Jump to content

Patch Notes for 4.1.0


Recommended Posts

Patch Notes for 4.1.0.0023

New Features

  • Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.

Major Fixes & Updates

  • Some instances of corrupted savegames have been resolved and can now be loaded correctly.
  • Optimized performance when targeting attacks, particularly large AoEs.
  • Fixed an issue where companion game objects were not removed if they left the party on the World Map.
  • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
  • Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
  • Party Members will no longer die when the player goes below deck on the ship.
  • Characters will no longer reaching 0 HP and become invincible when affected by certain effects.
    • The game no longer crashes on machines using Radeon graphics cards when the Beast of Winter destroys the bridge.
    • Fassina is present in the Dark Cupboard if the Forgotten Sanctum DLC is not installed.

Challenges

    • Maerwald will no longer summon a Vela Clone while on Hylea's Challenge.

Quests

    • Llengrath now remains in the Temple of Revelation after the events of the Forgotten Sanctum.
    • Llengrath stays in the Temple of Revelation after finishing The Forgotten Sanctum, preventing The Seeds of Deception blocker.
    • Starmetal can no longer be obtained if Bekarna's questline is failed.
    • Fixed issues with Bekarna's quest logic.
    • The Courier's Calling encounter no longer triggers without Maia in the party.

Text & VO

  • Various typos in Forgotten Sanctum have been resolved.
    • Mad Morena no longer requires passing a Bluff skill check to leave the conversation with her.
    • Ydwin no longer comments on events that are yet to happen.
    • The option to have Ydwin leave when discussing her condition now promptly causes her to leave your party.
    • The Watcher does not mention too early that Llengrath is a Fever of Spirits when talking with the Giant Luminescent Spore.
    • Choosing to give Wael's Body to Concelhaut will trigger the correct conversation.
    • The correct end choice will trigger after defeating Oracle and choosing the option to give Wael's body to Councelhaut.

Abilities

  • General
    • 'Terrify' now contains a glossary link where applicable.
    • Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
  • Wizard
    • Kalakoth's Freezing Rake hits only applies to Enemies as described.
    • Concelhaut's Parasitic Quarterstaff Recovery Time link has been modified and corrected.
  • Fighter
    • Black Jacket Fighters can take Rapid Recovery when leveling up.
    • Fixed an issue with description of Black Jacket ability displaying text not related to the skill.
    • Brilliant Tactician will no longer activate if there isn't an enemy present.
  • Ranger
    • Arcane Archer "Imbue" attacks will no longer show extra projectiles when used with certain weapons, such as the Hand Mortar.
  • Monk
    • Effects of Monk's "Turning Wheel" are no longer applied to damage other than melee.
    • Forbidden Fist's "Forbidden Curse" can no longer become stuck with a negative duration when used with Clarity of Agony.
  • Cipher
    • Beguiler bonus Focus will now be granted correctly if hitting multiple targets at the same time.
    • Beguiler Focus will regenerate properly.
    • Ciphers will receive focus for their first attack when attacking from stealth.
  • Priest
    • Salvation of Time can no longer be empowered, since it does not benefit from scaling.
  • Chanter
    • Prepared chants are now removed when respeccing a character.
  • Druid
    • Fixed a bug with Wall of Frost displaying 0 base penetration.
  • Items
    • Whispers of the Endless Paths' AoE Spells are no longer spamming attacks.
    • Last Word is no longer missing its statblock.
      • Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.
      • Revelating Missiles no longer hits Allies as well as Enemies.
      • The Stormturner Cloak now has a description for users without the Seeker Slayer Survivor DLC.

Sound Effects

  • The wings of Drakes now no longer beat at a extremely loud volume.

Visual Effects

  • Wards have VFX when disappearing.
  • VFX comes from the correct source when using Garrote.
  • The VFX from Garrote originates from the correct hand.
  • Servant of the Stars now has casting VFX.
  • Brazier VFX have been corrected in the Scriptorium
  • Memory Hoarder soul sucking VFX stops correctly if you sneak up and attack before the conversation starts.
  • Candles in Collections Lower no longer lack flame VFX.
  • VFX will no longer appear through the walls in The Enclosures.
  • The Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
  • The Shimmering Dreambeast now has a proper effect upon finishing its Strike Through Dreams ability.

Misc

  • Attribute check icons in scripted interaction success/fail banners will be the correct size.
  • Fixed issue where World Map points of interest could not be interacted with.
  • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
  • News on the Main Menu no longer displays out of date information.
  • The journal will no longer display incorrect data when opened the first time after loading a save.
  • Disarming traps with multiple characters will no longer give multiple trap items.
    • Doors to The Scriptorium and both wings of the Halls Obscured no longer remain locked if Tayn and Llengrath have been killed before the first encounter with the Oracle.
    • It is no longer possible to trigger the cutscene during combat with Tayn and Llengrath.
    • Maerwald's Soul Crush ability is no longer missing its string.
    • Soul Mirrors are named properly when only "Forgotten Sanctum" is installed.
    • Players will no longer be stuck in combat after a Save/Load if the Power Conduits were destroyed from stealth in the Oratory of Wael.
    • Books Puzzle will no longer be interactable after Spores opened door for the Watcher.
    • In the Hall of Reconfiguration, the Frightened Child's Imaginary Friends no longer bleed when struck with weapons.
    • Fog of war in several areas in the Restricted Section location has been adjusted.
    • Addressed issue where the Enchanted Armor in the Quarantined Section was remaining highlighted as an interactable when animated.
    • Servant of the Stars' death gives the Inspiration to the character as expected.
    • Walls and doors block Line of Sight correctly in the Hall of Reconfiguration.
    • Orlan Llengrath is displayed in the SI when appropriate.
    • Godlike Llengrath retains her Godlike model when entering the Temple of Revelation.
    • The Xaurips no longer become Hostile when opening their cage in the Collections, which prevented progression.
    • Luminescent Spore will correctly display a portrait when interacted with.
    • After completing the Rauatai Coup, the Watcher can find Netehe and return the Huana Tablet to her.
    • The Arcane Channel Destructibles do not have duplicates after loading a Heart of Mystery save.
    • Enemies and Companions in the Drowned Barrows will either become knocked out or die as is intended.
    • Combat no longer starts and ends a few times after having defeated Spider Swarm.
    • Vithrack Brute does not cast Echoing Shield or Pain Block if none of its allies are around.
    • The Northwestern most Artery Polyp in the Heart of Mystery can now be targeted for attack.
    • The Mouth Organs within the Enclosures now have their defensive stats fully visible.
    • Fixed a bug that was causing Lord Darryn's Voulge to be not obtainable if not picked up the first time the shipwreck encounter is triggered.
    • The secret doors in the Hall of Reconfiguration display properly after opening them regardless of stealth or un-stealthed.
    • Added soulbound sketch to The Weyc's Wand.
    • Fyonlecg will no longer introduce Memory Hoarder twice.
    • The camera will now focus correctly when Modwyr speaks in dialogue.

  • Like 22

I like big bugs and I cannot lie...

Link to comment
Share on other sites

Subbing thread.

 

Nice change log!

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Link to comment
Share on other sites

Monk

Effects of Monk's "Turning Wheel" are no longer applied to damage other than melee.

Why melee? Why not "weapon"? Now a monk who uses the Long Pain cannot profit from Turning Wheel - and Iron Wheel is not that useful for a ranged monk. Bummer!!!
  • Like 10

Deadfire Community Patch: Nexus Mods

Link to comment
Share on other sites

Two observations so far.

 

1 - Disengagement doesn't seem to be a thing any longer in turn-based? I seem fully able to run a wounded character away from an enemy without him taking a free swing. That can't be right?

 

2 - Duration for abilities can be strange, I had a priest that acted at the end of the round, dropped her Sunbeam spell, and flanked/blinded the target. And then the round ended and those debuffs fell off. Maybe duration should end at the same initiative number in the next round as they started in the previous round?

Link to comment
Share on other sites

I'm playing real-time with pause, but now for some reason the keyboard shortcuts for increasing and decreasing combat speed do not work. I can change combat speed by dragging the needle with the mouse, but this is unfortunately quite tedious, I'm used to changing it up and down all the time and this has unfortunately made the game quite unplayable for me at the moment. Occasionally, the needle indicates the wrong combat speed as well. Is there any way to revert to the previous version on Steam?

Link to comment
Share on other sites

It seems I was a bit hasty, the keyboard shortcuts still work, but the indicator needle does not move in response. Still kinda annoying, but should hopefully be easy to fix.

 

 

I'm playing real-time with pause, but now for some reason the keyboard shortcuts for increasing and decreasing combat speed do not work. I can change combat speed by dragging the needle with the mouse, but this is unfortunately quite tedious, I'm used to changing it up and down all the time and this has unfortunately made the game quite unplayable for me at the moment. Occasionally, the needle indicates the wrong combat speed as well. Is there any way to revert to the previous version on Steam?

Link to comment
Share on other sites

Why is .23 not on the GOG beta channel?  You know, GOG has a beta channel just like Steam.  It works fine as far as I can see.  I'd love to test the beta (since I have finished D: OS and D: OS 2) and could possibly supply some useful information.

 

Never mind! Coming through on the GOG beta channel now!  Thanks! (Actually, I have GOG setup to deliver the latest patch, whether beta or normal release.)

Edited by waltc

It's very well known that I don't make mistakes, so if you should stumble across the odd error here and there in what I have written, you may immediately deduce--quite correctly--that I did not write it... :biggrin:

Link to comment
Share on other sites

Any ETA on the VO for Forgotten Sanctum? I'm waiting to finish up my playthrough until all the ending slides are voiced. Turn-based mode will give me plenty to do while I wait :D

I played a little of TFS today and Ydwin's lines were voiced so I guess it means so are narrator's :)

Link to comment
Share on other sites

Really loving turn-based mode so far. Was afraid it would turn into a slog, but that's far from the case early game when upkeep is low. Only issue I've run into is when using stealth and pausing rapidly while attempting to engage an enemy. You can prevent the start-of-combat trigger and break enemy AI, preventing them from doing anything.

Link to comment
Share on other sites

Hello all! This fix was implemented into this patch but we missed it in the notes, so the following is has been included:

 

  • Forbidden Fist's "Forbidden Curse" can no longer become stuck with a negative duration when used with Clarity of Agony.
  • Like 2

I like big bugs and I cannot lie...

Link to comment
Share on other sites

So, are Beguiler Bonus damages and focus regen working as intended against afflicted targets ?

(+20% damages by default,

+30% damages with biting Whip,

+20% damages and +100% focus gain with draining whip)

 

Or is there still some kind of glitch ?

I had started testing Beguiler again a week or so ago to re-evaluate it and it's working as intended. It was just a tooltip issue, stemming I suspect from the Soul Whip bonus being split in two.

Link to comment
Share on other sites

We did do some optimizations since the last patch - I'm glad they are making a difference!

 

turn based mode is really cool! q: is there any way to make character barks less frequent or turn them off? bc of the soundset I chose, my character apologizes a lot. like, a lot. It's super distracting .

Yeah, there's a bug where they'll complain when you mouse over an enemy during combat. It'll be fixed in the 4.1.1 hotfix.  In the meantime you could zero out the Game option "Voice Frequency" if it's very annoying.

  • Like 3
Link to comment
Share on other sites

Oh so it wasnt just me then? i noticed it running better but i shrugged it off as my imagination

Nope it's def running better!

 

On a side note, can we fix the minor bug with a stealthed party moving really fast?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...