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Please give us an optional third person camera.


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#101
SonicMage117

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the issue is that i would preffer even a turn based final fantasy one rpg combat than a FPS one, i never found those fun after doom 2, name goldeneye, bioshock, halo, half life, metroid prime, those are games i won't touch with a stick at 20 feet... in fact, i even found redsteel frustrating, just liked the sword combat parts

One thing that has always proven true for first person games - whether retro or modern - is that turn-based does not work well because it's never good for pacing, strategy and immersion. It would be like playing X-Com in first person, it just would not work without feeling forced and awkward. Just look at the shameful first person turn-based dungeon-crawler rpg trash on GoG. I'm sure if someone found a good way to do turn-based, bigger AAA would be doing it but even Sqauresoft has gone the way of fast paced real-time.

Bioshock Infinite > Bioshock 2 > Bioshock > System Shock 2 > System Shock

Doom 2016 > Doom OG > Doom II



Do you see what is happening? As games evolve, they become better but only if devs learn from past mistakes.

You are missing out on some great games.





As for The Outer Worlds, it won't have a stupid VATS system but it will have a bullet-time so that will work nicely. Makes so much more sense and to me, doesn't "feel" like Obsidian saying "Let's just fill in things/features to make Fallout fans happy" but more of an effort to improvetye Fallout formulas. That's why the game will be better than New Vegas and Fallout 3... Nit going to say it will be better than Fallout 4 since Fallout 4 has a bunch of features and depth that The Outer Worlds won't be able to touch on. And that's okay, since Fallout 4 is more survival and base-building than rpg.

Edited by SonicMage117, 07 January 2019 - 02:13 PM.


#102
Triple - A Foxy Lad

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One thing that has always proven true for first person games - whether retro or modern - is that turn-based does not work well because it's never good for pacing, strategy and immersion.

 
man, like, i dont expect everyone to know - or care - about the history of the genre but... wizardry was kind of a big deal, to the point where it spawned *every* jrpg. it must have worked well on some level to have all those kids.
 

even Sqauresoft has gone the way of fast paced real-time.

 

squaresoft debuted their Active Time Battle system in 1991. incidentally, shin megami tensei thrives to this day with its core largely intact.

 

like i aint one to stew in the past, but we're kinda getting into alternative universe territory here.


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#103
SonicMage117

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Active Time Battle is just Squaresoft's more complex rendition of turn-based combat. The similarities are still there at least. I always considered it to be a sub-version/inferior variation of turn-based combat for that reason.

#104
Wormerine

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One thing that has always proven true for first person games - whether retro or modern - is that turn-based does not work well because it's never good for pacing, strategy and immersion.

 
man, like, i dont expect everyone to know - or care - about the history of the genre but... wizardry was kind of a big deal, to the point where it spawned *every* jrpg. it must have worked well on some level to have all those kids.
Hell yeah. The only Wizardry game I played was the last one: Wizardry8, and it was an absolutely fantastic title.

It ain’t matter if its FF, TP, bird eye or isometric. If a game is good, it’s good. All have their advantages and disadvantages. Disadvantages can become advantages if systems are designed with them in mind. I do agree that FP turn based game isn’t the most intuitive fit but is it that way because it simply isn’t, but because there aren’t many games that do that?

#105
Chairchucker

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Hell yeah Wizardry 8 rules.

 

Might and Magic games were also turn based first person. The ones I played that were any good, anyway.



#106
Triple - A Foxy Lad

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This reminds me, i need to get those remastered bards tale games at some point.

#107
Cafe

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Hello all, new here.  

 

I would like to also add that I would love to see a 3rd person view.  First person view is a game breaker for me.  I loved fallout NV, my most favorite game to date and would be great to see that happen on this one



#108
woufff

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If it is not possible due to time constraint to add a 3rd person view at release, I am reasonable sure that it will be added at a certain moment in time when I read all the comments here.

 

For me it is not a dealbreaker at all, I love to explore in 1st person but in combat 3rd person view is much more convinient IMHO, especially for people like me not too much into FPS games 8)



#109
Sondergaard

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If it is not possible due to time constraint to add a 3rd person view at release, I am reasonable sure that it will be added at a certain moment in time when I read all the comments here.
 
For me it is not a dealbreaker at all, I love to explore in 1st person but in combat 3rd person view is much more convinient IMHO, especially for people like me not too much into FPS games 8)

Other way around for me, 1st person combat (especially ranged) and 3rd person exploration. I'd like the option in TOW but it's certainly not a deal-breaker.

#110
Zafar1981

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May be they will introduce 3rd person camera in future or TOW 2 is going to support both 1st and 3rd person camera mode.






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