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Please give us an optional third person camera.


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#101
SonicMage117

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the issue is that i would preffer even a turn based final fantasy one rpg combat than a FPS one, i never found those fun after doom 2, name goldeneye, bioshock, halo, half life, metroid prime, those are games i won't touch with a stick at 20 feet... in fact, i even found redsteel frustrating, just liked the sword combat parts

One thing that has always proven true for first person games - whether retro or modern - is that turn-based does not work well because it's never good for pacing, strategy and immersion. It would be like playing X-Com in first person, it just would not work without feeling forced and awkward. Just look at the shameful first person turn-based dungeon-crawler rpg trash on GoG. I'm sure if someone found a good way to do turn-based, bigger AAA would be doing it but even Sqauresoft has gone the way of fast paced real-time.

Bioshock Infinite > Bioshock 2 > Bioshock > System Shock 2 > System Shock

Doom 2016 > Doom OG > Doom II



Do you see what is happening? As games evolve, they become better but only if devs learn from past mistakes.

You are missing out on some great games.





As for The Outer Worlds, it won't have a stupid VATS system but it will have a bullet-time so that will work nicely. Makes so much more sense and to me, doesn't "feel" like Obsidian saying "Let's just fill in things/features to make Fallout fans happy" but more of an effort to improvetye Fallout formulas. That's why the game will be better than New Vegas and Fallout 3... Nit going to say it will be better than Fallout 4 since Fallout 4 has a bunch of features and depth that The Outer Worlds won't be able to touch on. And that's okay, since Fallout 4 is more survival and base-building than rpg.

Edited by SonicMage117, 07 January 2019 - 02:13 PM.


#102
Triple - A Foxy Lad

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One thing that has always proven true for first person games - whether retro or modern - is that turn-based does not work well because it's never good for pacing, strategy and immersion.

 
man, like, i dont expect everyone to know - or care - about the history of the genre but... wizardry was kind of a big deal, to the point where it spawned *every* jrpg. it must have worked well on some level to have all those kids.
 

even Sqauresoft has gone the way of fast paced real-time.

 

squaresoft debuted their Active Time Battle system in 1991. incidentally, shin megami tensei thrives to this day with its core largely intact.

 

like i aint one to stew in the past, but we're kinda getting into alternative universe territory here.


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#103
SonicMage117

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Active Time Battle is just Squaresoft's more complex rendition of turn-based combat. The similarities are still there at least. I always considered it to be a sub-version/inferior variation of turn-based combat for that reason.

#104
Wormerine

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One thing that has always proven true for first person games - whether retro or modern - is that turn-based does not work well because it's never good for pacing, strategy and immersion.

 
man, like, i dont expect everyone to know - or care - about the history of the genre but... wizardry was kind of a big deal, to the point where it spawned *every* jrpg. it must have worked well on some level to have all those kids.
Hell yeah. The only Wizardry game I played was the last one: Wizardry8, and it was an absolutely fantastic title.

It ain’t matter if its FF, TP, bird eye or isometric. If a game is good, it’s good. All have their advantages and disadvantages. Disadvantages can become advantages if systems are designed with them in mind. I do agree that FP turn based game isn’t the most intuitive fit but is it that way because it simply isn’t, but because there aren’t many games that do that?

#105
Chairchucker

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Hell yeah Wizardry 8 rules.

 

Might and Magic games were also turn based first person. The ones I played that were any good, anyway.



#106
Triple - A Foxy Lad

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This reminds me, i need to get those remastered bards tale games at some point.

#107
Cafe

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Hello all, new here.  

 

I would like to also add that I would love to see a 3rd person view.  First person view is a game breaker for me.  I loved fallout NV, my most favorite game to date and would be great to see that happen on this one



#108
woufff

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If it is not possible due to time constraint to add a 3rd person view at release, I am reasonable sure that it will be added at a certain moment in time when I read all the comments here.

 

For me it is not a dealbreaker at all, I love to explore in 1st person but in combat 3rd person view is much more convinient IMHO, especially for people like me not too much into FPS games 8)



#109
Sondergaard

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If it is not possible due to time constraint to add a 3rd person view at release, I am reasonable sure that it will be added at a certain moment in time when I read all the comments here.
 
For me it is not a dealbreaker at all, I love to explore in 1st person but in combat 3rd person view is much more convinient IMHO, especially for people like me not too much into FPS games 8)

Other way around for me, 1st person combat (especially ranged) and 3rd person exploration. I'd like the option in TOW but it's certainly not a deal-breaker.

#110
Zafar1981

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May be they will introduce 3rd person camera in future or TOW 2 is going to support both 1st and 3rd person camera mode.



#111
Orbister

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This narcissistic fascination with the third-person perspective that allows one to ogle oneself has always baffled me.

This narcissistic fascination with the first person perspective that allows nerds to think that main characters are themselves inside the game has always baffled me.


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#112
SonicMage117

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Well, looks like I was wrong.

Obsidian confirmed in the rapid fire question video that 3rd person camera will NOT be availavailable in the outer worlds. That's a shame but since we are learning about Obsidian not wanting to compete with Bethesda games, makes sense.

Would have loved a third person camera, Fallout 4 and Skyrim had some amazing animation work in 3rd person mode.

#113
floredon

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waste of resources imo.



#114
jonathansanity

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Motion sickness is still present for since I gave the new Far Cry: New Dawn a chance, still got dizzy an hour in. Hopefully my favorite game developer(Obsidian) makes 3rd person availabe



#115
Chairchucker

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Motion sickness is still present for since I gave the new Far Cry: New Dawn a chance, still got dizzy an hour in. Hopefully my favorite game developer(Obsidian) makes 3rd person availabe

 

They've confirmed multiple times that they can't and they won't.



#116
Waso

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Hello, just saw the world premiere and loved everything about the game, except for the fact that it seems to be a forced first person only rpg.

 

Please allow us to use an optional third person view, even if it's a simple one that is only usable outside of combat/dialogue (so basically while you're exploring and such) which shouldn't be that huge of a timesink to make available since those animations should be fully modeled in third person already (since npc's will use them).

 

There are a lot of us who prefer to play in third person, even in games like TES/Fallout who aren't known for having the best third person cameras and of course Vampire: TMB which I played in third person as well.

 

One of the most fun aspects of an rpg for me is being able to visually customize my character and then as your go throughout the game and get new loot and gear seeing how your character visually changes throughout the game. This aspect is GREATLY diminished when you're stuck in first person view and basically never see this kind of thing at all (like Borderlands for instance).

 

Then you have another more severe aspect of this, there are people that literally get sick from first person view and third person can greatly help them from getting sick while playing the game.

 

Please at least think about it, it would be something that would be greatly appreciated by some of us.

That would be fantastic!!



#117
Draxicus

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As long as the game is good, replayable, and fun I dont actually care if there is a 3rd person camera






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