Is it possible and how would I begin to create (coding) a new companion complete with dialog tree? Though, I don't care about the relationship disposition stuff.
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Making a Companion
Posted 17 December 2018 - 05:54 PM
- Tick and esyvjrt like this
Posted 18 December 2018 - 03:04 PM
That depends on what you mean by "new".
If you want to create a new companion with a new model, then that is not possible at the moment. If you have no problem reusing existing character models, then the most work will be the dialog tree. Editing/creating dialogs is work intensive and relationship disposition is actually one of the easier parts.
The Problem is that dialogs depend on multiple files and I am not aware of a program that can link those files conveniently for modding.
How to start...
1. Pick the data of an existing companion in characters.gamdatabundle as a role model and edit it to your liking.
2. Dialogs depend on conversationbundle and stringtable files. Both are sectioned by maps and/or topics like "companion". Pick some as role models too, and create your own.
3. After several hours of trail and error you will give up or succeed and present us with your knowledge
Edited by Fhav6X, 18 December 2018 - 03:05 PM.
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