in. No option at all to even discuss the benefits of growing it to feed the villagers.

That's what I've found in Deadfire - most decisions are shoehorned, missing out on some obvious choices. Example B - I can't give Bezas notes to the ranga if I destroy the pillar, which is one of the main reasons I destroyed it. I don't even have a chance to explain myself.

I'm not a nit picker, despite how it may seem, there are just painfully obvious omissions to me that I have trouble looking past. There are some really great quests, like in The Gullet, the DLCs, and the combination of options for the last faction quests. But for the most part, I feel the options are lacking.

Edited by Verde, 08 February 2019 - 03:41 PM.

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#29
algroth

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I dunno, different expectations I guess?

For example I was playing Plucked Fruit today. I find it egregious there is no option to simply let the fruit be hidden and grow. You HAVE to hand it in. No option at all to even discuss the benefits of growing it to feed the villagers.

That's what I've found in Deadfire - most decisions are shoehorned, missing out on some obvious choices. Example B - I can't give Bezas notes to the ranga if I destroy the pillar, which is one of the main reasons I destroyed it. I don't even have a chance to explain myself.

I'm not a nit picker, despite how it may seem, there are just painfully obvious omissions to me that I have trouble looking past. There are some really great quests, like in The Gullet, the DLCs, and the combination of options for the last faction quests. But for the most part, I feel the options are lacking.

 

I recall the Plucked Fruit quest bugged me too... As for the second example I recall being able to do so - and what's more, being able to deliver the note to the ranga if I 'healed' the pillar instead and being also able to pickpocket it from him to show to other people and so on. Most games would assume such an item to be worthless once it's been 'delivered', not here. And again, between who you choose to deliver the letter to, what you choose to do with the pillar and so on, and your eventual discussion later with the factions about your actions there, that quest has more possible outcomes, effects and approaches than most games out there praised for their depth of choices would usually offer.



#30
Verde

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One devious thing I like to do with a rogue MC is to oust Castol and then turn on Avni during the Powderhouse "trial". A delicious turn of events, for everyone but the VTC. So there are some opportunistic moments 😁

Edited by Verde, 08 February 2019 - 05:08 PM.


#31
algroth

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One devious thing I do with a rogue MC is to oust Castol and then turn on Avni during the Powderhouse "trial". A delicious turn of events, for everyone but the VTC. Somethings should remain hidden.

 

I like the VTC the most of all the factions (would be the pirates or Huana if it weren't for the outcome and ultimate plan of the former, and the isolationist stance of the latter). I hated the way they made me blow up a powderhouse though, but I found a curious workaround when I went to the Rauataians first and they forced me into a battle. From there, the VTC assumed their one big competition was done and dusted, and it was all ready to go without getting my hands (too) dirty. :grin:


Edited by algroth, 08 February 2019 - 05:04 PM.


#32
ShadySands

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I loved Tyranny. I think I played it at least 5 times to get all the endings

 

PS though the ending added in the DLC is more of a variation than a separate path


Edited by ShadySands, 08 February 2019 - 06:19 PM.


#33
Verde

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One devious thing I do with a rogue MC is to oust Castol and then turn on Avni during the Powderhouse "trial". A delicious turn of events, for everyone but the VTC. Somethings should remain hidden.

I like the VTC the most of all the factions (would be the pirates or Huana if it weren't for the outcome and ultimate plan of the former, and the isolationist stance of the latter). I hated the way they made me blow up a powderhouse though, but I found a curious workaround when I went to the Rauataians first and they forced me into a battle. From there, the VTC assumed their one big competition was done and dusted, and it was all ready to go without getting my hands (too) dirty. :grin:
Ha I thought the RDC attacking you was a well done twist. As I said I think the last faction quests allotted opportunities for hijinks.

I'll give you another example of annoying bug. So if you decide to talk to the animancers at the spiral to release Xotis lantern souls, the journal entry doesn't close even though the quest has finished...it still updates as well. Not game breaking by any measure but very annoying for the completionist in me. And I know this was a bug before, got fixed, and came back. That sorta stuff is frustrating:/

But the latest walk/run bug has me genuinely questioning Obs ability to code and QA and really hurts every gameplay session. Having to roll the dice whether I walk or run at any given moment, at this stage in the game's life, is just absurd.

Edited by Verde, 09 February 2019 - 04:05 AM.


#34
baldurs_gate_2

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I played it through once in 32 hours. It's not a bad game, but can not compete with PoE 1 and 2. And i like to play solo and Tyranny was in that regards harder than the other two games.


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#35
Pus-in-Boots

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I fell in love with Tyranny and I completed every path and collected every achievement. It captures the vibe that I also felt playing Planescape Torment. The premise (playing as a servant of an evil overlord on a brink of total domination), the world (an Iron Age setting, which is unusual), the characters - everything clicked with me. You have so much freedom in roleplaying and the game world is very reactive. A spell system is brilliant. I love the game for its brevity, too. I like Pillars very much as well, but Eora is much, much closer to the standard fantasy setting so - more boring and cliche (but I appreciate an addition of guns and other post-Medieval elements). Pillars are more stuffed with filler and a little bloated and bland. I find Tyranny's companions more interesting as well. A reputiation system is superb because you don't get punished for your choices. Archons also are more interesting than Eoran pantheon, in my opinion. 

 

I could go on and on but I think my opinion is too incoherent already so in conclusion I just can't recommend playing Tyranny enough. A top notch cRPG experience.


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#36
anameforobsidian

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Tyranny has an interesting setting, interesting characters, and an interesting take on the spell system.  All of them feel unfinished.  It's a worthwhile game to playthrough, but doesn't feel as complete as either Pillars game.


Edited by anameforobsidian, 10 February 2019 - 03:42 PM.

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#37
bringingyouthefuture

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 you can be a good guy, it is almost like you start neutral good but and end up chaotic good :)

 

Best playthrough I enjoyed was the Chorus ....

 

I assume those were different playthroughs, because 'good' and 'with the Chorus' kind of...do not work together. :shrugz:

 

 

Yes true ture, but well with the Chorus - maybe somewhere in between, so many ways to end that story yeah? :fdevil:


Edited by bringingyouthefuture, 11 February 2019 - 12:15 PM.


#38
caites

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No matter how I love PoE setting, I consider Tyranny as the best game out of three Obsidian gave us last years. It has immense amount of amazing mechanics (tho unfinished like was said by many in this topic), way better approach toward follower affinity, more symmetric combat where hostiles use abilities on par with your party, game events are more dramatic and player's choices matter like nowhere else. It is a shame that kind of unusual approach toward game content where you can not see even half of it during one playthrough and overall game shortness killed it for majority.

 

But I am still sincerely baffled why even some small gems from Tyranny that were easy to transfer like artifact mechanics, passives with spectacular 2-3 hits animations (instead of boring plus to some stat) or reputation related perks didn't make it to Deadfire.



#39
thelee

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But I am still sincerely baffled why even some small gems from Tyranny that were easy to transfer like artifact mechanics, passives with spectacular 2-3 hits animations (instead of boring plus to some stat) or reputation related perks didn't make it to Deadfire.


I would have just settled for a combat tool tip that I could lock in place and scroll as needed.
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#40
daven

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I have tried to play it a few times but got bored really fast. 






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