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Character level help


savageplay

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OK i have a group of fairly inexperienced players and we are going to be leveling soon and want them to get some outside help with character building. We are mostly using the Players handbook, Advanced player's guide, Ultimate Intrigue, Horror Adventures. I will consider outsider sources but don't want things to get to complicated.

 

Here is a link to the character sheets and a rough description below of each character

 

https://drive.google.com/drive/folders/1RyD8KSai2BczBRgAalSR5cOvG-DUZ8bV?usp=sharing

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Vogel

Drow Noble Witch (Patron?) 1st level + Archmagi

Debuffer & offensive spells

Str 10 Dex 22 Con 14 Wis 16 Int 20 Cha 17

Planes +9, Arcana +9, Religion +10, Nature +9, History +9, Nobility +6, Spellcraft +9, Intimidation +7, linguistics +6

Hex: Evil Eye, Feat: Extra Hex (Cackle), Mythic Spell, Coupled Arcana, wild magic

Mythic Spells: Ill Omen*

Crow Familiar (Weapon Finesse & Fly By Attack)


Next Level: Craft wand feat, UMD 2 ranks


actions

Free: Coupled Arcana - Spell, Familiar

Swift: Wild Arcana, Surge

Standard: Hex, spell

Move: Cackle

 

Nathanos

Drow Noble Cleric + Hierophant

Necromancer + Plotter

Str 14 Dex 14 Con 13 Int 18 Wis 20 Cha 20

Stealth +6, Sense Motive +9, Bluff +9, Religion +8, Spellcraft +8, Diplomacy +9, Disguise +11,

Domains: Trickery + Darkness ?

Selective Channel, Mythic Selective Channel (Negative Energy)

Inspire Spell, Alter Channel

4 Bloody Skelton - Hobgoblins with armor, sword and Shield and bow)


Next Level: Command Undead, (at 5th level Swift Channel)


actions

Free: Commands to Undead Minions

Swift: Wild Magic, Surge

Standard: Spells, Attack, Selective Channel

Move: Copycat (50% Miss chance)

 

Chapel

Drow Noble Gunslinger + Champion/trickster (pistols)

Sexy/Social & DPS

Str 10 Dex 22 Con 12 Int 18 Wis 17 Cha 20

Bluf +9, Craft +8, Intimidate +9, Engineering +8, Perception +9, Ride +10, Sleight Hand +10, Survival +7, UMD +10

Traits. Warrior of old, dangerously curious

Rapid reload, Legendary Item (Craft Item & Bullets)

Surprise strike + Display of Cha



Future: Point Blank shot, (5th level Rapid Shot)


actions

Free: Reload (Pistols - Alchemical Cartridge), Display of Cha

Swift: Reload (Pistols) Surprise Strike , Surge

Standard: Attack

Move: Quick Clear (miss fire)

 

 

Lady Rapier

Drow Noble Sorcerer (Draconic) + Archmagi

Diplomatic/Social Blaster & Enchantment spells mostly

Str 10 Dex 22 Con 13 Int 18 Wis 16 Cha 20

Bluff +9, Arcana +8, Spellcraft +8, UMD +9, fly +10, intimate +9, perception +9

Weapon finesse, mythic weapon finesse

Wild Magic  + Coupled Arcana

Spells: Mage armor, color spray, burning hands/magic missle...


actions

Free: Coupled Arcana - Spell, claws

Swift: Wild Arcana, Surge

Standard: spell, attack

Move: full attack- claws

 

 

Drow Alchemist + trickster

Str 10 Dex 22 Con 14 Cha 17 Int 20 Wis 16

Craft Alchemy +12, Disable Device +12, nature +9, Arcana +9, Perception +9, Sleight of Hand +10, Spellcraft +9, Survival +7, UMD +7  (+1 sp)

Traits: warrior of the old way, accelerated Drinker

Weapon Finesse, Mythic Weapon Finesse

Surprised strike + assured Drinker

Extracts: Cure Light wounds, Shield, True Strike, Enlarge Person, disguise self, identify, detect undead, expeditious retreat


actions

Free:

Swift: surprised strike, Surge, drink & retrieve item

Standard: Attack, bomb, extract, mutagen, potion

Move: drink, retrieve item

 

Alistine

Drow Noble Bard + Trickster

Player wants to be Intelligent based, Artillerist?

Str 16 Dex 18 Con 13 Int 20 Wis 12 Cha 20

Arcana +10, Dungeoneering +10, Local +10, geography +10, History +10, Nature +10, Planes +10, Religion +10, Perform +10, Perception +7, Stealth +8, Spellcraft +9

Arcane Strike, Mythic Arcane Strike*

Advance, free bard song/ int bonus

Treasure: Mighty Masterwork Shortbow, masterwork Arrows 20, Drow Poison x5, Scrolls (4), Rapier, Scorpion Whip, Chain Shirt,


Feats: Point Blank, (5th level Rapid Shot)


actions

Free: display of int

Swift: Arcane Strike*, Surge, Surprise Strike

Standard: Bardsong, Spell, Attack

Move:

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I'm moving this to our section on general pen and paper games, since it doesn't seem to be about the Pathfinder Adventures Mobile Card Game ap that Obsidian developed.

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

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