As for classes that need help, I wish people would pay more attention to the assassin. It's fine for an evoker multi,
Ooh, could you be more specific? I have an Evoker that I could turn into a Spellblade, but I wasn't sure if it would work, or how it might work.
It works how you think it would. You're an Evoker that gets the passive bonuses from the Assassin. Trickster/Evoker is another option, but Assassin/Evoker is pretty much the glassiest, glass cannon there is.
"it works how you think it would"
*video is full of mistakes*
Not trying to be an ass, but I want to know EXACTLY, SPECIFICALLY what makes this multiclass work.
Sorry I guess. Haven't played them since launch, but it was for the accuracy, crit and penetration bonuses from stealth, which others have mentioned. I never particularly thought it was a great combination for the first ten or so levels though due to your limits with entering stealth. Unless it's been changed since then too, it only works with spells that are single bursts of damage, or at least it only works with the first hit of multi-hitting spells, and then they hit normally (in this case, weaker than a single class Wizard). I think Ass/Evoker is OK if you're a) Empowering (I never do) and b) only care about alpha strikes, and using non channeling and non multi-hitting spells. I think a straight up Evoker is a lot more powerful over the course of a fight and requires a lot less micro if you're focusing on spells. The Ass/Evoker seems to play better as an actual hybrid style, and not just a nuker.
Edited by Sanctuary, 08 January 2019 - 06:30 AM.