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Ultimate Monk: kill Ooze boss in 2 min


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#41
baldurs_gate_2

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brasilgringo, try to trigger event with the shrine. I did it this way.

I could get the shrine bonus to stack with 1 food bonus if I trigger the scripted events - I wrote about it in the no-rest thread.  But if there's multiple food stacking or multiple shrine stacking, I can't get that to work.  Even doing 1 shrine scripted event after the first one, the second one still overwrote the first shrine buff (but not the food buff).

 

You should get Rikuhu's Blessing first and Ngati's does not overwrite it later, when you sing along with the people in the scripted event there. At least for me it worked.


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#42
Waski

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Once I've stacked two food bonuses and Good Food Better Friends, don't know how. But it was few patches ago.
Personally stacking food bonuses for me is crossing the border for role play, I can justify to stack blessing with food and maybe drink on top of that if I could but nothing more.

Edited by Waski, 09 February 2019 - 04:45 PM.


#43
darkly180

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Can anyone share their build for a helwalker single class monk for solo POTD? Maybe not for soloing megabosses, but able to solo all DLC fights. I've seen Nalpazca builds but this video is the first time I've seen someone solo with a helwalker, and it inspired me to try one.

#44
darkly180

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I've also seen cool stuff being done with AOE weapons like Hand Mortars and Whispers of the Endless Paths, would appreciate some directions on how to generate synergies with monk abilities. Thanks

#45
giftmefood

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Can anyone share their build for a helwalker single class monk for solo POTD? Maybe not for soloing megabosses, but able to solo all DLC fights. I've seen Nalpazca builds but this video is the first time I've seen someone solo with a helwalker, and it inspired me to try one.

 

 

*not my video btw, but the guy here pretty much got his inspiration from what we talked about in the threads here. 


Edited by giftmefood, 09 February 2019 - 06:52 PM.


#46
darkly180

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Thanks for the video, seems like single class monk is a hard counter for HP sponge bosses with dance of death + dichotomous souls + resonant touch. Is there a link that shows how to set up those massive AOE explosions with AOE weapons + turning wheel/stunning surge?

#47
brasilgringo

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I was testing out a Hellwalker build based on ideas in this thread, but seems very squishy even wearing patinated plate and using the +CON power (vs. +INT).  Groups of mobs do very high damage very quickly, like the Fampyrs in Cave.  For fire dragon, even stacking 18 Fire AR, i couldn't melee him due to eating his wound attacks (didn't see an easy way to constantly interrupt) -- had to stay at range with Essence Interrupter to beat him, with the Oozes blocking him.  I saw the OP had 600+ hp so perhaps I haven't stacked CON enough (I had about 400).  What's the secret?



#48
giftmefood

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I was testing out a Hellwalker build based on ideas in this thread, but seems very squishy even wearing patinated plate and using the +CON power (vs. +INT).  Groups of mobs do very high damage very quickly, like the Fampyrs in Cave.  For fire dragon, even stacking 18 Fire AR, i couldn't melee him due to eating his wound attacks (didn't see an easy way to constantly interrupt) -- had to stay at range with Essence Interrupter to beat him, with the Oozes blocking him.  I saw the OP had 600+ hp so perhaps I haven't stacked CON enough (I had about 400).  What's the secret?

 

Watch the video I linked to Darkly. 



#49
giftmefood

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Thanks for the video, seems like single class monk is a hard counter for HP sponge bosses with dance of death + dichotomous souls + resonant touch. Is there a link that shows how to set up those massive AOE explosions with AOE weapons + turning wheel/stunning surge?

 

you literally just equip two hand mortars and use stunning surge. you gain + 10 int with turning wheel so your hand mortar aoe becomes bigger. so when you use stunning surge it hits in a big aoe, stunning mobs for a loooong time. and since you will be aiming a bunch of mobs, you are bound to crit hence you can keep spamming stunning surge. 

 

i would actually say double hand mortar stunning surge combo will deal with mobs better than double hand mortar whispers of the wind. 



#50
Waski

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@brasilgringo what lv are You? I've just redid that fight with fire dragon (I have save just before ashen maw, lv20 PotD up). Stole that cloak first and equip, fist+Grave Calling and she died without me using any healing. Got her to near dead with WotW and it was enough to explode her with resonant touch.
Edit. It was even easier than first time, didn't get a wound.

Edited by Waski, 09 February 2019 - 09:18 PM.


#51
darkly180

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@giftmefood
thanks appreciate the tips!
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#52
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Thanks for the video, seems like single class monk is a hard counter for HP sponge bosses with dance of death + dichotomous souls + resonant touch. Is there a link that shows how to set up those massive AOE explosions with AOE weapons + turning wheel/stunning surge?

 
you literally just equip two hand mortars and use stunning surge. you gain + 10 int with turning wheel so your hand mortar aoe becomes bigger. so when you use stunning surge it hits in a big aoe, stunning mobs for a loooong time. and since you will be aiming a bunch of mobs, you are bound to crit hence you can keep spamming stunning surge. 
 
i would actually say double hand mortar stunning surge combo will deal with mobs better than double hand mortar whispers of the wind.


By the way: Turning Wheel's lash doesn't apply to ranged weapons anymore. :( So you can spare a point and not pick it. Or pick Iron Wheel and pick Enlighened clarity for a constant +5 INT without fluctuation from wound usage.

And def. Stunning Surge will not deal better with mobs than Whispers of the Wind. With Ajamuut's Stalking Cloak you do stun without attack resolution (WotW makes you invisible) and you skip reload entirely(!). Which you don't with Stunning Surge where you reload after each Full Attack. The dps is a lot higher than with Stunning Surge (even though the casting time is significantly higher) and it builds up Resonant Touches a lot faster. It also scales better with Power Level (adds jumps which means adds another five AoE attacks - Mortar + Fire in the Hole + jump + 2 Powder Burns - plus tons of Blinding Smoke attcak rolls that count for Avenging Storm). Once you have WotW you should only use Stunning Surge or Flagellanth's Path in those moments where your wound count is below 5 - to brigde the wound gap.

Edited by Boeroer, 10 February 2019 - 02:17 AM.


#53
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I was testing out a Hellwalker build based on ideas in this thread, but seems very squishy even wearing patinated plate and using the +CON power (vs. +INT).  Groups of mobs do very high damage very quickly, like the Fampyrs in Cave.  For fire dragon, even stacking 18 Fire AR, i couldn't melee him due to eating his wound attacks (didn't see an easy way to constantly interrupt) -- had to stay at range with Essence Interrupter to beat him, with the Oozes blocking him.  I saw the OP had 600+ hp so perhaps I haven't stacked CON enough (I had about 400).  What's the secret?

Iron Wheel + 12 base con + all boons / buffs + tough and you got around 30-32 con. Or less con, but take hylea's food for additional +25% health.



#54
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Thanks for the video, seems like single class monk is a hard counter for HP sponge bosses with dance of death + dichotomous souls + resonant touch. Is there a link that shows how to set up those massive AOE explosions with AOE weapons + turning wheel/stunning surge?

 

 

Can anyone share their build for a helwalker single class monk for solo POTD? Maybe not for soloing megabosses, but able to solo all DLC fights. I've seen Nalpazca builds but this video is the first time I've seen someone solo with a helwalker, and it inspired me to try one.

 

 

*not my video btw, but the guy here pretty much got his inspiration from what we talked about in the threads here. 

 

Yeah that is my video. But with this character, i dumped con and resolve, what makes the Auranic fight very hard, if not impossible, because of the low WILL. With my current build, i never got stunned / terrified, even without food bonus or any immunities and made the fight a cakewalk.


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#55
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WotW:
Spoiler


Surge:
Spoiler


Beware: BIIIG non-optimized gifs behind the spoiler tags.

Also that setup melts your graphics card because Unity/Deadfire doesn't handle multithreading properly. ;) I have a gtx1080 but still get a full freeze for a second or two...

PS: Blinding Smoke, the BEST enchantment! :lol:

Edited by Boeroer, 10 February 2019 - 02:32 AM.


#56
giftmefood

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WotW:

Spoiler


Surge:
Spoiler


Beware: BIIIG non-optimized gifs behind the spoiler tags.

Also that setup melts your graphics card because Unity/Deadfire doesn't handle multithreading properly. ;) I have a gtx1080 but still get a full freeze for a second or two...

PS: Blinding Smoke, the BEST enchantment! :lol:

 

Thanks for this Boeroer. What do you think is the best weapon for a monk DPS wise if I'm looking to go swift flurry and heartbeat drumming route? 

 

On the other thread, someone told me fist + scordeo's edge will offer the highest dps if you can crit most the time. Or is there anything better? 

 

^^ for single target damage by the way.


Edited by giftmefood, 10 February 2019 - 03:04 AM.


#57
darkly180

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Thanks for the video, seems like single class monk is a hard counter for HP sponge bosses with dance of death + dichotomous souls + resonant touch. Is there a link that shows how to set up those massive AOE explosions with AOE weapons + turning wheel/stunning surge?

 

 

Can anyone share their build for a helwalker single class monk for solo POTD? Maybe not for soloing megabosses, but able to solo all DLC fights. I've seen Nalpazca builds but this video is the first time I've seen someone solo with a helwalker, and it inspired me to try one.

 

 

*not my video btw, but the guy here pretty much got his inspiration from what we talked about in the threads here. 

 

Yeah that is my video. But with this character, i dumped con and resolve, what makes the Auranic fight very hard, if not impossible, because of the low WILL. With my current build, i never got stunned / terrified, even without food bonus or any immunities and made the fight a cakewalk.

 

 

Appreciate the response and video! Is this the build? 10 MIG / 10 Con / 10 Dex / 16 Per / 16 Int / 16 Res

 

Can I assume this works against the other megabosses and DLC challenges in addition to the Sigil Master?



#58
Waski

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I did 12/10/16/16/16/8. Main game till fire dragon done, Messanger, Big Ooze done. Started SSS and I suspect some Seeker challenges can be pain in ass and that fight where you are turn into ironclad could be impossible. No clue about FS (Oracle fights).

 

edit 6 RES


Edited by Waski, 10 February 2019 - 01:48 PM.


#59
brasilgringo

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@brasilgringo what lv are You? I've just redid that fight with fire dragon (I have save just before ashen maw, lv20 PotD up). Stole that cloak first and equip, fist+Grave Calling and she died without me using any healing. Got her to near dead with WotW and it was enough to explode her with resonant touch.
Edit. It was even easier than first time, didn't get a wound.

 

Thanks for the info.  You're using the Stalking Cloak that stuns from stealth?  When you start to attack, are you in melee with her?  Do you buff first (she was meelee-ing me and giving wound while I was buffing in front of her with potions).... Sounds like you wait for her to summon oozes and then just use WoW with fist/scordeo equipped?  Why scordeo (I had trouble getting it to have enough PEN, fist had just enough).

What kind of gear are you using  - armor, rings, etc. I tried to stack 18 fire AR and it felt that was needed to not die right away.  Maybe my CON is too low. 

 

Fampyr Cave was even harder because they don't start all tightly grouped, and trying to pull them to make some group together exposes you to a lot of ranged damage. Had to equip DoC for immunity to mind, as well. 


Edited by brasilgringo, 10 February 2019 - 05:28 AM.

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#60
brasilgringo

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I was testing out a Hellwalker build based on ideas in this thread, but seems very squishy even wearing patinated plate and using the +CON power (vs. +INT).  Groups of mobs do very high damage very quickly, like the Fampyrs in Cave.  For fire dragon, even stacking 18 Fire AR, i couldn't melee him due to eating his wound attacks (didn't see an easy way to constantly interrupt) -- had to stay at range with Essence Interrupter to beat him, with the Oozes blocking him.  I saw the OP had 600+ hp so perhaps I haven't stacked CON enough (I had about 400).  What's the secret?

 

Watch the video I linked to Darkly. 

 

 

I watched it.  Looks like you basically use your summons to tank the boss while you stay at range with blunderbuss to stack Resonant Touch debuffs before detonating them all.  When I used summons on Fire Dragon, they got distracted by the Oozes and didn't stay on the boss.  I assume you're using blunderbuss (even with NO PEN?) because it shoots multiple projectiles to increase your stack count more quickly.  






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