With my bare fists i get even 16 penetration with tenacous, prestige and potion of ascension + shark soup, because it scales with transcedent suffering.
I took at look at your pic and you are showing buffed skills of 31/28/26/20/25/24 (with the +10 might and +10 CON from wounds) ... and in the other vid, you have (no wounds) 18/18/21/20/25/25 ... on the second vids stats, how did you chose your key breakpoints (e.g., 21 dex vs. 20 dex or even 18 dex)?
Curious what gear you're using to get to 18 AR and if that includes any armor buff from Iron Wheel (OK, nemnok cloak and spirit shield potion). Other vid has Giftbearer cloak to stack DEF, I presume that was a megaboss selection vs. Ajumet Stalking Cloak for encounters with more mobs (to stun on WoW).
I am messing around with a spreadsheet to track no-rest buffs and can see my way to something like 20/20/15/24/20/22 using Shark Soup, before gear. Or something like 20/22/22/22/20/22 with gear (can move around some points to pump more RES - i'll try to experiment in game to see what is needed to reach 180+ Will). It would be relatively easy to use gear to boost that by a few points around each attribute -- especially if we use Eviee pet (as suggested above) to free up head-slot (Eviee gives you the resolve affliction resistance, instead of needing Horns of Bleak Mother).
I guess the benefit of taking Enlightened Agony is that you can shrug off afflictions relatively fast and get +5 Int (which would put you at 35 if you use Turning Wheel instead of the CON buff from Iron Wheel, and if that stacks with Enlighted Agony) - is that worth it? I saw it wasn't in your Sigilmaster build (maybe you respec'd out of it?).
Not sure what to adjust - could sacrifice resolve for more DEX, or even lower PER for a few points elswhere before gear (no-rest build carries the nature's resolve +10 accuracy buff, and I know certain monk abilities increase it further like Enduring Dance and Razor's Edge). Is the high Will from high resolve really necessary on an SC solo monk to avoid Arcane Damper (it feels like there's not much to be dispelled here - does Damper cancel the self-buffs or only potion-based buffs in an SC monk build?) Lots of investment in stats ...
For armor, I've seen suggestions raising from High Harbinger Robe (which seems to squishy, but was in the OP), to Patinated Plate (I assume with the -recovery enchant), and I've thought about using DoC breastplate enchanted vs. intellect afflictions (for more resources too). I tried using Contender's Armor and stacking athletics (for -recovery), but it didn't seem to really do that much vs trade-off of using other armors.
Race everyone seems to be going human, I assume because of near-death/bloodied buffs (this being hellwalker) -- vs. going pale elf for the +4 fire/cold AR?
I see Boeroer talk a lot about Torment's Reach and Stunning Surge ... in my quick testing so far, I couldn't see a good time to use either - it felt like spammming WoW was basically the thing to do (WoW also hitting stacks on Grave Calling quickly). Worth taking both or giving one up in order to go for other powers like Crucible of Suffering, Long Pain, or the Bulls Will talent?
Last question: abilities ... saw a suggestion here of stacking arcana to 13 to use Avenging Storm scrolls (I assume the rest goes into athletics), given a no-rest build can't really use the Heaven'e Cacophony helm (1x/rest Av Storm). I suppose that would also let you use Pull of Eora scrolls to try to group mobs (and maybe if you hit yourself, it becomes an affliction you can clear to get Enlightened Agony). What about any other sweet-spot spread into Alchemy or any other actives? For passives, have to stack religion to get the shrine bonuses first, but after that, any suggstions on helpful passives? (Looks like you stacked history for megabosses)
Edited by brasilgringo, 10 February 2019 - 11:26 AM.