Jump to content
Soybeanarson

Chanter summons too short

Recommended Posts

I've noticed that in the move to turn based, chanter summons have a laughably short lifetime, to the point of being almost useless. In real time most fights see my chanter summons last the whole fight, and even in long fights, they hang in for a while. On turn based its two rounds and they are gone, which is funny since it takes a couple rounds to cast them in the first place

Share this post


Link to post
Share on other sites

The only time I used my chanter's skeletons I only got one turn out of them. They each got to move and attack once and then disappeared. Rerolled my chanter to not take that spell. Two turns is debatable, three would be good, one is not good at all.

Share this post


Link to post
Share on other sites

Hey everyone!

 

Thanks for the feedback about summon duration times :)  I put a report together with the information you provided and sent it to the team to investigate and consider.  If you have anything else to report about this in the future, please continue to post about it here as I linked this thread to the report for the team to use as a reference.

 

Thanks for all the help everyone!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...