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Level Scaling causing issues against 3-skull bosses in early game?


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I've been playing PoE2 for a while and it's been fairly easy on Normal difficulty with level scaling enabled to everything (not selected "Scale only upwards").

So with these settings, the game should bring down higher level enemies too right? However some of the early game bosses are really difficult, like the Grub Mother in Neketaka Ruins and now the Ewigthian Titan in the desert area. Both of these are 3-skull enemies when nearly everything else has been 0-1-skull.

I'm using Eder as Fighter tank, Pallegrina Paladin melee dps, Aloth as a wizard and Xoti and MC as Priest healers, no multiclassing. Characters are around lvl 7. The Titan boss is supposed to be lvl 11 according to the Wiki, which is still pretty high?

Any tips? 

Edited by dragothica
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Actually tried the boss already with lower difficulty and without any Level Scaling and the Ewigthian Titan stayed as 3-Skull mob, however everything else in this area was also just as it was yesterday (Classic, Level Scaling on). So I'm either in the proper area at the supposed level or level scaling does nothing at all? The Titan boss was much easier on easier difficulty though, but it's just stupid to rush through the whole area on easy just because the Boss is too high level.

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Level scaling only adjusts the level of mobs by a fixed amount, it won't take everything down to your level. If I recall correctly it scales + or - a maximum of three levels? For example, a level 20 creature could be brought down to level 17 stats, but your level 12 party would still see the creature as a tough encounter regardless.

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