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[Doubt] Is there Build focused on summons?

SummonsBuilds Strategies invoker Necromancer Summoner Totemic

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#81
Frak

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How does this synergy work? I know that Mith makes all the weapons hit + 25% weapon damage as Burn (Does this leave the enemy on fire? Damage Over Time? Is it a fire damage? Now where does the "White Flames" have synergy with the above case? For as far as I know, only healing, or the fire damage spreads on who is close to the healed targets...
https://pillarsofete...edia.com/Chants

 

 

 

I don't know. I don't like paladins. I haven't researched paladins (or herald) :)

 

 

Herald (Godlike) = Start with 20 INT (+1 Necklace in Beach)
In this case the reduced duration of invocations would be compensated correct? Are there other ways to extend the duration of invocations?
Empower improves what if used in Summon? (Duration, Damage and Resistance?), In the player he gives me points to invoke if I remember correctly.

 

INT increases duration. Increasing Power Levels will also increase duration. You could also try bellower subclass if you want longer duration on summons.

 

Empower will increase duration of summon by 25%. (5 power levels, 5% each)

 

I don't think you can have an invisible chanter. Sounds strange.

 


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#82
Frak

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This for Chanter / Druid?
GodLike seems to be the most synergistic Race with Chanter, because it gets 20INT very easily (18 + 1 race +1 origin)

 

 

 

Godlike is good for chanter and druid and theurge. I like nature godlike best, but go with what you find most attractive.




 


Playing in the Penultima difficulty (4th Difficulty).
I myself would like to try Beckoner, but I see many talking that I will regret and switch to Troubadour (It seems, that he manages to stack in more chants, manages to have more chants accumulated at the same time as Beckoner, is it true?)

 

 

 

This is true. But you can test it on the first area (sea cave at beach) and restart if you want to try both. The sea cave is pretty small and quicly over.


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#83
michel.montenegro

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....

 

 

https://forums.obsid...-do-you-follow/

Look at the analysis I made of Beckoner and Troubadour, the main question I asked was this to help in the decision (In the case of Chanter / Druid).

How many spells can a Beckoner and Troubadour (Brisk Recitation On) stack at the same time?

 

 

....

 

Druid In addition to having more invocations to put on the field, have spells that favor them as the Paladin has?
For example, is Paladin full of auras and healing while beating, and the Druid?


Note: I wish GodLike wore a hat! :/


Edited by michel.montenegro, 27 January 2019 - 02:56 PM.


#84
Frak

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With Brisk Recitation on, a troubadour will gaina new phrase every 3 seconds.

 

A Beckoner/Default/Bellower will gain a new phrase every 6 seconds.

 

 

Theurge (Druid/chanter) will be more offensive, but less tanky than a herald. Have more summons. 

(Ancient) Druid spells can summon sporelings, blights and fire stag. Have offensive and support spells too

Chanter kan summon skeletons, phantom, wyrms, ogres, drake, extra skeleton from chant, summoned weapons. For single chanter also dank spore and dragon.

 

 

Hmm, maybe best summoner is single chanter.


Edited by Frak, 27 January 2019 - 03:15 PM.

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#85
michel.montenegro

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With Brisk Recitation on, a troubadour will gaina new phrase every 3 seconds.

 

A Beckoner/Default/Bellower will gain a new phrase every 6 seconds.

 

 

Theurge (Druid/chanter) will be more offensive, but less tanky than a herald. Have more summons. 

(Ancient) Druid spells can summon sporelings, blights and fire stag. Have offensive and support spells too

Chanter kan summon skeletons, phantom, wyrms, ogres, drake, extra skeleton from chant, summoned weapons. For single chanter also dank spore and dragon.

 

 

Hmm, maybe best summoner is single chanter.

Summon Spells: Are they strong or die easy? Good Duration? Beckoner doubles the Druid summons?

Ancient is the only one that starts with Summon, and in the case ends up taking 1 more.

The priest and the Wizard, what invocations do they have? Do any of them win summon right at level 1 like Ancient?



#86
Marigoldran

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They all die kinda easy compared to chanter summons.  


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#87
michel.montenegro

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They all die kinda easy compared to chanter summons.  

 

Even the Beckoners are tougher?



#88
Frak

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Even the Beckoners are tougher?

 

 

 

 

He's partly kidding you. He just likes heralds very much.

 

Sporelings should be pretty durable. You get a lot of different blights, so it depends. I don't know about Fire Stag.

 

No, beckoner only work on chanter summons. Druid summons are not affected by chanter subclass. But they - like the rest of you team - benefit from chanter singing phrases. IE healing from "Ancient Memory".


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#89
Frak

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Chanter abilities and invocations (Bottom of page)

 

https://pillarsofete...ife.com/Chanter

 

Priest default abilities and spells (bottom of page)

 

https://pillarsofete...life.com/Priest

 

Wizard default abilities and spells (bottom of page)

 

https://pillarsofete...life.com/Wizard

 

 

 

Priest gets Spiritual Ally.

 

Wizard gets Mauras Tentacles and Essential and Substantial Phantom.


Edited by Frak, 27 January 2019 - 11:12 PM.

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#90
michel.montenegro

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Even the Beckoners are tougher?

 

 

 

 

He's partly kidding you. He just likes heralds very much.

 

Sporelings should be pretty durable. You get a lot of different blights, so it depends. I don't know about Fire Stag.

 

No, beckoner only work on chanter summons. Druid summons are not affected by chanter subclass. But they - like the rest of you team - benefit from chanter singing phrases. IE healing from "Ancient Memory".

 

I have a lot of doubt between 'Chanter / Druid' or 'Chanter / Paladin' (stronger invocations), I will not play solo, I go with 2 ~ 5 teammates, I would give Chanter (Beckoner or Troubadour) / Druid (Ancient)?



#91
Frak

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Dont play solo! Companions are fun!

 

Test both builds! Can be done in starting area! Takes about 15-30 minutes!


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#92
Frak

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Paladin does not make invocations stronger. How would they? Paladin offer them/team support through aura and healing abilities.


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#93
Boeroer

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They can make invocations stronger through Zealous Focus.

 

Eternal Devotion puts a lash on your own Invocations (if you're a Herald).


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#94
Frak

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Ah,  Paladin focus aura. The poor mans chant. ;)

 

For a pure summon build, I say nature godlike with ancient druid/(someclass) chanter is most wholesome. Good for roleplay (nature based support bard), and you get to have a wide variety in summons. And let's face it. The game is not that hard ;)

 

Ok, you lose the dank spore and the dragon. But those sporelings are sooo cute!


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#95
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I found the initial island much easier with Druida, basically I only send the sporelings and they killed everything, until the Boar (3 Skulls I killed), of course I had to turn around a bit, but overall it was much quieter (than using the Herald). I sent all summon, I ran but I killed.

Does this good feeling of "With him go forward" remain? With Herald, at least not at the beginning. ^^

Now it bothers me, only to have an instance of summons per character, then I wonder if it will be worth having Druid and Chanter in the same character, in practice I should stop using many summons.



#96
Marigoldran

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If you're soloing, heralds are simply better later on.  Unlike Druids, with the right build they can tank EVERYTHING.  

 

They have 20-30 more defenses than druid and automatic self-heals that cost no resources and have an extra +4-6 armor.  

 

In a team that's not as important but if you're soloing it's super important.


Edited by Marigoldran, 28 January 2019 - 09:27 PM.

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#97
Frak

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He's not soloing ;)


Edited by Frak, 28 January 2019 - 11:35 PM.

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#98
michel.montenegro

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He's not soloing ;)

Druids do not have solar potential? Herald apparently are very strong. lol



#99
Marigoldran

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Heralds are by far the easiest class to solo with.  They're also one of the two-three classes that can solo megabosses.  

 

With the Cadhu shield, large shield modal, high metaphysics and athletics, Patinated Plate heavy armor, Squid's Grasp rapier (can't be flanked) auto-heals, Stoic Steel, armor aura, and healing chants, it simply doesn't die.  


Edited by Marigoldran, 29 January 2019 - 02:30 PM.

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#100
Frak

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Druids do not have solar potential? Herald apparently are very strong. lol

 

 

 

I don't know. I am not going to solo the game.

 

I bet that most solo-players could make druid work on solo, if not all classes. Is there a class that definitely cannot solo POTD?


Edited by Frak, 29 January 2019 - 04:18 PM.

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