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For the next game, I think that the known characters of our group should be divided into two groups: Those who accompany you to the battle in your travels, and those who stay at your base, and give you advice.

 

  • Among those who accompany you, you should see Maia, Pallegina and Durance. (Apart from the new colleagues you meet during the new adventure.)
  • And among those who are at your base and talk to them from time to time, I would put Aloth, Eder, Fassina, Ydwin, Kana and Hiravias. (Oh, and also our dear Vela)

What is your opinion?

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I would imagine the vast majority of people that join you on your quest that are clearly capable of fighting would be too invested in what's happening to merely sit around at base camp. And of the companions/sidekicks that I see possibly returning from PoE2...

 

- Eder and Rekke: Eder is probably returning, since he's a series staple at this point. But I see Rekke potentially taking his position as well, since he doesn't have anywhere to go besides following the Watcher. Of course, you could simply have both joining you on your quest.
- Aloth and Fassina: Another series staple at this point, although his arc might have already ended. I potentially see Fassina taking his position since the Archmagi would have a vested interest in finding a solution to the Wheel being broken, or both joining the quest.
- Xoti: Her arc hasn't ended at all. Now she's going to have to come to terms with the consequences of what her god decided to do.
- Ydwin: Massive demand for her to become a proper companion, not to mention her existence holding some major relevance to the situation at hand (she removed herself from the cycle before crap hit the wheel).

Edited by Saito Hikari
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Nor do I say that they remain without doing anything in the base. They would have other responsibilities. In addition, there could be missions in which you have to help them and accompany them at that moment in question, but without being part of the group you are carrying.

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I would like to see new faces when it comes to party members. Cameos of Aloth, Edér and so on are fine, but please give us new, "fresh" companions - I mean if you're going to make PoE3 in the first place. 

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

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Unless we have another attempt at Stronghold mechanic and some NPC will be interactive, recruitable characters for it, I see little benefit for having "passive?" companions. 
 

I would prefer to see less returning faces (companion wise). One of my biggest beef with Deadfire is that returning companions feel flatted out - At the end of PoE1 companions seemed to head in quite various directions depending on their ending. For example keeping or suppressing Iselmyr seemed to indicate that Aloth will become quite a different person depending on choices, plus add to that whenever he decided to destroy or lead Leaden Key. Same with Eder, Pallegina, Durance. I don't think it is feasible to make returning cast justice as full companions. If they need to appear I would rather see them as a small cameo, but which shows how they developed.

 

And to be honest, I must say I don't really care that much about cast of Deadfire. Maia, Takehu and Serafen have little to offer outside representing a faction. Xoti could be an interesting return, but I would rather see her as an optional tough fight if she got the dark ending in PoE21. 

In all, I would prefer to see new protagonist for PoE3. We can continue the storyline without the Watcher of Caed Nua/Casita/Herald of Berath/Duskspeaker. 

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no kana in deadfire doesn't make sense

hope for return in poe3

and maybe hiravias since he walk down the stair in the box

and please no more stronghold nonsense

management element in rpg almost always fail

it already failed in poe1 and kingmaker recently

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So, Xoti and her family death. Rekke with untold story about burning house and exile. Konstanten and his sister search. Yudwin between life and death and her ticket from dead body hand. And i hope Vela will be old enough to join Watchers path.

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For the next game, I think that the known characters of our group should be divided into two groups: Those who accompany you to the battle in your travels, and those who stay at your base, and give you advice.

What kind of advice?

 

Or you mean something like:

- Leliana in Dragon Age: Inquisition

- Steward from PoE

- Keep sergeants from NWN2

?

 

What is your opinion?

Out of recruitable companions for PoE3, I'd like to see: Eder and perhaps Rekke.

With must-have cameos from Aloth and Ydwin.

And possible cameos from Xoti, Pallegina, Maia and Kana.

 

I'd like more new party companions:

- some supporting druidess

- a paladin (a mix between PoE1 Pallegina, Calisca and Casavir?) (with a larger focus on his/her own principles rather than country)

- some sort of ranged/utility rogue (a mix between Varric and Neeshka)

- and some hilarious wizard (think Tayn or Dorian)

- and ofc a dwarven mix between Oghren, Zoltan and Khelgar

 

and please no more stronghold nonsense

management element in rpg almost always fail

it already failed in poe1 and kingmaker recently

To each his own I guess...

I liked the Crossroads Keep from NWN2. And after I learnt that PoE was designed by the same guy, next weekend I was already playing the game.

 

That said I expected Caed Nua keep management to be more intricate than in NWN2... But I still prefer having at least such thing over no property/management at all.

Edited by MaxQuest
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Apart from maybe Rekke, whose story feels like it has yet to be told, I really don't want to see any returning companions. Fresh characters are always better.

 

I don't mind having a bunch of people just hanging around at your base, but their dialogue needs to be updated with new comments and conversation options regularly. Hanging around inside the ship in Deadfire was boring because people always said the same things.

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For the next game, I think that the known characters of our group should be divided into two groups: Those who accompany you to the battle in your travels, and those who stay at your base, and give you advice.

What kind of advice?

 

Or you mean something like:

- Leliana in Dragon Age: Inquisition

- Steward from PoE

- Keep sergeants from NWN2

?

 

What is your opinion?

Out of recruitable companions for PoE3, I'd like to see: Eder and perhaps Rekke.

With must-have cameos from Aloth and Ydwin.

And possible cameos from Xoti, Pallegina, Maia and Kana.

 

I'd like more new party companions:

- some supporting druidess

- a paladin (a mix between PoE1 Pallegina, Calisca and Casavir?) (with a larger focus on his/her own principles rather than country)

- some sort of ranged/utility rogue (a mix between Varric and Neeshka)

- and some hilarious wizard (think Tayn or Dorian)

- and ofc a dwarven mix between Oghren, Zoltan and Khelgar

 

and please no more stronghold nonsense

management element in rpg almost always fail

it already failed in poe1 and kingmaker recently

To each his own I guess...

I liked the Crossroads Keep from NWN2. And after I learnt that PoE was designed by the same guy, next weekend I was already playing the game.

 

That said I expected Caed Nua keep management to be more intricate than in NWN2... But I still prefer having at least such thing over no property/management at all.

 

Well, something like Leliana in Dragon Age: Inquisition, or as Triss and Yeneffer in The Witcher 3.

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If there's going to be PoE3 then I'd love to see Fassina, Vatnir, Hiravias, Maneha and Tayn who's not a companion but I just think he's neat. (Vatnir could have a cameo tbh, i'd just like to see how he changes). As for advisor type of an NPC I guess it could be nice but I don't have a preference here. Whatever would work for the specific game I guess. There's always Steward and her role wasn't really big in Deadfire.

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I think Eder and Aloth should return as companions, as I think they each have pretty good hooks for coming back (cleaning up Eothas’s mess/the destruction of the Wheel all goes back to Thaos, the Leaden Key, and the Engwithans). Pallegina could return, but it would definitely depend on where the game took place, and if her presence could be justified if it benefitted the Valian Republics.

 

For the Deadfire companions and sidekicks, just about any of them could work, but I would appreciate having Konstanten return. His added character development was probably the best part of Seeker, Slayer, Survivor.

 

And I would really like to see at least one oddball companion in a potential sequel. A spirit (Ryona, Muatu, Maerwald), a wilder (a xaurip Ranger with a grubling companion, or an exiled vithrack), or a vessel (Yseyr, make Ydwin a true fampyr, an animated suit of armor) could all work. I know there’s the concern about how gear would work for a special character like that, but if they they had a suitable bonus you could restrict the head-slot ala godlikes, and the armor issue for characters that aren’t rigged for changing equipment, but that could be resolved by making their armor an unequippable soulbound item that upgrades throughout the game, leaving only weapons to worry about.

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I bet Pallegina would come back. Eder too, probably. Xoti and Ydwin make sense, but at least Ydwin could be an npc and contribute almost as much.

 

Personally, what I would want is this:

 

- A Dwarf

- A new type of Godlike

- Ydwin

- One returning companion that is invested in the story/location

 

This last one could be:

 

- Aloth if the game is in Aedyr

- Zahua if in the Ixmatl Plains

- Kana and Maia if in Rauatai

- Rekke if in Yezuha

 

And so on.

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I would put Pallegina and Maia as partners in the next game. Yes or yes.

 

If they don't make a PoE3, they could at least make a DLC based on that. The Watcher, Pallegina and Maia survive the sinking of the ship and have to share a small boat in the way to Yezuha. Diplomacy skill is recommended.

 

Oh, and if you play with Rymrgand's Challenge Ishiza has developed a taste for poultry.

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Durance loses his priest powers and becomes a barbarian/monk....

 

...and makes babies with Grieving Mother.

 

Tekehu is stuck in shark form permanently.

 

Xoti's dark form is a prominent villain/anti-hero.

 

Aloth's alternate personality is extracted as an actual companion.

 

Solaufein becomes a playable companion  :w00t:

Edited by mydnightscrivener
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I think Aloth should also be in the game, but not as a teammate. Whether he chose to direct or destroy the Leaden Key, he would have to focus on that, while placing one of his pupils at our disposal. In this way, we continue working with Aloth and at the same time we have new colleagues.

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For the next game, I think that the known characters of our group should be divided into two groups: Those who accompany you to the battle in your travels, and those who stay at your base, and give you advice.

 

  • Among those who accompany you, you should see Maia, Pallegina and Durance. (Apart from the new colleagues you meet during the new adventure.)
  • And among those who are at your base and talk to them from time to time, I would put Aloth, Eder, Fassina, Ydwin, Kana and Hiravias. (Oh, and also our dear Vela)

What is your opinion?

 

 

First of all, it greatly depends on where a PoE3 was taking place.  Obviously, if it took place in the Deadfire (unlikely), you could see pretty much the same cast of characters.  OTOH, if a PoE3 took place elsewhere, you might end up with very few or none of the familiar faces.

 

Frankly, I think that having Eder back seems fairly likely, no matter what.  And since the voice actor for Aloth is the same guy who does Eder, it wouold seem that the chances of Aloth being around would also be pretty good.

 

As for the other companions, unless a companion actually travels with the Watcher from the Deadfire to wherever, it will always require a real story-telling stretch to get that companion over to the new location.  Just look at PoE2.  Eder is there because he travelled with the Watcher.  Aloth is there because he just happened to be chasing a Leaden Key lead that led him to the Deadfire.  And Pallegina just happened to be ordered to the Deadfire by the Valian Trading Company.  But it seems to me that you can only reuse those reasons once, except for the travelling with the Watcher one.  Eder now has a bit of a history of tagging along, so it wouldn't be a stretch for him to tag along again.

 

 

Not long ago, there was a thread on what you'd like to see in a PoE3.  And I suggested that a possible interesting story might be for the Watcher to escort Rekke home to "Rekke-land".  Were such a story to occur, it would seem obvious that including Rekke as a companion would be justifiable simply because the Watcher was bringing him home, presumably on the Watcher's own ship.

 

Anyways, I'm with Boeroer on this.  I'd prefer to see plenty of fresh faces.  I might not mind seeing someone from PoE1 who didn't show up in PoE2.  But so much about which old faces, if any, could be seen would depend on where the PoE3 story took place.  Place the PoE3 story in the mysterious Rekke-land, and the only familiar faces you'd be likely to see would almost have to have come along with you.  Place the story in, oh, the Living Lands, and it becomes more possible for familiar faces to show up.

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For the next game, I think that the known characters of our group should be divided into two groups: Those who accompany you to the battle in your travels, and those who stay at your base, and give you advice.

 

  • Among those who accompany you, you should see Maia, Pallegina and Durance. (Apart from the new colleagues you meet during the new adventure.)
  • And among those who are at your base and talk to them from time to time, I would put Aloth, Eder, Fassina, Ydwin, Kana and Hiravias. (Oh, and also our dear Vela)

What is your opinion?

 

 

First of all, it greatly depends on where a PoE3 was taking place.  Obviously, if it took place in the Deadfire (unlikely), you could see pretty much the same cast of characters.  OTOH, if a PoE3 took place elsewhere, you might end up with very few or none of the familiar faces.

 

Frankly, I think that having Eder back seems fairly likely, no matter what.  And since the voice actor for Aloth is the same guy who does Eder, it wouold seem that the chances of Aloth being around would also be pretty good.

 

As for the other companions, unless a companion actually travels with the Watcher from the Deadfire to wherever, it will always require a real story-telling stretch to get that companion over to the new location.  Just look at PoE2.  Eder is there because he travelled with the Watcher.  Aloth is there because he just happened to be chasing a Leaden Key lead that led him to the Deadfire.  And Pallegina just happened to be ordered to the Deadfire by the Valian Trading Company.  But it seems to me that you can only reuse those reasons once, except for the travelling with the Watcher one.  Eder now has a bit of a history of tagging along, so it wouldn't be a stretch for him to tag along again.

 

 

Not long ago, there was a thread on what you'd like to see in a PoE3.  And I suggested that a possible interesting story might be for the Watcher to escort Rekke home to "Rekke-land".  Were such a story to occur, it would seem obvious that including Rekke as a companion would be justifiable simply because the Watcher was bringing him home, presumably on the Watcher's own ship.

 

Anyways, I'm with Boeroer on this.  I'd prefer to see plenty of fresh faces.  I might not mind seeing someone from PoE1 who didn't show up in PoE2.  But so much about which old faces, if any, could be seen would depend on where the PoE3 story took place.  Place the PoE3 story in the mysterious Rekke-land, and the only familiar faces you'd be likely to see would almost have to have come along with you.  Place the story in, oh, the Living Lands, and it becomes more possible for familiar faces to show up.

 

Pallegina would have to be, because with it we addressed several issues: antipathy towards the gods, the defense of the progress of animancy, hatred towards the godlike and the future of the republics.

 

With Maia, Kana, or one of her brothers, something similar, but with Rauatai. See if they can be inclined more towards war or the co-operation and their advance in ships, firearms and machinery.

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For the next game, I think that the known characters of our group should be divided into two groups: Those who accompany you to the battle in your travels, and those who stay at your base, and give you advice.

 

  • Among those who accompany you, you should see Maia, Pallegina and Durance. (Apart from the new colleagues you meet during the new adventure.)
  • And among those who are at your base and talk to them from time to time, I would put Aloth, Eder, Fassina, Ydwin, Kana and Hiravias. (Oh, and also our dear Vela)

What is your opinion?

 

 

First of all, it greatly depends on where a PoE3 was taking place.  Obviously, if it took place in the Deadfire (unlikely), you could see pretty much the same cast of characters.  OTOH, if a PoE3 took place elsewhere, you might end up with very few or none of the familiar faces.

 

Frankly, I think that having Eder back seems fairly likely, no matter what.  And since the voice actor for Aloth is the same guy who does Eder, it wouold seem that the chances of Aloth being around would also be pretty good.

 

As for the other companions, unless a companion actually travels with the Watcher from the Deadfire to wherever, it will always require a real story-telling stretch to get that companion over to the new location.  Just look at PoE2.  Eder is there because he travelled with the Watcher.  Aloth is there because he just happened to be chasing a Leaden Key lead that led him to the Deadfire.  And Pallegina just happened to be ordered to the Deadfire by the Valian Trading Company.  But it seems to me that you can only reuse those reasons once, except for the travelling with the Watcher one.  Eder now has a bit of a history of tagging along, so it wouldn't be a stretch for him to tag along again.

 

 

Not long ago, there was a thread on what you'd like to see in a PoE3.  And I suggested that a possible interesting story might be for the Watcher to escort Rekke home to "Rekke-land".  Were such a story to occur, it would seem obvious that including Rekke as a companion would be justifiable simply because the Watcher was bringing him home, presumably on the Watcher's own ship.

 

Anyways, I'm with Boeroer on this.  I'd prefer to see plenty of fresh faces.  I might not mind seeing someone from PoE1 who didn't show up in PoE2.  But so much about which old faces, if any, could be seen would depend on where the PoE3 story took place.  Place the PoE3 story in the mysterious Rekke-land, and the only familiar faces you'd be likely to see would almost have to have come along with you.  Place the story in, oh, the Living Lands, and it becomes more possible for familiar faces to show up.

 

Pallegina would have to be, because with it we addressed several issues: antipathy towards the gods, the defense of the progress of animancy, hatred towards the godlike and the future of the republics.

 

With Maia, Kana, or one of her brothers, something similar, but with Rauatai. See if they can be inclined more towards war or the co-operation and their advance in ships, firearms and machinery.

 

 

 

Hacros, I don't see it that way at all.  I'm tired of all these "serious" issues, such as the gods, animancy, godlike related racism, and so on.

 

I would prefer a return to a lot more fun and adventure, and a lot less of the "serious" stuff.  For crying out loud, we get more than enough of this "serious" crap in real life.  Why do we have to wallow in it in our games as well?

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For the next game, I think that the known characters of our group should be divided into two groups: Those who accompany you to the battle in your travels, and those who stay at your base, and give you advice.

 

  • Among those who accompany you, you should see Maia, Pallegina and Durance. (Apart from the new colleagues you meet during the new adventure.)
  • And among those who are at your base and talk to them from time to time, I would put Aloth, Eder, Fassina, Ydwin, Kana and Hiravias. (Oh, and also our dear Vela)

What is your opinion?

 

 

First of all, it greatly depends on where a PoE3 was taking place.  Obviously, if it took place in the Deadfire (unlikely), you could see pretty much the same cast of characters.  OTOH, if a PoE3 took place elsewhere, you might end up with very few or none of the familiar faces.

 

Frankly, I think that having Eder back seems fairly likely, no matter what.  And since the voice actor for Aloth is the same guy who does Eder, it wouold seem that the chances of Aloth being around would also be pretty good.

 

As for the other companions, unless a companion actually travels with the Watcher from the Deadfire to wherever, it will always require a real story-telling stretch to get that companion over to the new location.  Just look at PoE2.  Eder is there because he travelled with the Watcher.  Aloth is there because he just happened to be chasing a Leaden Key lead that led him to the Deadfire.  And Pallegina just happened to be ordered to the Deadfire by the Valian Trading Company.  But it seems to me that you can only reuse those reasons once, except for the travelling with the Watcher one.  Eder now has a bit of a history of tagging along, so it wouldn't be a stretch for him to tag along again.

 

 

Not long ago, there was a thread on what you'd like to see in a PoE3.  And I suggested that a possible interesting story might be for the Watcher to escort Rekke home to "Rekke-land".  Were such a story to occur, it would seem obvious that including Rekke as a companion would be justifiable simply because the Watcher was bringing him home, presumably on the Watcher's own ship.

 

Anyways, I'm with Boeroer on this.  I'd prefer to see plenty of fresh faces.  I might not mind seeing someone from PoE1 who didn't show up in PoE2.  But so much about which old faces, if any, could be seen would depend on where the PoE3 story took place.  Place the PoE3 story in the mysterious Rekke-land, and the only familiar faces you'd be likely to see would almost have to have come along with you.  Place the story in, oh, the Living Lands, and it becomes more possible for familiar faces to show up.

 

Pallegina would have to be, because with it we addressed several issues: antipathy towards the gods, the defense of the progress of animancy, hatred towards the godlike and the future of the republics.

 

With Maia, Kana, or one of her brothers, something similar, but with Rauatai. See if they can be inclined more towards war or the co-operation and their advance in ships, firearms and machinery.

 

 

 

Hacros, I don't see it that way at all.  I'm tired of all these "serious" issues, such as the gods, animancy, godlike related racism, and so on.

 

I would prefer a return to a lot more fun and adventure, and a lot less of the "serious" stuff.  For crying out loud, we get more than enough of this "serious" crap in real life.  Why do we have to wallow in it in our games as well?

 

I have fun dealing with serious issues in video games. If I wanted something super happy, I would play Viva Piñata. XD

 

In addition, the gods, animancy and racism are the central "pillar" of history.

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For the next game, I think that the known characters of our group should be divided into two groups: Those who accompany you to the battle in your travels, and those who stay at your base, and give you advice.

 

  • Among those who accompany you, you should see Maia, Pallegina and Durance. (Apart from the new colleagues you meet during the new adventure.)
  • And among those who are at your base and talk to them from time to time, I would put Aloth, Eder, Fassina, Ydwin, Kana and Hiravias. (Oh, and also our dear Vela)

What is your opinion?

 

 

First of all, it greatly depends on where a PoE3 was taking place.  Obviously, if it took place in the Deadfire (unlikely), you could see pretty much the same cast of characters.  OTOH, if a PoE3 took place elsewhere, you might end up with very few or none of the familiar faces.

 

Frankly, I think that having Eder back seems fairly likely, no matter what.  And since the voice actor for Aloth is the same guy who does Eder, it wouold seem that the chances of Aloth being around would also be pretty good.

 

As for the other companions, unless a companion actually travels with the Watcher from the Deadfire to wherever, it will always require a real story-telling stretch to get that companion over to the new location.  Just look at PoE2.  Eder is there because he travelled with the Watcher.  Aloth is there because he just happened to be chasing a Leaden Key lead that led him to the Deadfire.  And Pallegina just happened to be ordered to the Deadfire by the Valian Trading Company.  But it seems to me that you can only reuse those reasons once, except for the travelling with the Watcher one.  Eder now has a bit of a history of tagging along, so it wouldn't be a stretch for him to tag along again.

 

 

Not long ago, there was a thread on what you'd like to see in a PoE3.  And I suggested that a possible interesting story might be for the Watcher to escort Rekke home to "Rekke-land".  Were such a story to occur, it would seem obvious that including Rekke as a companion would be justifiable simply because the Watcher was bringing him home, presumably on the Watcher's own ship.

 

Anyways, I'm with Boeroer on this.  I'd prefer to see plenty of fresh faces.  I might not mind seeing someone from PoE1 who didn't show up in PoE2.  But so much about which old faces, if any, could be seen would depend on where the PoE3 story took place.  Place the PoE3 story in the mysterious Rekke-land, and the only familiar faces you'd be likely to see would almost have to have come along with you.  Place the story in, oh, the Living Lands, and it becomes more possible for familiar faces to show up.

 

Pallegina would have to be, because with it we addressed several issues: antipathy towards the gods, the defense of the progress of animancy, hatred towards the godlike and the future of the republics.

 

With Maia, Kana, or one of her brothers, something similar, but with Rauatai. See if they can be inclined more towards war or the co-operation and their advance in ships, firearms and machinery.

 

 

 

Hacros, I don't see it that way at all.  I'm tired of all these "serious" issues, such as the gods, animancy, godlike related racism, and so on.

 

I would prefer a return to a lot more fun and adventure, and a lot less of the "serious" stuff.  For crying out loud, we get more than enough of this "serious" crap in real life.  Why do we have to wallow in it in our games as well?

 

I have fun dealing with serious issues in video games. If I wanted something super happy, I would play Viva Piñata. XD

 

In addition, the gods, animancy and racism are the central "pillar" of history.

 

 

I don't (have fun dealing with serious issues in computer games).  I want fun and adventure and exploration in my fantasy RPGs.  If I want serious … stuff …, I'd just watch the news or politically oriented youtube videos.

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While I would welcome both Durance and Zahua with open arms, I think having new characters would be the best thing for a potential third game. Carrying Eder over would make sense and I wouldn't mind that, but none of the other Deadfire companions were interesting enough to bring back. I'm also of the opinion that none of the sidekicks were particularly captivating, and so I have no real interest to see them return - as fully fleshed-out companions, or otherwise. 

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