One thing that has always proven true for first person games - whether retro or modern - is that turn-based does not work well because it's never good for pacing, strategy and immersion. It would be like playing X-Com in first person, it just would not work without feeling forced and awkward. Just look at the shameful first person turn-based dungeon-crawler rpg trash on GoG. I'm sure if someone found a good way to do turn-based, bigger AAA would be doing it but even Sqauresoft has gone the way of fast paced real-time.
the issue is that i would preffer even a turn based final fantasy one rpg combat than a FPS one, i never found those fun after doom 2, name goldeneye, bioshock, halo, half life, metroid prime, those are games i won't touch with a stick at 20 feet... in fact, i even found redsteel frustrating, just liked the sword combat parts
Bioshock Infinite > Bioshock 2 > Bioshock > System Shock 2 > System Shock
Doom 2016 > Doom OG > Doom II
Do you see what is happening? As games evolve, they become better but only if devs learn from past mistakes.
You are missing out on some great games.
As for The Outer Worlds, it won't have a stupid VATS system but it will have a bullet-time so that will work nicely. Makes so much more sense and to me, doesn't "feel" like Obsidian saying "Let's just fill in things/features to make Fallout fans happy" but more of an effort to improvetye Fallout formulas. That's why the game will be better than New Vegas and Fallout 3... Nit going to say it will be better than Fallout 4 since Fallout 4 has a bunch of features and depth that The Outer Worlds won't be able to touch on. And that's okay, since Fallout 4 is more survival and base-building than rpg.
Edited by SonicMage117, 07 January 2019 - 02:13 PM.