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BS skeleton fight


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#41
merkmerk73

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Did you finish the Luminous Adra/Eothas quest before going there? I did that and I didn't find the fights against the skeletons very difficult. I had a Wizard player character though (on PoTD with all only scale up).

 
Ya i beat it before no prob. This time i swear it got up rolled big time. These skeletons have 60+ deflection.

Did you last play before PotD got rebalanced? Because yes the entire first act got much harder.

 

 

This - after everyone complained, they did another POTD pass - most of the game got way better (esp with scaling on), but there's a bunch of broken ass fights on the first island that are just incredibly dumb unfortunately

 

Stuff that I found so far that is completely out of whack with the recommended level on POTD:

 

- grocery street

- street fight after luminous bathhouse messenger bag

- the skeletons at the digsite from this post

- some of the mobs and the boss (if you fight him) of the Berath temple dungeon thing in Nekataka. There were some skeletons there that were 3 red skulls and remained 3 red skulls after I got 2 more levels.

 

Most of it is really well done with scaling on and remains very challenging.



#42
Boeroer

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Grocery street! I love it! :lol:
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#43
InsaneCommander

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Never go to the grocery in the path of the damned!



#44
thelee

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misspelling aside,

 

- street fight after luminous bathhouse messenger bag

 
it is a bit annoying the various quest-related street ambushes on PotD, because you could trigger the quest when you're low level and have no idea you're about to get an extremely rough encounter. This is one of a few times where PotD just really punishes a lack of metagame knowledge.


Edited by thelee, 11 February 2019 - 03:20 PM.


#45
Wormerine

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This - after everyone complained, they did another POTD pass - most of the game got way better (esp with scaling on), but there's a bunch of broken ass fights on the first island that are just incredibly dumb unfortunately

 

Stuff that I found so far that is completely out of whack with the recommended level on POTD:

 

- grocery street

- street fight after luminous bathhouse messenger bag

- the skeletons at the digsite from this post

- some of the mobs and the boss (if you fight him) of the Berath temple dungeon thing in Nekataka. There were some skeletons there that were 3 red skulls and remained 3 red skulls after I got 2 more levels.

 

Most of it is really well done with scaling on and remains very challenging.

To be honest, the difficulty level offered in the opening isle, is something I would expect from PotD. I don't think it's too difficult - it's what the name and discription suggests: for people who played through Deadfire, know what's coming and will abuse the systems to push through impossible odds.


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#46
prodigydancer

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The starting island is far from the worst, actually. Later on skeleton type enemies become really insane with their immunity to pierce damage and huge damage output.

My party is L8 now and I feel like I hit a brick wall everywhere I go. I have one custom henchman so I thought things would be comfortably challenging at worst but compared with v1.0 the game is frustratingly hard. It's nothing like PoE1 where I also played on upscaled PotD and everything was manageable.

Yes, there are people who will ALWAYS say "too easy" no matter what. Yes, there are people who somehow do TCS in Deadfire (I don't know how they do it and I'll never believe they do it without cheating). My opinion is that at this point mid-game is pure luck. If you don't get some good rolls at the start of the fight, you get overwhelmed and destroyed even if theoretically you have lots of healing available.


Edited by prodigydancer, 11 February 2019 - 04:48 PM.


#47
Verde

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misspelling aside,

- street fight after luminous bathhouse messenger bag


it is a bit annoying the various quest-related street ambushes on PotD, because you could trigger the quest when you're low level and have no idea you're about to get an extremely rough encounter. This is one of a few times where PotD just really punishes a lack of metagame knowledge.

Can't you just choose the escort option to avoid the fight?

#48
prodigydancer

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Can't you just choose the escort option to avoid the fight?

You can avoid a lot of fights if you want to.

Anyway, the Principi ambush is pretty ridiculous. You start surrounded by eight enemies. You can eliminate one of the mages by blowing a powder keg but the rest will focus your backline to oblivion. Immediately running to the edge of the map and turtling there is your best bet but pistol shots will still hurt not to mention Finishing Blow spam from the rogues.



#49
Boeroer

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But it's called "Path of the Damned". What do people expect? 

 

Please don't complain it's too hard. It's not named "Path of the Pipsqueak" for a reason. :)

 

And the fights you named aren't really ridiculous. And hitting a wall at lvl 8 seems to be impossible to me - you can go to so many places where you get very easy fights - or even quests without any fights in order to level up quickly. 

 

I'm usually not the one who complains about "PotD is 2 eazy LOLZ pathetic!!11!!!" - but claiming that PotD is pure luck midgame and that you will hit a wall at lvl 8 is nonsense, sorry.

 

The fight with Talfor is a bit eh because it can hit you while being very unprepared - but in this case you don't need to fight at all. If you do and keep dying just reload and choose another option. You don't even need to lower the difficulty. 


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#50
xzar_monty

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But it's called "Path of the Damned". What do people expect? 

 

Please don't complain it's too hard. It's not named "Path of the Pipsqueak" for a reason. :)

 

Precisely this.

 

Pathfinder:Kingmaker has a difficulty level called "Unfair". There was someone who chose that, got very severely beaten and then moaned he had no chance. Well, why should he have had any? That wouldn't be unfair.


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#51
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Ha - "Unfair" is a smart choice for a difficulty option.

"Path of the Noncomplainer" would also work I guess...
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#52
xzar_monty

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I agree, it's delightful. It's so upfront. "Look, you're not going to survive, but if you insist, just go ahead and try." It's really good.

 

(I'm playing P:K on core rules, which is plenty difficult, thank you very much.)



#53
Verde

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Can't you just choose the escort option to avoid the fight?

You can avoid a lot of fights if you want to.

Anyway, the Principi ambush is pretty ridiculous. You start surrounded by eight enemies. You can eliminate one of the mages by blowing a powder keg but the rest will focus your backline to oblivion. Immediately running to the edge of the map and turtling there is your best bet but pistol shots will still hurt not to mention Finishing Blow spam from the rogues.
I mean it's a simple dialogue choice. It's not like much effort is required. If you want to fight it out and not utilize other options, that's on you.

Edited by Verde, 12 February 2019 - 07:08 AM.


#54
InsaneCommander

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Can't you just choose the escort option to avoid the fight?

You can avoid a lot of fights if you want to.

Anyway, the Principi ambush is pretty ridiculous. You start surrounded by eight enemies. You can eliminate one of the mages by blowing a powder keg but the rest will focus your backline to oblivion. Immediately running to the edge of the map and turtling there is your best bet but pistol shots will still hurt not to mention Finishing Blow spam from the rogues.

 

Anyone who plays the first run on PotD and thinks it's difficult should restart on Veteran. And if it is not the first run, as Wormerine said above, PotD is "for people who played through Deadfire and know what's coming".
 

Ha - "Unfair" is a smart choice for a difficulty option.

"Path of the Noncomplainer" would also work I guess...

 

Maybe they should pop up a window forcing you to check a box: "I know this is unfair and there is no guarantee I'll be able to play this" :p



#55
prodigydancer

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But it's called "Path of the Damned". What do people expect?

Your post is choke full of the "gitgood" elitism that is ruining modern gaming. It was also called Path of the Damned in PoE1 where it was much better balanced. Is single-player gaming supposed to be some kind of elimination contest these days with each new installment being progressively harder until video games are unplayable for everyone but the select few?
 

---

 

Now for reasonable people: the main issue with PotD in Deadfire is that too many mid-game enemies have 10 or 11 armor when in fact they all should have around 9. Again, I'm talking about regular trash fights, not about bosses. What's funny is that endgame trash rarely has more than 11 armor too and gets completely obliterated. (And before anyone mentions it, no, Grave Calling shouldn't be the "I win" item. Encouraging people to beeline to Crookspur for completely metagaming reasons because other weapons are more or less useless in certain fights is bad design.)



#56
Verde

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-> Game is too hard
-> Game has difficulty settings


Hmmm.
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#57
Jayd

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Just wanted to say that I went into the game blind on POTD and have had a grand time. Considered restarting on Vet when I first walked into Gorecci St and the digsite, but after pushing through those I haven't had that tough a time - though it's been a good challenge quite often. My party isn't min-maxed and I've neglected consumables.

 

This is the way I reasoned it: people beat this thing solo. If I can't get through it with a full party I'm just not doing it right.


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#58
MountainTiger

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But it's called "Path of the Damned". What do people expect?

Your post is choke full of the "gitgood" elitism that is ruining modern gaming. It was also called Path of the Damned in PoE1 where it was much better balanced. Is single-player gaming supposed to be some kind of elimination contest these days with each new installment being progressively harder until video games are unplayable for everyone but the select few?
 

---

 

Now for reasonable people: the main issue with PotD in Deadfire is that too many mid-game enemies have 10 or 11 armor when in fact they all should have around 9. Again, I'm talking about regular trash fights, not about bosses. What's funny is that endgame trash rarely has more than 11 armor too and gets completely obliterated. (And before anyone mentions it, no, Grave Calling shouldn't be the "I win" item. Encouraging people to beeline to Crookspur for completely metagaming reasons because other weapons are more or less useless in certain fights is bad design.)

 

 

I remember POE POTD as harder than Deadfire. Nothing on the early critical path in Deadfire compares to the Caed Nua Throneroom IMO, and in later fights the combination of unlimited healing and resource regeneration means that falling back on attrition is basically always an option, while the dragons and such in POE called for a more aggressive approach that entailed more risk. Deadfire's systems seem to make safe, grindy parties more viable, and the encounter design seems less willing to throw stuff like teleporting enemies that can stunlock squishies at the player.


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#59
thelee

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But it's called "Path of the Damned". What do people expect?

Your post is choke full of the "gitgood" elitism that is ruining modern gaming. It was also called Path of the Damned in PoE1 where it was much better balanced. Is single-player gaming supposed to be some kind of elimination contest these days with each new installment being progressively harder until video games are unplayable for everyone but the select few?

 


Ehhh, like MountainTiger said, I would actually consider PotD on PoE1 incredibly brutal early on, moreso than Deadfire. The Eothas dungeon or the throne room in Raedric (god help you if you don't take a stealthy way in) or even Caed Nua getting to Maerwald are all things that can very quickly obliterate a suboptimal party or under-skilled player (hell, even the cave bears can wreck a suboptimal or underskilled player). And unlike Deadfire you really have no choice to get around most of these - that's pretty much all you can do in Act I, whereas in Deadfire you can skip some of the harder fights (Gorecci St, the risen skeletons at the dig site) and once you get your boat fixed you have the flexibility to do all sorts of things to build up your levels. Eventually I got gud enough to do Act 1 in PoE1 pretty easily with a five (instead of six) person party that is not completely optimized, but it took a while to get there.
 

Now for reasonable people: the main issue with PotD in Deadfire is that too many mid-game enemies have 10 or 11 armor when in fact they all should have around 9. Again, I'm talking about regular trash fights, not about bosses. What's funny is that endgame trash rarely has more than 11 armor too and gets completely obliterated. (And before anyone mentions it, no, Grave Calling shouldn't be the "I win" item. Encouraging people to beeline to Crookspur for completely metagaming reasons because other weapons are more or less useless in certain fights is bad design.)


maybe actually try working with the PEN and AR system...? Also over hundreds of hours in and I've never needed to metagame to get to Grave Calling, early PotD is eminently doable without it.

 

edit: also, there are other difficulty levels than PotD. Expecting everyone to be able to do PotD is a) not the balancing goal of PotD and b) ...entitled? It would be less entitled if people were more willing to admit "maybe I'm not good enough to beat PotD." I mean... what's wrong with admitting that? I will never beat the hardest AI in SC2 much less stand much of a chance on ladder, I'm not going to be great at Overwatch, and I'm really never going to be able to invest the time to do the hardest few difficulties of any of the modern Civs (if I even had the potential to do e.g. Deity)


Edited by thelee, 12 February 2019 - 10:37 AM.

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#60
Amentep

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Is single-player gaming supposed to be some kind of elimination contest these days with each new installment being progressively harder until video games are unplayable for everyone but the select few?

In a single player game with difficulty sliders, why would anyone care about any game difficulty that they didn't personally find fun to use? Unless the player finds them all equally unfun in which the problem isn't really with the difficulty so much as it is with the game.




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