Jump to content

Skills - How many points?


Recommended Posts

Hi,

I know some skills e.g. Intimidate/Religion/History/Diplomacy etc. have equipment that have a characteristic that is "enhanced" by a particular skill. Xoti's hatchet is a good example. My first question is this . Is there a level where adding extra points is suffering diminishing returns? My second question relates to such skills as Mechanics/Alchemy/Arcana. I do not think I have seen traps or locks that requires more than 14 mechanics (some of which can be supplied by lock picks, thief's putty etc.), so there is little point going above (say) 12 mechanics. Similarly I do not think I have seen a scroll that requires more than around 7 or 8 points in Arcana.Also I am not sure the worth of putting too many points to Alchemy because I am not really fully sure what benefits are received!!

 

Any input would be useful!

 

Thanks

Link to comment
Share on other sites

I'm pretty sure all skill-scaling items scale in a linear fashion.  You'll frequently see builds recommending max History for the Giftbearers Cloth or max Metaphysics for the Chromoprismatic Quarterstaff (etc.).

 

As to the second question, see thelee's excellent guide here and here.  (In particular, high Arcana boosting the PL of scrolls can be very powerful.)

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...