Hello everyone! We are doing a small update to our Beta Branch for both Steam and GoG. Full patch notes will be available once we set the patch live in the upcoming weeks. The following major changes have been addressed:
- Optimized performance when targeting attacks, particularly large AoEs.
- Only one Wall of Draining can be active at any given time.
- Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
- Reworked ship combat UI is no longer present in build.
WTF "fixing" Wall of Draining when you haven't addressed the fact that Arcane Cleanse apparently cannot be resisted and has no visible to-hit roll against any kind of defense, so we can't at all see how to block it (and Arcane Reflection doesn't work).
I think that's the whole point of Arcane Cleanse.
It mirrors the D&D spell Mordenkainen's Disjunction, which irrevocably dispelled and even disenchanted items with no save (and had a 1% per level chance of even disenchanting an artifact, which could attract the attention of extraplanar beings). like Arcane Cleanse it was only available at max spell level, and as such *really* had to justify being powerful over the much lower level AL3 Dispel Magic erm I mean Arcane Suppression.
Personally I think it would be great if Arcane Cleanse also at least blinked out or even disenchanted items, would make it ever more useful in high level fights. That's one downside of the per-encounter system versus the classic D&D style is that it's too afraid to make permanent or persistent changes to your characters.
Edited by thelee, 18 January 2019 - 11:00 AM.