Bringing up someone's dad when you know nothing about them is in the wrong...we've all gotten a little tiffed at some pt, don't make it worse, just apologize and move on.
On topic, I've been itching to get back into Dragonfall. It's right up my alley (Neuromancer is my fav book - read it 5 times and have a cool hardcover anniversary edition) but I'm nervous DF will feel very archaic at this pt. Have you played it recently?
Neuromancer is one of my favourite scifi books as well. I don't think that you should go in DF expecting Neuromancer the game (in which case you're going to be disappointed). It's still Shadowrun so it's all about the blending of fantasy and cyberpunk.
Dragonfall does hold up as a game and it certainly does have a traditional structure with a hub and quests. I was worried after playing Shadowrun Hong Kong that I wouldn't be able to go back and play Dragonfall but frankly it does work. You may miss some of the addition but it's still the best Shadowrun game made by Harebrained Schemes.
I've been replaying BG and there is no denying that it feels like putting on some comfortable clothes after a long day but I guess that's only natural when you've played a game on and off for decades.
I have yet to replay Deadfire (I was actually getting started when this thread made me go back to BG) so I don't know how it is going to hold up for me (the first run is always more memorable) but truth is I can't see myself replaying the first Pillars like I've been replaying the first BG in the last twenty years (but the only games I've played more than BG 1&2 are Fallout 1&2).
Nostalgia is probably a factor and there is this element of comfort that makes playing it so effortless but there's also the fact that BG whether you're running the original with mods or the enhanced edition (with mods) still works in this day and age.
While Dragonfall is flat brilliant, I think Hong Kong is right there with it. HK's only downside is the walls of text. I love reading, info dumps, descriptive text, etc, but HK goes way overboard. You just drown in paragraph after paragraph.
I do agree but that's not what bothers me the most about HK.
The economy is a bit messed up in comparison to DF. In DF you had to gather money (very much like in BG2 SOA) but you still had some margin to spend money on gear and upgrades. In HK if you decide to branch out and get into cybernetics, matrix/decking upgrades and spells you will be running a very tight budget which at the end of the day is not fun (it's ok to be short on cash early on but there is some satisfaction to be gained from knowing that you will have more than enough in the endgame to get what you need and HK never allows that to happen).
Still, I think that the reason why I prefer DF has more to do with the nature of the story, i.e. the fact that the main character's background story (which we only piece together as we're going through the game) feels a lot more directive than in DF (technically you're not even a shadowrunner).
There is also the character of Duncan. In DF Monica didn't overstay her welcome, she took a backseat and allowed the main character to shine. In HK for better or worse you're stuck with Duncan and if you happen not to be very fond of the character it can be a problem (in DF Dietrich was a real mate but in HK I never felt like Duncan was more than some muscle that needed to be cajoled or kept in line).
This brings me back to BG because as far as siblings are concerned in CRPG it's hard not to bring up Imoen. I'm sure many people disliked her especially in BG1 and only kept her around because she was incredibly useful if you werent playing a thief. As annoying as she could be she was allowed some growth in BG2 and ironically became more important after being taken away from the party. She also became more likeable as a character as you played through the game. These days I couldn't imagine going through BG without having her in my party (she's a Jester in my current BG game and it does suit her).
In Pillars I believe that the character that stands out and sticks with you is Edér. He is such a nice guy and probably the easiest character to get along with. Playing the game I never question having Edér tagging along because he is such a likeable character and that's an important trait for a follower. Sure, a character like Durance may look a lot more interesting but if I had to pick between the two there would be no contest.
I believe we can't underestimate the importance of having memorable characters in the party. Even if these days I tend not to keep him around it's hard to imagine BG without Minsc.
I wish some NPCs from the first Pillars would have made a come back in Deadfire. It's a bit sad Kana didn't make it but I miss Zahua and Maneha the most.
Duncan is certainly the weak link, but I think HK has the better party overall, at least the most fleshed out. None of them may match Glory, but the average is higher. HK certainly has the best missions out of the three. I like the Big Bad as well. Duncan gets a bit improved in the expansion as far as being a character, and really improves in combat with the Assault Canon. Matrix is certainly the best in HK.
The best sibling mechanic IMO is Dragon Age 2. Since family is the core of that entire story, their fate has the most impact. But, I love Dragon Age 2 in general for having the balls to deconstruct most of the sacred Bioware cliches, and see it as a flawed gem, unlike most. Certainly tops the retcon-filled, fanservice-laden power fantasy cliche storm that was DAI. Plus, DA2 Qunari are peak Qunari
Eder is an excellent bro. He is the only companion from PoE1 that really belongs in Deadfire.
Edited by AFA, 08 January 2019 - 12:51 PM.