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TURN BASED combat in Deadfire?!


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#41
house2fly

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If I had made a list of things I expected to be patched into the game eight months after release, a turn-based mode wouldn't have even been on it. It seems completely insane- to make it work even passably well you'd need to basically design a new set of mechanics from the ground up and design every ability, item and enemy to use the new mechanics in a way that makes sense. I'm wondering if it's something experimental they were trying and had no plans to put it in the game until they were sure it worked. The UI looks more detailed than you'd think for a placeholder though
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#42
gkathellar

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If I had made a list of things I expected to be patched into the game eight months after release, a turn-based mode wouldn't have even been on it. It seems completely insane- to make it work even passably well you'd need to basically design a new set of mechanics from the ground up and design every ability, item and enemy to use the new mechanics in a way that makes sense. I'm wondering if it's something experimental they were trying and had no plans to put it in the game until they were sure it worked. The UI looks more detailed than you'd think for a placeholder though

 

They were talking about a tabletop version, right? Maybe it's implementing those mechanics.



#43
kanisatha

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Since I will never play this game TB this has no relevance for me.

 

What intrigues me, though, is the number of RTwP preferring folks in this thread who are so very supportive of Obsidian creating this option for those who prefer TB. I contrast this with the pro-TB totalitarians in the inXile and Larian forums who attack and ridicule anyone who even suggests a RTwP option for a TB game. Seems like accommodating others' preferences is a one-way street for a lot of people.


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#44
house2fly

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I wonder how easy it is to convert one system to the other from either end?

#45
hilfazer

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What intrigues me, though, is the number of RTwP preferring folks in this thread who are so very supportive of Obsidian creating this option for those who prefer TB

 

This is a kind of information Obsidian wanted to gather.

That "accidental" release of TB mode was done to probe us. They want to know if they should bother with adding TB to the game.


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#46
juanval

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In my case, I wouldn't play an IE style game in turn based combat, but if TB makes the game more popular enough to develop more PoE games, I will be happy with that.
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#47
Titus_Draconius

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This would be an amazing development. 



#48
kanisatha

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In my case, I wouldn't play an IE style game in turn based combat, but if TB makes the game more popular enough to develop more PoE games, I will be happy with that.

Indeed, and one could also hope it sets a precedent for devs like Larian and inXile to go the other way.


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#49
Blutwurstritter

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PoE II has much more active abilities and shorter duration's on spells than the old I.E. games. Generally it requires much more attention and input than the old games causing me to pause it so often that feels already pretty much like a turn based game. Reading all the afflictions buffs and duration and then figuring out if my next spell will still into the time frame of some buff/debuff, for examples, can be quite exhausting and tiresome. I know that you don't have to play like this but i think anyone who tries to optimize his actions during combat can relate to this.

Turn based mode would certainly make it more enjoyable for me since it should become much easier to time actions of multiple characters. In turn based mode it is much easier to plan ahead and to execute tactics. A turn based mode would be a nice addition. 



#50
Wormerine

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Since I will never play this game TB this has no relevance for me.

What intrigues me, though, is the number of RTwP preferring folks in this thread who are so very supportive of Obsidian creating this option for those who prefer TB. I contrast this with the pro-TB totalitarians in the inXile and Larian forums who attack and ridicule anyone who even suggests a RTwP option for a TB game. Seems like accommodating others' preferences is a one-way street for a lot of people.

Yes? I would be less positive about it, if it was made for launch - my philosophy is: pick want you want to do and so it well, rather than half-ass many things. However, now when games is well out I don't see it as anything less than positive. I would prefer redesign of ship combat though... Though the ship encounter UI looks nifty.

I am curious who is responsible for it, and why it was made. Did someone wanted PoE to be turned based? Did low sales pushed higher ups to add turn based combat hoping to attract wider audience?

I wouldnt riot, however, if PoE were turned based in the first place. I do like my RPG real time but I feel this is more of my nostalgia working. There is no decent way of playing PoE (or IE games) without heavy pausing so I do believe that high reliance on stats and hit chances mean that this system is not the most intuitive with real-time combat. So while I prefer real time I curious how well Deadfire will play as turn based.
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#51
padovani

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This is a kind of information Obsidian wanted to gather.

That "accidental" release of TB mode was done to probe us. They want to know if they should bother with adding TB to the game.

 

 

The turn-based update is motivated by the console releases 100%. It eases so much of the jank of playing a game like this with a controller. 


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#52
IndiraLightfoot

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Josh has revealed that he prefers turn-based, and he really dig Battle Brothers, and he backed Realms Beyond really generously, so I hope that he's behind this and that he gets to be the mastermind behind the system tweaks needed for this mode. I love both turn-based and RTwP - actually, the quality of the game decides whether it's good, mediocre or bad. Just this being worked and then hopefully later included will probably encourage me to play the game all the way through a third time. :)


Edited by IndiraLightfoot, 21 December 2018 - 02:51 PM.

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#53
Purudaya

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I loathe turn-based crpgs not because the mechanics are necessarily bad, but because it just kills immersion for me. People do not take turns in combat, they act simultaneously - and while you can kind of imagine that all of the turns are playing out at the same time, the presentation in, say, D:OS looks more like a miniatures board game than a battlefield. it's the same reason I could never get into a single final fantasy title. 

 

I think it's cool that Obsidian is creating the option for those who prefer turn-based, though. Would be nice if turn-based game developers would make a similar accommodation.


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#54
Manveru123

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This is a kind of information Obsidian wanted to gather.

That "accidental" release of TB mode was done to probe us. They want to know if they should bother with adding TB to the game.

 

 

The turn-based update is motivated by the console releases 100%. It eases so much of the jank of playing a game like this with a controller. 

 

Good observation! Imagine they're making turn-based as console exclusive game mode. I can already taste the salt :D

 

I loathe turn-based crpgs not because the mechanics are necessarily bad, but because it just kills immersion for me. People do not take turns in combat, they act simultaneously - and while you can kind of imagine that all of the turns are playing out at the same time, the presentation in, say, D:OS looks more like a miniatures board game than a battlefield. it's the same reason I could never get into a single final fantasy title. 

 

I think it's cool that Obsidian is creating the option for those who prefer turn-based, though. Would be nice if turn-based game developers would make a similar accommodation.

Recent Final Fantasy titles are all aRPGs, or a mix.


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#55
Clerith

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GOTY release with turn-based combat option? Marketed well? Considering how well DOS2 sold... honestly, I think it'd be a smart attempt.

 

I'd definitely try one playthrough, though I wonder how much enemy health will have to be lowered to make the big encounters anywhere near fast enough.



#56
Murp

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I'm really happy that they're doing this when they really didn't have too. It'd be quite nice for future replayability.

 

I am generally really annoyed by turn based combat and am kind of worried that this might make an affect on future titles if it goes over well,

but I trust Obsidian will do right by us RTwP lovers.


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#57
Purudaya

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I loathe turn-based crpgs not because the mechanics are necessarily bad, but because it just kills immersion for me. People do not take turns in combat, they act simultaneously - and while you can kind of imagine that all of the turns are playing out at the same time, the presentation in, say, D:OS looks more like a miniatures board game than a battlefield. it's the same reason I could never get into a single final fantasy title. 

 

I think it's cool that Obsidian is creating the option for those who prefer turn-based, though. Would be nice if turn-based game developers would make a similar accommodation.

Recent Final Fantasy titles are all aRPGs, or a mix.

 

 

Ah. That actually might be a better fit for the franchise. I just have distinct memories seeing my friend play FF7 on his playstation and watching his character run 20 yards up to an enemy, hit him with a sword the size of a dinner table, and run back - only to have the enemy do the exact same thing. I remember thinking that it was one of the dumbest things I'd ever seen, because even at 12 I somehow innately understood the immersion-crushing wrongness of presenting a combat encounter that way.


Edited by Purudaya, 21 December 2018 - 08:05 PM.


#58
draego

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I loathe turn-based crpgs not because the mechanics are necessarily bad, but because it just kills immersion for me. People do not take turns in combat, they act simultaneously - and while you can kind of imagine that all of the turns are playing out at the same time, the presentation in, say, D:OS looks more like a miniatures board game than a battlefield. it's the same reason I could never get into a single final fantasy title. 

 

I think it's cool that Obsidian is creating the option for those who prefer turn-based, though. Would be nice if turn-based game developers would make a similar accommodation.

Recent Final Fantasy titles are all aRPGs, or a mix.

 

 

Ah. That actually might be a better fit for the franchise. I just have distinct memories seeing my friend play FF7 on his playstation and watching his character run 20 yards up to an enemy, hit him with a sword the size of a dinner table, and run back - only to have the enemy do the exact same thing. I remember thinking that it was one of the dumbest things I'd ever seen, because even at 12 I somehow innately understood the immersion-crushing wrongness of presenting a combat encounter that way.

 

 

how dare you sir LOL 


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#59
Purudaya

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I loathe turn-based crpgs not because the mechanics are necessarily bad, but because it just kills immersion for me. People do not take turns in combat, they act simultaneously - and while you can kind of imagine that all of the turns are playing out at the same time, the presentation in, say, D:OS looks more like a miniatures board game than a battlefield. it's the same reason I could never get into a single final fantasy title. 

 

I think it's cool that Obsidian is creating the option for those who prefer turn-based, though. Would be nice if turn-based game developers would make a similar accommodation.

Recent Final Fantasy titles are all aRPGs, or a mix.

 

 

Ah. That actually might be a better fit for the franchise. I just have distinct memories seeing my friend play FF7 on his playstation and watching his character run 20 yards up to an enemy, hit him with a sword the size of a dinner table, and run back - only to have the enemy do the exact same thing. I remember thinking that it was one of the dumbest things I'd ever seen, because even at 12 I somehow innately understood the immersion-crushing wrongness of presenting a combat encounter that way.

 

 

how dare you sir LOL 

 

 

FF: Card Game

D:OS: Board Game

PoE: Computer Game. For Adults.

 

;) 


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#60
protopersona

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I think it's cool that Obsidian is creating the option for those who prefer turn-based, though. Would be nice if turn-based game developers would make a similar accommodation.

 

If Deadfire gets a big enough sales boost from this though, all it's going to do is further reinforce the idea that turn based sells better than RTWP. Thus providing even less incentive for turn based games to add an optional real time mode.






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