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The DLC talk - Favorites, dislikes, comparisons to White March etc (spoilers)


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#21
Verde

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Out of BoW and FS, I thought FS was harder. It certainly tested my decked out lvl 20 party.

For BoW I had the benefit of knowing the three main skill checks to get one of the diplomatic solutions. That Dragon fight can be a pain esp if you have to repeat it.

Edited by Verde, 20 February 2019 - 09:54 AM.


#22
house2fly

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I don't know if the game will let me do SSS before completing BW, but I'd like to try.  We'll see.

 

Yes, with each DLC you're free to come and go as you please, with the exception of one climactic area in each DLC where the only way out is through

 

 

is there one for FS? I don't remember... in fact I was on rymrgand's challenge and kept making trips out to harbinger's watch for some more of that lager and brew battered ysae.

 

 

Yeah, you have to jump down a pit to get to the final boss room, a bit like in PoE1



#23
Dr. Hieronymous Alloy

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Ok, yeah, forgotten sanctum was great. The only downside is it could've been a little longer, but those would probably have just been trash mob fights, so that's ok.



#24
Crucis

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Ok, yeah, forgotten sanctum was great. The only downside is it could've been a little longer, but those would probably have just been trash mob fights, so that's ok.

 

I guess that I just don't get all this wailing and complaining about so-called trash mobs.  They don't bother me a bit.  Every battle can't be one boss fight after another.  That's be annoying and frustrating and boring as all hell, at least to me.



#25
Dr. Hieronymous Alloy

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Ok, yeah, forgotten sanctum was great. The only downside is it could've been a little longer, but those would probably have just been trash mob fights, so that's ok.

 

I guess that I just don't get all this wailing and complaining about so-called trash mobs.  They don't bother me a bit.  Every battle can't be one boss fight after another.  That's be annoying and frustrating and boring as all hell, at least to me.

 

 

 

I don't mind them that much because I like the combat and play on POTD, but to the folks playing on story mode who don't like the combat, they're just a waste of time. Ideally you want every encounter to have some kind of story attached to it.


Edited by Dr. Hieronymous Alloy, 28 February 2019 - 05:42 AM.


#26
thelee

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Ok, yeah, forgotten sanctum was great. The only downside is it could've been a little longer, but those would probably have just been trash mob fights, so that's ok.

 

I guess that I just don't get all this wailing and complaining about so-called trash mobs.  They don't bother me a bit.  Every battle can't be one boss fight after another.  That's be annoying and frustrating and boring as all hell, at least to me.

 

 

i think it's less about any trash mob fights, it's just when it's excessive and it's basically filler to extend play time. PoE1 originally had a lot of these--on PotD it sometimes felt you couldn't walk a foot without triggering another beetle fight or something. When they toned it down you still had a bunch of fights, but now it felt a little less tedious. I think Deadfire is pretty good on the balance, though I think some dungeons could be a wee bit denser with enemies (I actually wouldn't count Forgotten Sanctum in this, I thought there was a good density of fights).


Edited by thelee, 28 February 2019 - 08:23 AM.


#27
Verde

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Imagine if each faction quest path was as quality of each DLC...sometimes less is more!

#28
Crucis

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Ok, yeah, forgotten sanctum was great. The only downside is it could've been a little longer, but those would probably have just been trash mob fights, so that's ok.

 

I guess that I just don't get all this wailing and complaining about so-called trash mobs.  They don't bother me a bit.  Every battle can't be one boss fight after another.  That's be annoying and frustrating and boring as all hell, at least to me.

 

 

 

I don't mind them that much because I like the combat and play on POTD, but to the folks playing on story mode who don't like the combat, they're just a waste of time. Ideally you want every encounter to have some kind of story attached to it.

 

 

 

I guess that I don't have much sympathy here.  To me, these games are all about the combat, and the story exists only as the backdrop, entertaining as it can be.    I play the game for the fights.  The story is, to me, just a way to give some context to the fights.



#29
thelee

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Ok, yeah, forgotten sanctum was great. The only downside is it could've been a little longer, but those would probably have just been trash mob fights, so that's ok.

 

I guess that I just don't get all this wailing and complaining about so-called trash mobs.  They don't bother me a bit.  Every battle can't be one boss fight after another.  That's be annoying and frustrating and boring as all hell, at least to me.

 

 

 

I don't mind them that much because I like the combat and play on POTD, but to the folks playing on story mode who don't like the combat, they're just a waste of time. Ideally you want every encounter to have some kind of story attached to it.

 

 

 

I guess that I don't have much sympathy here.  To me, these games are all about the combat, and the story exists only as the backdrop, entertaining as it can be.    I play the game for the fights.  The story is, to me, just a way to give some context to the fights.

 

 

sure - i'm in this camp. i skim the dialogue enough just to know which option to press to get me through quickly.

 

but it can still be awfully tedious or boring to fight the same or similar encounter over and over and over on a single map. BoW comes closest to offending my sensibilities here: there are just so many soul collectors or mini-beasts of winter, and they are not interesting fights on top of being bullet sponges. if they had more of those mobs it would become just a slog to get through the DLC.



#30
Dr. Hieronymous Alloy

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sure - i'm in this camp. i skim the dialogue enough just to know which option to press to get me through quickly.

 

but it can still be awfully tedious or boring to fight the same or similar encounter over and over and over on a single map. BoW comes closest to offending my sensibilities here: there are just so many soul collectors or mini-beasts of winter, and they are not interesting fights on top of being bullet sponges. if they had more of those mobs it would become just a slog to get through the DLC.

 

 

 

Yeah, that's the other face of the problem -- "oh look, two soul collectors and the orb monster. Again. I'll hit them with Pull of Eora, Combusting Wounds and Mind Blades, again." Puzzles aren't interesting if you've already solved them.


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