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Herald Summoner - Which Build do you follow?  

27 members have voted

  1. 1. For a Summoner class, which option do you choose?

    • Beckoner
    • Troubadour
    • I'm in doubt
    • I prefer the other subclasses of Chanter.
  2. 2. Which Paladin do you choose for the summoner build?

    • Kind Wayfarers
    • The Shieldbearers of St. Elcga
    • Goldpact Knights
    • Bleak Walkers
    • I'm in doubt
    • I prefer the other subclasses of Paladin.


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I think you're misunderstanding something about Brisk Recitation. I don't know what you mean by "smaller" because Brisk Recitation has no effect on area.

 

In fact this is what bothers me in my game, there is no overlap of Chants, when active Brisk Recitation, in practice this is leaving me confused as long as its efficiency remains active Brisk Recitation.

 

4aa2e5517075feb7fe132f8dd094ba9a-full.jp

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With Brisk Recitation on, every phrase lasts 3 seconds. You can see it on the left side "singing window" in combat.

 

 

There is likely no current build with beckoner, because beckoner is unpopular.

Edited by Frak

Nerf Troubadour!

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I think you're misunderstanding something about Brisk Recitation. I don't know what you mean by "smaller" because Brisk Recitation has no effect on area.

 

In fact this is what bothers me in my game, there is no overlap of Chants, when active Brisk Recitation, in practice this is leaving me confused as long as its efficiency remains active Brisk Recitation.

 

4aa2e5517075feb7fe132f8dd094ba9a-full.jp

 

 

I'm sorry, I truly don't think I can help you. I think the language barrier is too great, there's just constant misunderstanding, and I feel like I'm going in circles trying to explain basic stuff.

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Is there any prediction or signaling of some upgrading of a buff in the beckoner or debuff in the Troubadour?

I can not kill on the initial Island the Boar (3 Skulls) and the enemies with it, I tried Beckoner and Troubadour and I die with the two. I do not know how to get over it, and I want to kill the bug (Only with Druinda Ancient I managed to kill)

Note: After I placed 'Big Shield' it has greatly improved the resistance of my Herald, but the Boar is unbeatable. (PoDT Difficulty)

 

What do I need to have on the island to win the boar (+3 mini boars and their defender)?

Edited by michel.montenegro
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1) No signaling regarding balancing of beckoner or troubadour. Might happen. Might not.

 

2) The boar fight is hard. I enter from the top, sneak down to stairs, pull by shooting ranged. Run west at top of stair and block with Eder while Xoti and my char shoot at boar first. When large boar uses ability (icon over head, called "Gore") Eder moves out of range or interrupts with kick, so it misses. Xoti also tries to use ability "Blessed Harvest" when large boar is bloodied. Positioning is important.

 

 

Also, buy cinder grenades in Maje. They work great on boars. 

Edited by Frak
  • Like 1

Nerf Troubadour!

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1) No signaling regarding balancing of beckoner or troubadour. Might happen. Might not.

 

2) The boar fight is hard. I enter from the top, sneak down to stairs, pull by shooting ranged. Run west at top of stair and block with Eder while Xoti and my char shoot at boar first. When large boar uses ability (icon over head, called "Gore") Eder moves out of range or interrupts with kick, so it misses. Xoti also tries to use ability "Blessed Harvest" when large boar is bloodied. Positioning is important.

 

 

Also, buy cinder grenades in Maje. They work great on boars. 

 

Did you vote for Beckoner? Because? The Troubadour seems to be best of all, by votes and comments.

 

Miserable boar, difficult to kill. (u.u ")

 

Are druid sporelings useful until the end of the game or in the middle?

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Yes I voted beckoner but my reasons are ... unorthodox

 

1) Beckoner is designed as the summoning subclass. I prefer to go with developers intent.

 

2) Roleplay. Troubadour is vailian concept. I don't like Vailian things so much on my starting character. Booo, Vailia!

 

3) I consider Troubador at bit overpowered. I hate to go with overpowered builds and (too much) metagaming. I like underdogs better. More challenge = More fun.

 

 

Regarding all summons they should scale throughout game and be viable. But seems some summons are bugged at the moment, and don't scale as they should.

This will hopefully be fixed.

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Nerf Troubadour!

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Can you tell me why the Troubadour Herald) is so dear, the Beckoner, as I understand it, was designed to be actually the "Summoner," but for some reason the people are fissured in the Trovador, with practically 100% Poll I did.

Regarding the invocation of both I understood the good: Both maintains the same damage, however the Beckmaner has double invocations with 50% of life, duration and size. It would be Damage (Beckoner) vs. Resistance (Troubadour), speaking of invocations.

Now comes the doubt:
* Troubadour:

Quick Phrase ON: It gains phrase 2x faster (3s), in exchange the songs lose the extra duration, only the normal time. As a consequence I will not have simultaneous 'Cantos' effects, for example, only 1 'corner' rotating at a time and without intercession with another.

Quick Phrase OFF: It gains phrase in normal time (6s), in exchange the songs have + 50% in extra duration. As a consequence I will have simultaneous 'Cantos' effects, for example, 2 'corners' running simultaneously.

The troubadour has the advantage of the versatility between one and the other (Frequent invocation vs. corners overlapping], while Beckoner maintains constancy in overlapping [2 corners], that's right?

 

Correct?

Troubadour = Specialist in Chants!

Beckoner = Specialist in invocations!

Edited by michel.montenegro
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Yes I voted beckoner but my reasons are ... unorthodox

 

1) Beckoner is designed as the summoning subclass. I prefer to go with developers intent.

 

2) Roleplay. Troubadour is vailian concept. I don't like Vailian things so much on my starting character. Booo, Vailia!

 

3) I consider Troubador at bit overpowered. I hate to go with overpowered builds and (too much) metagaming. I like underdogs better. More challenge = More fun.

 

 

Regarding all summons they should scale throughout game and be viable. But seems some summons are bugged at the moment, and don't scale as they should.

This will hopefully be fixed.

 

1) Notoriously the Beckoner should be the main summoner.

 

3) What makes the Overpower Troubador, that I can not understand.

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"You summon a bunch of things.  Enemy kills them."  Happens a lot, right? 

 

As a Beckoner, you sit there and get whacked as you wait for your phrases to build up.

As a Troubadour, you can immediately summon again because your phrases are so short.  

Edited by Marigoldran
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"You summon a bunch of things.  Enemy kills them."  Happens a lot, right? 

 

As a Beckoner, you sit there and get whacked as you wait for your phrases to build up.

As a Troubadour, you can immediately summon again because your phrases are so short.  

 

Exact! But if the minstrel keeps active the quick gain of phrases, he loses in Chants that will not have an extra duration in this case he will not be able to have 2 overlapping effects (And if it can be for a short time). Or am I mistaken?

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3) What makes the Overpower Troubador, that I can not understand.

 

 

Statistics and comparison with default class.

 

There are 5 choices for a pure chanter.

No Subclass 

Bellower

Troubadour

Beckoner

Skald.

 

Now, if they were perfectly balanced (and the playerbase large enough), peoples preference should be around 20% for each. They are not. Troubadour is majorly favoured.

 

This is because compared to default class, Troubador is plain better. There is no reason to choose default chanter. No matter what you want to do with default chanter, Troubador does it better. Troubadour can cast the same invocations, phrases have longer linger, and all it cost them is 3 seconds extra for the +1 phrase needet to cast. Troubadour outperfoms default chanter in every way.

 

They might also outperform Skalds in melee, because of invocations cast pr combat. I have not tested Skald enough to see their crit-numbers beyond level 10.

 

Summoners (like you) preference for Trobadour over Beckoner point towards that Beckoner is slightly undertuned. I'm not sure.

 

Main point: Troubadour does it all well. Too well.

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Nerf Troubadour!

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3) What makes the Overpower Troubador, that I can not understand.

 

 

Statistics and comparison with default class.

 

There are 5 choices for a pure chanter.

No Subclass 

Bellower

Troubadour

Beckoner

Skald.

 

Now, if they were perfectly balanced (and the playerbase large enough), peoples preference should be around 20% for each. They are not. Troubadour is majorly favoured.

 

This is because compared to default class, Troubador is plain better. There is no reason to choose default chanter. No matter what you want to do with default chanter, Troubador does it better. Troubadour can cast the same invocations, phrases have longer linger, and all it cost them is 3 seconds extra for the +1 phrase needet to cast. Troubadour outperfoms default chanter in every way.

 

They might also outperform Skalds in melee, because of invocations cast pr combat. I have not tested Skald enough to see their crit-numbers beyond level 10.

 

Summoners (like you) preference for Trobadour over Beckoner point towards that Beckoner is slightly undertuned. I'm not sure.

 

Main point: Troubadour does it all well. Too well.

 

 

Now, it all made sense, could take away the other subclasses that he would still be ahead.

 

About Beckoner, it really is a good question, I would also like to understand that.

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