The more I think about this, the more I wish Obsidian just let us test this turn-based mode through the holidays while making it clear that this was an accidental release and it's still in a rather unfinished state. Call it an early Christmas gift to the fans that bought the game or something.
I am already theorycrafting possible mechanics and builds for turn-based mode that most people probably wouldn't even bother with in RTwP mode, although it all hinges on how engagement/attack of opportunities are handled. If it works the way I think it does (merely moving past a non-blinded/immobilized melee character provokes an attack of opportunity), reach weapons/equipment that specifically boosts or counters attack of opportunities are going to see a LOT more use.
This leak did tell me some important things, however. Obsidian isn't going to half-ass turn-based mode if they kept this under wraps for MONTHS. The fact that this was only accessible through a new playthrough rather than allowing us to switch on the fly means that if you choose to go turn-based, you're going to essentially play an entirely rebalanced game designed specifically for turn-based combat.
Edited by Saito Hikari, 21 December 2018 - 01:24 AM.