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What would you like for an hypotetical PoE3?


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Poll: In case there is a PoE3, what story would you like? (75 member(s) have cast votes)

In case there is a PoE3, what story would you like?

  1. Continue the Watcher's saga (46 votes [61.33%])

    Percentage of vote: 61.33%

  2. Start a new history with a new character (29 votes [38.67%])

    Percentage of vote: 38.67%

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#41
Starwars

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Personally I would love for PoE3 to go back to the PoE1 style of gameplay and push it even further into the per-rest realm than that game was but yeah, that's never gonna happen. 

 

Anyways, I'm not normally a huge fan of sequels continuing the story of a character. But I do think it'd be nice to get a final chapter in the Watcher's story, and see what happens after the events of Deadfire. I think there are a lot of cool things that could happen and it'd be awesome to explore the repercussion of the events of Deadfire among both kith and gods.

Maybe have the tables changed on the gods somehow so that they are now put more into a place of submission rather than ordering people around like in PoE1 and 2, and you'd have to decide if you want to help them or not. I dunno, it could go to a lot of cool places.

 

I would definitely welcome other stories in the Pillars universe as well, but yeah... I think it'd be great to have a good conclusion to the Watcher's story, as well as what will happen to Eora after Deadfire.


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#42
Nssheepster

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I can definitely agree on the Grimoires. They were okay in POE 1, they were your source of spells, they made sense and felt valuable. In POE 2... They feel almost useless.


After "Rogues are the best class" and "Wizards are useless" in PoE forums this is the crassest misjudgement I read so far (at least from a mechanical point of view).

Grimoires allow Wizards to skip all spells at lvl-up (and only take passives - or in case of multiclass: take only actives from the second class) and still be able to cast spells as if he had learned them. How on Earth and Eora is that almost useless?

It's THE biggest complaint of players when they compare Priests and Druids with Wizards: that the Wizard has those omnipotent Grimoires.

This is so outrageous that I'm about to summon Gromnir! :)

 

This is true... But you could ALSO just focus on ONE spell per level, and NEVER need a Grimoire. Granted, because Trinkets are so late game, there's not really a big reason NOT to take them... But compared to POE 1? POE 1 where the lore and game FORCED you to carry a Grimoire or you can cast basically NOTHING? Of course, POE 1 told you that Grimories were why you COULD cast spells, and POE 2 promptly ignored that entirely, which hasn't helped.

 

Really the only reason to NEED a Grimoire in Deadfire is for a Grimoire only spell, of which there are very few, and for the Grimoire of Vaporous Wizardry. Other than that? Pick one spell per level, and as long as you either have a party or are running Blood Mage, you really won't even feel the lack of a Grimoire.

 

Unlike POE 1, which is what my comment specifically referenced, the disparity in Grimoire value between 1 and 2.

 

As for the Priest/Druid comparison? Wizards don't get a free spell every time they level up. If you choose to, you CAN play a Priest/Druid with ONLY those free spells and still do pretty well, so if anything, Priests and Druids have just as potent an advantage.



#43
Nssheepster

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Empowering abilities should be tweaked, as I find that I either forget to use my empower points or I only use them during difficult battles to regain resources.  I think granting each character fewer empower points and making empower points harder to regain (e.g., only certain types of food or resting bonuses replenish empower points) could offset an increase in the potency of empowered abilities. 
 

To go with this, we really should have something on the tooltips that tell us what power levels DO. Some of the things, if you specifically hover over the right thing, will tell you what your current power levels are doing, but not what more will do.

 

But then, Clarity really isn't a big thing from Obsidian on tooltips.



#44
Verde

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I can definitely agree on the Grimoires. They were okay in POE 1, they were your source of spells, they made sense and felt valuable. In POE 2... They feel almost useless.

After "Rogues are the best class" and "Wizards are useless" in PoE forums this is the crassest misjudgement I read so far (at least from a mechanical point of view).

Grimoires allow Wizards to skip all spells at lvl-up (and only take passives - or in case of multiclass: take only actives from the second class) and still be able to cast spells as if he had learned them. How on Earth and Eora is that almost useless?

It's THE biggest complaint of players when they compare Priests and Druids with Wizards: that the Wizard has those omnipotent Grimoires.

This is so outrageous that I'm about to summon Gromnir! :)

Rogues ARE the best class :) well prob not, but top 3.

#45
bringingyouthefuture

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I want a last game where you die saving the world ...



#46
Nssheepster

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I would argue that Fighters are the best, simply because if your build doesn't require those last two power levels, you can multiclass with Fighter and your build becomes strictly better by virtue of all that free durability Fighter provides. Generic durability as well, so it's fine for multi with ranged, melee, and spell builds.



#47
Crucis

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I'm not sure basing the end of a trilogy on a easily-miserable sidekick is a good idea ;)

 

The idea isn't to "base" the 3rd story on Rekke.  He's just the hook to get you from PoE2 to PoE3.  You could very conceivably just dump him when you return him to "Rekke Land", and go on your merry way, with Rekke having nothing more to do with the story.



#48
Wormerine

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I can definitely agree on the Grimoires. They were okay in POE 1, they were your source of spells, they made sense and felt valuable. In POE 2... They feel almost useless. You can easily go without a Grimoire entirely as a Wizard, and yet your casting animation still makes it seem like you're holding one. Hell, thanks to the late addition of trinkets, I would gleefully just take a trinket on most of my wizards instead.


Maybe if there is a handful spells you are interesting in using. Can’t imagine playing pure Wizard without Grimoires. You put couple of those in your quick-switch tab and you have entire spell repertoire. Stick to just what you picked during leveling up and you will be casting inappropriate spells a majority of time.
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#49
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Even better: why bother to waste an ability point on a spell as a multiclass wizard at all?


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#50
Nssheepster

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I can definitely agree on the Grimoires. They were okay in POE 1, they were your source of spells, they made sense and felt valuable. In POE 2... They feel almost useless. You can easily go without a Grimoire entirely as a Wizard, and yet your casting animation still makes it seem like you're holding one. Hell, thanks to the late addition of trinkets, I would gleefully just take a trinket on most of my wizards instead.


Maybe if there is a handful spells you are interesting in using. Can’t imagine playing pure Wizard without Grimoires. You put couple of those in your quick-switch tab and you have entire spell repertoire. Stick to just what you picked during leveling up and you will be casting inappropriate spells a majority of time.

 

Shrug. Minoletta's Minor Missiles alone is valuable in almost every fight. There are more than a few spells that may not be 'the best' in every situation, but are generically good at almost all times. Sure, maybe you don't have a spell for every level that's good in X fight... But you're bound to have more than one that IS useful. Empower for extra casts, and the Wizard will be just fine... As long as you have a party. I don't suggest it for solo play unless you're running a Blood Mage in a very specific setup and have a good reason.

 

As for Multiclassing, Boro... Yeah, true. But as a pure Wizard, in a party? Extra passives is extra good. The small defense passives can make a hell of a difference in the long run, and there are more than a few items that grant per-rest spell casts that you want on your Wizard anyways, so you're really not lacking for resources or options.



#51
InsaneCommander

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Maybe have the tables changed on the gods somehow so that they are now put more into a place of submission rather than ordering people around like in PoE1 and 2, and you'd have to decide if you want to help them or not. I dunno, it could go to a lot of cool places.

 

Somebody once suggested

 

Spoiler

 

I'd have a lot of fun with then. But not all of them would agree. :)



#52
Wormerine

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Shrug. Minoletta's Minor Missiles alone is valuable in almost every fight. There are more than a few spells that may not be 'the best' in every situation, but are generically good at almost all times. Sure, maybe you don't have a spell for every level that's good in X fight...

Errrr... ok. At least he will be looking good casting Minoletta’s Minir Missile while the actual spell will be eaten by enemy armor, because they don’t happen to be vulnerable to crush/corrode.

Sure, with varied repertoire you might have a spell or two per fight to cast, but I feel it’s not enough to justify wizards presence in the party. Wizards flexibility to adapt to every encounter (not a big fan of wizard’s subclasses) is their best strength, IMO.

@Boeroer you make we want to try multi-classed wizard, I was thinking about making a wiz as my 3rd character.

#53
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Continue the Watcher saga, make him become one with the force at the end of part 3 and then start PoE 4 with a new character :) .



#54
Verde

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I'm not sure basing the end of a trilogy on a easily-miserable sidekick is a good idea ;)


The idea isn't to "base" the 3rd story on Rekke. He's just the hook to get you from PoE2 to PoE3. You could very conceivably just dump him when you return him to "Rekke Land", and go on your merry way, with Rekke having nothing more to do with the story.

You know what I mean. Even as a hook, it's risky.

#55
heldred

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I'd like, and I'm pretty sure it will be, a direct sequel considering the Watcher's story isn't finished. As for general stuff I'd like:

 

1) Complete removal of the AR/Pen system. I despise it and more importantly Pen has been a god stat since the beta.

 

3) Dump half the sub classes. There's currently over 1,600 different class combinations and that's all well and good except that balancing is probably impossible at this point just because of the sheer number of man hours it would take. Getting rid of half would go a long way towards making each sub class both unique and useful.

 

4) Return of Endurance. Endurance/Health was one of the more inspired game design choices of POE1 and then they dumped in favor for the injury system in 2.

 

5) Retool rest. Rest systems have never really worked in video games as well as they do in pen and paper but there has to be a better outcome than Deadfire's rest system.

 

6) Abandon Empower/Power level. There are several reasons I don't like current multiclassing works and one those is because it gives every class a resource pool which particularly obnoxious if you're playing a class that already has a resource pool (monk, cipher, chanter). Also, Empower is always either going to be too powerful or not powerful enough which is compounded by rest spamming having no consequence.

 

7) A new location. This is the only one bound to happen.

 

 

I agree with the points above...

 

 

 

 

 



#56
Crucis

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I'm not sure basing the end of a trilogy on a easily-miserable sidekick is a good idea ;)


The idea isn't to "base" the 3rd story on Rekke. He's just the hook to get you from PoE2 to PoE3. You could very conceivably just dump him when you return him to "Rekke Land", and go on your merry way, with Rekke having nothing more to do with the story.

You know what I mean. Even as a hook, it's risky.

 

 

OK, but I guess that I like the idea of exploring what would be a land that's totally unknown to the Watcher.  And if that land was to be "Rekke Land", it seems like Rekke is the story link to give the writers a reason to send the Watcher there.

 

Right now, I don't know what's going on in the Watcher's mind.  (I haven't played the DLC's yet, and don't know if they'd have any effect on this.)  Caed Nua has been destroyed.  Would he want to go back and rebuild?  Or being the stranger in the strange land of the Deadfire (if he's not from there in the first place, of course), would the Watcher want to take this opportunity to go exploring?  Maybe the Watcher might feel some sort of obligation to get Rekke home, if that's what Rekke even wants.  After all, why was Rekke in the Deadfire (albeit shipwrecked) in the first place?  Meh, who knows?

 

 

Or the writers may go in a totally different direction.  If they stick to the existing and known locations on Eora, then I think that I'd like to see the Living Lands used because if its wide variety of environments.  I'd think that that would make for a wide and wild variety of locations that would be fun to explore.   OTOH, a place like the White That Wends might be a bit boring, and reminiscent of Icewind Dale.   

 

Of course, the basic concept of the plot might drive which location is chosen. So, again, who knows?



#57
daven

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Surely the Watcher should retire after this? How much of a beating can one person go through? Already been killed once by Eothas!

 

He should just appear as a cameo running a Pub or Tavern or whatever with some of the items on display he's accumulated over the years.


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#58
Verde

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Surely the Watcher should retire after this? How much of a beating can one person go through? Already been killed once by Eothas!

He should just appear as a cameo running a Pub or Tavern or whatever with some of the items on display he's accumulated over the years.


Hahaha, a Watcher's work is never over! Yours wouldn't be either if you could communicate with dead people :p

#59
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At the top of my head I would like:

-Different setting than pirates and medieval, maybe somewhere in the world or in the near future in which Animancy became the norm for technological advancements so it would be like Arcane-steampunk thing. An animancy driven world. And waaay darker story

 

-Return of endurance or a better system for resting and wounds, something which doesnt break the entire resource management point


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#60
Triple - A Foxy Lad

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-Return of endurance or a better system for resting and wounds, something which doesnt break the entire resource management point

 

steal the darkest dungeons stress system

if ur characters dont rest, stress accumulates, they go HUGLAUGLHUALGUHAGGAAAG, start slinging random abilities in fights and attacking each other.

all ur dialogue options get replaced with 'my dad is two men in a horse costume' and 'is there any way to generate a nude tayn?'

fun for all the family.


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