Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Mod Support?


  • Please log in to reply
22 replies to this topic

#21
Sanjid099

Sanjid099

    (1) Prestidigitator

  • Members
  • 22 posts
  • Steam:deceptikhan
  • PSN Portable ID:extrememuslim10

Even if they state that they won't provide any mod support, the Unreal Engine 4 is very easy to mod in general. Modders will always find a way to implement easy modding tools in the near future


Edited by Sanjid099, 10 December 2018 - 01:02 PM.


#22
Zoraptor

Zoraptor

    Arch-Mage

  • Members
  • 2581 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

 

I am sure Obsidian knows that Fallout New Vegas is still one of the most modded games out there, and I doubt they would not support mods with this one, however this is on a completely different engine and from what I have gathered, without the dev tools, UE can be a bit of a pain to create mods for.

Still, it would be awesome to have some kind of confirmation from the developers.

 

My immediate concern is their affiliation with Take Two. Who isn't exactly well disposed to the modding community given their recent legal experience with the likes of Black Hat GTAO modders the likes of Menyoo....

 

 

OTOH Civilisation series traditionally has near full mod support, and it's 2k as well. As Ethics Gradient noted, they don't like mods that eat into their bottom line or product perception, not mods in general.

 

As others have said, there's a big difference between no mod support and no mods. So long as Obsidian doesn't obscure the file formats (as did happen in Alpha Protocol, for example, meaning pretty much zero modding possible) officially unsupported and responsibility for disclaimed so don't ask us for help if you stuff up class mods seem fairly likely given UE4.



#23
Bandy

Bandy

    (1) Prestidigitator

  • Members
  • 12 posts
  • Location:Wishing I was in the La Cloche

Kingdom Come Deliverance is not a AAA game and has no official mod support, but there are over 500 mods at Nexus (not all of them worthy of being called that, but still...).

 

One of those mods is a TPV camera that works well for when the player is on horseback, a horrible gaming situation to be in if you are prone to motion sickness.  However, once off the horse the TPV looks terrible: the avatar animations are awful and control of the avatar is not adequate.  So one can see how much work needs to go into a TPV, I appreciate that, but doesn't make it more palatable as a player prone to motion sickness.

 

What I imagine is the case here, is that a TPV mod can be made and not be perfect but help us out.  But if the devs say they will provide a TPV and it isn't perfectly executed, well, there will be hell to pay...






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users