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Piero

How to Active Companion Interactions

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Was wondering if would be possible with the now better modding knowledge and modability to make real this idea of having the all companions content without increasing party size.

 

Modder and Devs: Any way to make trigger companions interactions and banters of not present companions? Or any idea? My first thought was to change the conditionals to one single companion or remove them, but i know nothing about modding.

 

 

 

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My first thought was to change the conditionals to one single companion or remove them, but i know nothing about modding.

That is very unlikely due to the way interactions are made in this game.

 

It is not so that there are lines in the dialogs which say "companion A, D and E react now". It is more like the text mention a certain topic and the present, "listening" companions decide to react or not based on their character (pro/contra leaden key, piety, animal kindness). In other words, it is not the text that determines companion reactions, but each single companion.

 

You have to let all of them listen to the text, reload conversations with different companions or sniff around in the conversation files to get all reactions.

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