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I think they're both pretty good.


Spinning Assault was my favorite, but I believe most people around here prefer Run Through.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus


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Run Through has a 25-35 base damage. Spinning Assault has 14-16. 30 average vs. 15 average. Knockdown + bleed and knockback + hobble are roughly equal effects, considering knockdown is single target and knockback is aoe.


Simply put, Run Through is very specialized towards single target and Spinning Assault towards aoe. Simply pick what your character NEEDS more or ends up doing more. While you probably usually send your WotEP character against multiple enemies for the aoe, I personally prefer Run Through, so he can be useful against bosses and can try to pin down a priority target like a caster if necessary.

Edited by Clerith
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