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Forbidden Fist?


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#61
hansvedic

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I just tested it: Skeletons indeed don't work, "normal" Animal Companions do work. I did not test Ghost Heart's Animal Companion.

 

What happens if you revive an ally? Do you still keep the +MIG & RES?

 

What if the revived ally falls again? Do you get another +MIG & RES?



#62
Dr <3

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Anyone tried to optimize a forbidden fist monk ( sc or multi) regard the self heal ability? If you stack some str, + healing items ( bonesetter torch, healer belt, footprint of Ahu Taka) + healing talent ( priest, pala or druid) and you should be able to get a nice "passive" healing. Further: there are some ways to easily apply to self "negative effects" that triggers the self healing when they end? I could only think to Hylea Talons but have not tested if it works or not... Other ideas?


Moreover: is good to discuss al of this before 4.2 comes out?

#63
Boeroer

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Hylea's Talons: good idea.

Stuff that works really well: Footsteps of the Beast o a confused char, Pull of Eora (but that's often annoying - combine it with push/pull immunity from items like belt).

To make the healing worthwhile you need to shorten and weaken the curse as much as possible. That means a ton of RES and some items that reduce harmful effects' duration - and self damage (Voidwheel).

Because if you do not then the curse will be outdamaging the healing.

#64
Dr <3

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Yes, but probably it it easier to boost the healing done than reduce the curse dmg.

Anyway you could go both ways:

Dmg reduction
- high res ( as you should anyway as a FF), ring of solitary wanderer, ev voidweel, ev.strand of favor ( compete with bonesetter torch)

More heal
- str if you can afford it, footprints, bonesetter torch, healer belt, practiced healer talent

Could be good to multiclass with a pala even more regen aura and as dicussed before, use the white void helm to get awesome accuracy to both FoD ( bleak walker) and forbidden fist. Use a plate for good misure and you should be quite unkillable ( but you might die of boredom maybe)

#65
Waski

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Blood mage/forbidden fist could be a thing. With enduring dance and blade turning extended by wall of draining wounds generation won't be a problem. Add soul mirror and with high deflection ranged attacks will be reflected like crazy. Drink potion of final stand and forget about curse, spam forbidden  fist and hit like a truck. With maxed resolve, decent intellect and gear he would be hard target for arcane dampener.



#66
dunehunter

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What about a rogue/forbidden fist that maximize his INT? Forbidden fist will apply Enfeebled affliction on enemy which cause Hostile effect to last 50% longer, which combo with Toxic Strike to do more damage?



#67
Dr <3

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What about a rogue/forbidden fist that maximize his INT? Forbidden fist will apply Enfeebled affliction on enemy which cause Hostile effect to last 50% longer, which combo with Toxic Strike to do more damage?


I started to hate toxic stike because in the game there is too much enemies with poison imunity ( construct, spirits, naga, ecc).

#68
dunehunter

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What about a rogue/forbidden fist that maximize his INT? Forbidden fist will apply Enfeebled affliction on enemy which cause Hostile effect to last 50% longer, which combo with Toxic Strike to do more damage?


I started to hate toxic stike because in the game there is too much enemies with poison imunity ( construct, spirits, naga, ecc).

 

 

Do they fix the bug where toxic strike has not Poison keyword? If yes yeah I agree with ya.



#69
Boeroer

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Forbidden Fist Shadowracer with Toxic Strike is indeed powerful. Just remember that Toxic Strike comes very late for a multiclass. Arterial Strike + Enfeebled or Ring the Bell (one handed weapons) also works well.

Also tested Forbidden Fist+Soulblade and Disintegrate + Enfeebled is as nice as one would expect. Only downside: Forbidden Fist = no focus generation.

#70
Jayd

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Forbidden Fist Shadowracer with Toxic Strike is indeed powerful. Just remember that Toxic Strike comes very late for a multiclass. Arterial Strike + Enfeebled or Ring the Bell (one handed weapons) also works well.

Also tested Forbidden Fist+Soulblade and Disintegrate + Enfeebled is as nice as one would expect. Only downside: Forbidden Fist = no focus generation.

I read in an old thread that Disintegrate does set damage, making a shorter duration actually higher DPS. I assume this was patched at some point? And does that also apply to Cleansing Flame? What about Taste of the Hunt?

 

Big tangent: Cleansing Flame only reduces beneficial effects by 5 seconds total on hit right? It's not 5 secs per tick or something like that?



#71
Boeroer

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Yes, that was patched. Didn't try Cleansing Flame or Taste of the Hunt.




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