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So I want to modify the amount of focus generated from Soul Mind.

 

Disclaimer: I'm still a rookie at this.

 

I found (i think) the values in laxg_statuseffects.gamedatabundle

 

However, I'm having trouble parsing what governs the 'tick' amount per second.  There's a Psion_SE_Triggerand also Soul_Mind_SE_Focus.

 

I think what I want to edit is 'valueadjustment' or the 'multiply by' but I'm not having any luck when adjusting those values.

 

Has anyone been under the hood with this new object and knows what to modify?

 

 

 

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The amount of focus generated by Soul Mind is governed by Soul_Mind_SE_Focus (id: eefa3643-4baa-4210-a9df-a8988e1e8a5b).

 

There is "BaseValue" and "PowerLevelScaling".

During the 4.0 beta the values were:

 

"BaseValue": 1,
"PowerLevelScaling": {
  "UseCharacterLevel": "false",
  "BaseLevel": 1,
  "LevelIncrement": 2,
  "MaxLevel": 0,
  "ValueAdjustment": 1,
  "DurationAdjustment": 0
}
So for every extra 2PL, Soul Mind was providing +1 extra focus per tick, i.e:

 

focus_generated = BaseValue + ValueAdjustment * (current_pl - BaseLevel) / LevelIncrement;

 

 

 

P.S. You can read more about it here: https://eternity.obsidian.net/game-data-formats/structures#statuseffectlevelscaling

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