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Pathfinding issue eating up movement points


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Right in the first fight I noticed that when multiple characters stand together and you give a movement order your path gets blocked off easily and your character 'tries' getting around by wobbling left and right which eats up all your movement points and you don't end up on the spot where you wanted to be when you gave the movement order.

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In my game I told Eder to move through some stairs, but they were partially blocked by the main char. Eder bumped into the main char and continued to "walk" in place using up all his movements points and then stopped. Stairs are somewhat problematic.

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Hey everyone!

 

Thank you for reporting this to us!  The programming team has already implemented a fix for this in a future patch.  Please let us know if the issue persists after the game is patched up so we can take another look at it.

 

Thanks again for all the help!

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