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[Doubt] Is there Build focused on summons?

SummonsBuilds Strategies invoker Necromancer Summoner Totemic

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#61
michel.montenegro

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So it's def. not "the invention of the people". :)

 

 

I disagree. Obsidian devs are people.

 

Read the above posts, and understand.
1. The question that in the duration of the skill already counts with the reduction? That was the confusion. But in fact both in English and Portuguese they speak of the smaller reduction.

What is strange now is the cost of Prhase, in English it says +1 in Portuguese -1, my backoner spends 3 phrases in the skeleton, the troubadour spends how much? 4 '

Chanter: Beckoner or Troubadour for end game?
https://forums.obsid...r-for-end-game/



#62
Frak

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Cost of skeletons for beckoner (+1 cost of summons) and troubador (+1 for all invocations) are both 4. 3+1.

 

The confusion might be because in earlier versions beckoners had -1 on summons. That was changed in a patch.

 

 

 

[I personally think that booth beckoner and troubadour might need a bit of fine-tuning. But that's up to the devs to decide] 


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#63
Frak

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Anyways, the game is not that hard that you are forced to min-max. Go with what feels like your preference and enjoy.


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#64
michel.montenegro

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Cost of skeletons for beckoner (+1 cost of summons) and troubador (+1 for all invocations) are both 4. 3+1.

 

The confusion might be because in earlier versions beckoners had -1 on summons. That was changed in a patch.

 

 

 

[I personally think that booth beckoner and troubadour might need a bit of fine-tuning. But that's up to the devs to decide] 

is right the default is 3, but in the fight appears 4. The description in Portuguese that needs to be updated.

What are the Races / Sub-Races, which you consider more synergistic with the Herald?

GodLike (Moon): have +1 INT and Regen HP (If low 75%, 50% or 25% if I remember correctly).

It seems to be the only class with real synergy, what do you think?



#65
Frak

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I don't play herald. I'm a single-class chanter ;-)    (The user Marigoldran is obsessed with 'em, though)

 

Don't worry about races. Choose the race you like to play.

 

Moon godlike have good healing synergy if you like to be a bit tanky or have healing support , but chanter gets so many healing-chants (Soft Winds, Ancient Memory, Old Siec ...), that the extra healing from a moon godlike probably doesn't matter much. A herald is probably unkillable anyway.

 

I've just restarted again, and I'm  boreal dwarf skald. Because I want to play as a kind of Saganini (POE1) and from the Deadfire, but with chanting and chopping their legs off. The boreal racial buff is just for fun.


Edited by Frak, 26 January 2019 - 09:11 AM.

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#66
michel.montenegro

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Now I understand, that:
Herald is necessarily Chanter + Paladin and because troubadour is the most chosen as Summoner.

Now I'm in doubt which of the subclasses of Paladino has more synergy with Chanter?

They talk a lot about "The Shieldbearers of St. Elcga" and "Goldpact Knights" as being the best synergy with the Herald because they are more Tanks.

If I understand correctly the "Shieldbearers" has a skill like the "Tree Bark / Stone Skin" of Baldur's Gate 2, which absorbs some or all of the damage by a few blows. And "Goldpact" te + 1Engagement and his "Lay of Hands" is special to prevent the death of allies (5 ~ 6 seconds of immunity it seems).

The bad Shieldbearers he has to stop to launch, this should take time, since Goldpact seems to be more "Support"

Kindwayfarer is have good heal for team.

Does Lay of Hand work on invocations?
To be 100% (Only chanter and to have access to the Supreme Dragon is tempting) ^^

https://pillarsofete...he_Reaping_Moon


Edited by michel.montenegro, 26 January 2019 - 09:32 AM.


#67
michel.montenegro

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Now there are other classes that seem to be invokers like "Beastmaster" (Ranger + Druid), is that right?

 

Druids have what / how many invocations? Ranger, I think you just have the right animal companion?

 

In Baldur's Gate 2 he had the MultiClasse Clerigo / Ranger, used Dual Sword and had access to many divine spells, in PoE2, cleric and Druid spells do not come from the same divine source, so they are very different.


Edited by michel.montenegro, 26 January 2019 - 10:40 AM.


#68
michel.montenegro

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I don't play herald. I'm a single-class chanter ;-)    (The user Marigoldran is obsessed with 'em, though)

 

Don't worry about races. Choose the race you like to play.

 

Moon godlike have good healing synergy if you like to be a bit tanky or have healing support , but chanter gets so many healing-chants (Soft Winds, Ancient Memory, Old Siec ...), that the extra healing from a moon godlike probably doesn't matter much. A herald is probably unkillable anyway.

 

I've just restarted again, and I'm  boreal dwarf skald. Because I want to play as a kind of Saganini (POE1) and from the Deadfire, but with chanting and chopping their legs off. The boreal racial buff is just for fun.

https://forums.obsid...based-question/

I'm reading the link above. The build author below nicely complements the build he used.
https://forums.obsid...a-sword-singer/



#69
michel.montenegro

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Funny you wanted to know about Summoner learned a lot about Herald, and the other summoners? How do they work?



#70
Marigoldran

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Try it and you'll find out.  There's no substantive difference in what paladin subclass to choose.  Just make a herald or two, make them troubadours and win.  


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#71
michel.montenegro

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Try it and you'll find out.  There's no substantive difference in what paladin subclass to choose.  Just make a herald or two, make them troubadours and win.  

Dual weapon = 2x heal (With "Kind Wayfarers") = 15x2 = +30hp ( 5 hits = 150hp O.o )
https://forums.obsid...s-ability-work/


I'm having a hard time knowing which weapon to start with, how do I start gun scoring?

Is it true that "The Shieldbearers of St. Elcga" does not die in Herald Build? It seems that it lasts between 5 ~ 10s the effect of "Lay of Hand", and to have 7 Zeal except that which would give a 35 ~ 70s, a long time.


i liki link.
https://fextralife.c...-vatnir-zealot/


Edited by michel.montenegro, 26 January 2019 - 07:30 PM.


#72
protopersona

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Beckoner summons had the same duration as Troubadour summons when I checked 5 min ago. Did they change that? Because the description of the Beckoner passive still says shorter duration. But in my case they were all the same - just smaller and less durable. 

In my description of the Beckoner in Pt-Br, it says that the invocations have 50% of the original life and are smaller (visually). Just say that, nothing to last less, this is the invention of the people.

Note: The cost of Beckoner invocations is -1 (I think in this case they are cheaper), if the default is 4 the Beckoner would be 3.

 

What game version do you have? Because Beckoner Summons are actually one point more expensive (4 instead of 3 in case of skeletons) and the description of the Beckoner passive clearly states that the summons are smaller, have less health and less duration (actual game version 4.1):

 

beckoner_passive.png?dl=1

 

So it's def. not "the invention of the people". :)

 

 

  • The chanter's summons are smaller and have half their normal health.
  • Summon Invocations cost +1 Phrases.

Source: https://pillarsofete...lasses#Beckoner

Worse than the description does not match with the official site, and unless cheat pt-Br (Translation) does not have the part of least duration, I tested here too and all skulls lasted exactly 18 seconds. as it is in the description (Unless the description shows, the duration already with the reduction of time)

 

That wiki is not an official source. It can be edited by anyone. Obviously not everything is updated or current.


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#73
Frak

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"Invocations" is a word that we only use for chanter (multiclasses). Invocation = 'chanter spell'

 

Druid, Wizard and Priest uses spells.

 

A beastmaster is likely also a good summoner. You get the pet from the ranger class and druid have a few summoning (blights). Also, druid can spiritshift for added transformation fun.

 

Or you could go multiclass druid/chanter and become a theurge. That would likely be the ultimate summon class. Also, you get spiritshift.

 

Priest and wizards get one or two summon spells, I think. They are not summon specialist, though. The wizard tentacles is always fun.

 

Regarding weapon specialisations. You get a few more during levelling. So if you choose 'wrong' in the beginning, it's not a big of a deal. I don't understand what you mean by "gun scoring".

 

Unless you're a min-maxer, in which cause you'll cry yourself to sleep for three days and restart again :devil:


Edited by Frak, 26 January 2019 - 11:41 PM.

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#74
Frak

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Hmm, the portugese language pack is not updated with regards to beckoner description. Someone (else) should probably file a bug report.


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#75
Boeroer

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And here you see a reason why descriptions on PoE and Deadfire are always vague. If you have to change them too much because of balancing you have to update all localisations, too. Usually localisation is outsourced...

A solution would be to keep the textual description vague and free from numbers, just to give an idea what this ability does. And then do a different block with all the numbers/math that only uses icons/symbols as labeling. And which doesn't get localized.

Edited by Boeroer, 27 January 2019 - 01:00 AM.

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#76
michel.montenegro

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...

 

"Druid, Wizard and Priest uses spells."

In this case do we have Spells to be Summoner?
 

"A beastmaster is likely to also a good summoner. You get the pet from the ranger class and druid have a few summoning (blights).

It would be like a Ranger with almost every Druid skill, it seems to be Beastmaster fun, but the name makes me think of an animal summoner, is that right?
 

Also, you get spiritshift. "Or you could go multiclass druid / chanter and become a theurge.

In your opinion would this be the real, Summoner class in the game, the character totally invoking?
 

"Priest and wizards get one or two summon spells, I think. They are not summon specialist, though. The wizard tentacles is always fun."

Wizard / Mage has Baldur's Gate 2 with Aeire and is a lot of fun as a helper.
 

"weapon specialisations."

I do not know where the starting points of the weapons, at the beginning of the game, the gun makes a difference in the game? From what I saw, there is no penalty when using the weapon, but there is the "Modal" that is something that we activate in the weapons and I wonder if I get the "wrong" weapon, for example, sword and shield pro Wizard, in this case I have to reverse? (Or can I have end points on all guns?)

Post interesting (In May 2018 people liked Beckoner):

"Best Summoner?"
https://forums.obsid...-best-summoner/
 


Edited by michel.montenegro, 27 January 2019 - 01:30 PM.


#77
michel.montenegro

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Hmm, the portugese language pack is not updated with regards to beckoner description. Someone (else) should probably file a bug report.

 

And here you see a reason why descriptions on PoE and Deadfire are always vague. If you have to change them too much because of balancing you have to update all localisations, too. Usually localisation is outsourced...

A solution would be to keep the textual description vague and free from numbers, just to give an idea what this ability does. And then do a different block with all the numbers/math that only uses icons/symbols as labeling. And which doesn't get localized.

Yes, Exactly, the description is wrong / outdated, although the apparent error is a "- 'in place of a" + ".



#78
michel.montenegro

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by @Boeroer

"Best synergy for summons still: Beckoner (+ Aefyllath Ues Mith Fyr) + Kind Wayfarer (+ Shared Flames). Both stack. Also great for the whole party."

How does this synergy work? I know that Mith makes all the weapons hit + 25% weapon damage as Burn (Does this leave the enemy on fire? Damage Over Time? Is it a fire damage? Now where does the "White Flames" have synergy with the above case? For as far as I know, only healing, or the fire damage spreads on who is close to the healed targets...
https://pillarsofete...edia.com/Chants
 

Herald must be obligingly Godlike !!

Herald (Godlike) = Start with 20 INT (+1 Necklace in Beach)
In this case the reduced duration of invocations would be compensated correct? Are there other ways to extend the duration of invocations?
Empower improves what if used in Summon? (Duration, Damage and Resistance?), In the player he gives me points to invoke if I remember correctly.


Beckoner have unlimited Empowers? (Using Drake) :blink:

 

There is a chanter that is permanently invisible only by invoking creatures.

this is true?

 



#79
Frak

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In this case do we have Spells to be Summoner?

 

 

No. It's just terminology. Chanter is singing magic - like a bard. He uses invocations/spirit spells.

Druid uses nature spells. Priest uses faith spells. Wizard uses arcane spells.

 

 

It would be like a Ranger with almost every Druid skill, it seems to be Beastmaster fun, but the name makes me think of an animal summoner, is that right?

 

 

 

Not as I see it. Druid/Ranger is called beastmaster because druid is nature/beast based. Ranger is also nature and have animal pet. Also, druid can also charm beasts with spells. 

 

 

In your opinion would this be the real, Summoner class in the game, the character totally invoking?

 

 

 

In my opinon that would be a theurge (druid/chanter). You get more different things to summon and more often.

If you want the dragon you have to go single chanter though.

 

Subclass depending on preference. I'd probably go beckoner chanter/ancient (gets fun sporelings) druid and focus on summons invocations from chanter and summoning spells from druid. Or beckoner chanter/animist druid. Or beckoner chanter/shifter druid, because spiritshift is fun. For roleplay and personal reasons I don't want to run troubadour, but it is also ok.
 
 

I do not know where the starting points of the weapons, at the beginning of the game, the gun makes a difference in the game? From what I saw, there is no penalty when using the weapon, but there is the "Modal" that is something that we activate in the weapons and I wonder if I get the "wrong" weapon, for example, sword and shield pro Wizard, in this case I have to reverse? (Or can I have end points on all guns?)

 

 

The modals are a kind of 'bonus' you can switch on and off.  You start with the weapon of modals you choose, but find extra weapons pretty fast. 

 

As a summoner, you likely want to be ranged, and not in melee. Getting the pistol/arquebus/crossbow/arbalest/bow modal is fine. If you level to 20 you can have 7? modals. The other users knows more about gear than me. I'd likely choose pistol and crossbow or bow at the start.

 

Post interesting (In May 2018 people liked Beckoner):

 

 

Much have changed since may. Game got harder on hard difficulties (don't know which difficulty you like) and that time summons cost -1 phrase.

 

If you want dragon, go single chanter. If you don't mind more and smaller summons, go beckoner. If you want to cast many invocations, go - ewww - troubador.


Edited by Frak, 27 January 2019 - 01:33 PM.

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#80
michel.montenegro

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The modals are a kind of 'bonus' you can switch on and off.  You start with the weapon of modals you choose, but find extra weapons pretty fast. 

 

As a summoner, you likely want to be ranged, and not in melee. Getting the pistol/arquebus/crossbow/arbalest/bow modal is fine. If you level to 20 you can have 7? modals. The other users knows more about gear than me. I'd likely choose pistol and crossbow or bow at the start.

 

This for Chanter / Druid?
GodLike seems to be the most synergistic Race with Chanter, because it gets 20INT very easily (18 + 1 race +1 origin)


 

Much have changed since may. Game got harder on hard difficulties (don't know which difficulty you like) and that time summons cost -1 phrase.

 

If you want dragon, go single chanter. If you don't mind more and smaller summons, go beckoner. If you want to cast many invocations, go - ewww - troubador.

 

Playing in the Penultima difficulty (4th Difficulty).
I myself would like to try Beckoner, but I see many talking that I will regret and switch to Troubadour (It seems, that he manages to stack in more chants, manages to have more chants accumulated at the same time as Beckoner, is it true?)

 







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