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Some strategies on how to take down the two Mega Bosses (Huana O Whe and Belranga) Normal Mode Full Party

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So I finally beat the two mega bosses last weekend and it wasn't a walk in the park even though I had a full party and each character configured for possible Solo Play.  (I have a long way to go to figure out how to beat either of them in Solo, Normal Mode, let alone PoTD).

 
This strategy is for the rest of us who are content with beating the Mega Bosses with a full party without resorting to cheating (using console commands) and/or gung ho on doing PoTD.  I apologize for the lack of details about what items I used, step by step skill allocation, etc.  This is just to provide the most important general guidelines in taking those two pesky bosses down.  I can post up more details if required by the community
 
My party consists of:
 
MC - Fighter (Unbroken) / Paladin (Goldpact) - configured for highest deflection possible build using sword / large shield L20 Athletics
Eder - Figher / Thief - configured for crit/defense build using sabre / large shield) L20 Athletics
Pallegina - Paladin / Chanter - configured for highest deflection using sabre / large shield, healing chants (passive and active) and summon dragon evocation and all healing chants. L20 Athletics
Xoti - Priest - configured to provide as many healing / buff / blessing - L20 Arcane
Tekehu - Druid - configured to deal with the highest damage lightning / electricity damage - L20 Arcane
 
All characters are L20, abilities all focused towards getting the highest possible passive defense/deflection/healing.  Except for the spell casters, all ability points went to Athletics to have the highest second wind activation.  Secondary skills also leverage on items that leverage on them, for example that large shield that optimizes deflection with metaphysics (Cadhu Skalth) I have metaphysics @L20.
 
Pallegina's chants were all the healing chants + Paladin passive and active healing abilities (I don't think I would have succeeded in killing these two mega bosses if I hadn't configured Pallegina that way.'
 
1.  Belranga
 
Pre-Battle Preparations:  (Rest using +2 skills until next rest)
Load up your main tank as many miraculous healing potions as possible (at least 5 to be safe).  All other characters should have at least 5-10 major healing potions to stay alive until Belranga's defense drops below 70.  Stack at least  10 Maelstorm / Meteor Shower on Xoti and Tekehu.
 
Main Battle
Use your main tank (must have highest possible deflection) to keep Belranga busy with him.  Your main tank should be able to stay alive long enough for the rest of the party to kill enough spiders until Belranga's defense drops below 70.  Attack Belranga right at the start of the Battle.  If main tank is a Paladin, keep activating Sworn Enemy and activate all buffs that increase deflection/defense.  Your goal is to stay at full health with minimal potion use.
 
Your main tank will be alone during this time because you need the rest of your party to kill as many spiders in the least amount of time possible.
 
Use the rest of your party to kill the small spiders coming in from all directions.  Use your main damage dealer and backup tank/dps to keep the spiders away from your main tank and protect your spell casters.  Spell casters help kill spiders using low level spells if necessary but save the strongest spells for the later part of the battle.
 
I put Eder on the left side of Belranga and Pallegina on the right side.  Xoti and Tekehu stayed near the entrance to avoid getting swarmed by the small spiders. 
 
Have Pallegina summon a drake everytime the summon drake ability lights up to add to the damage done.  Have Tekehu cast all AoE lightning spells to destroy/stun small spiders.
 
As my MC chipped away on Belranga, the rest of the party killed all the spiders that were coming out of the spider caves.  (They will not run out though).  You will begin to notice (after around 10-15 minutes) that Belranga's defense is beginning to drop.  Wait until Belranga's deflection drops lower than 70 in which your second tank and DPS should begin attacking Belranga as well.  Make your spell casters unleash the Scrolls of Maelstorm and Scrolls of Meteor Shower on Belranga you stacked before the fight.
 
You will start to see Belranga's health begin to drop and it's just a matter of time before she dies (mine took less than 10 minutes from the time her defense dropped to 70.  Small spiders will still keep coming out but the Maelstorms and Meteor Showers will be killing anything that comes out at that point.  It will be another 10-15 minutes depending how strong your characters are. 
 
Needless to say, use Xoti to resurrect / raise dead any party member that dies (save for main tank).  Have Tekehu also cast Garden of Life to increase party healing.  Use whatever spells are necessary to survive longer and to kill the spiders faster.
 
When Belranga is dead don't forget to collect the stone that allows for Mythic Upgrade.  
 
it's one long fight.  Of course you want to save as many Scrolls of Maelstrom and Scrolls of Meteor Shower for your next mega boss fight.
 
2.  Huana O Whe
 
Pre-Battle Preparations  (Rest using +2 skills until next rest)
Same as Belranga preparations.  If you have no more resources to craft miraculous healing potions, potion for major healing healing will be okay but have your main tank have at least 10 to be safe.  You can use Scroll of Sun Beam or fire spells that have AoE.
 
Pre-Battle Notes - When the fight starts, any movement made by any of your characters will spawn a mini blob which will merge into a bigger blob if you don't kill it right away.  You can end up fighting bigger blobs if you're not careful.
 
Main Battle (DO NOT MOVE AROUND AS MUCH AS POSSIBLE or you will form small HoW blobs each step you take away from your original starting position).
 
Have your main character, DPS, and second tank simultaneously attack HoW.  They should be positioned in such a way that your MC is on the top most, your DPS at the center and the second tank at the bottom.  You will need to lure the HoW's first split up form as quickly as possible with very minimal movement.
 
Keep your two spell casters as far away from HoW as possible so that they will not be reached by any of HoW's attacks.  I placed mine at the rightmost side of the screen.  They will literally be idle and do nothing until your three attackers split HoW into two (this is the first split).
 
Your main goal in the first part of the main battle is to split HoW in two.  When that happens, have your main tank attack the blob on the lower side of the screen, make him move some more to the left as far as you can.  Kill any little blob that spawns along the way.  Have your DPS and main tank attack the second blob and lure it to the right where your spell casters are.
 
Keep your main tank attacking the blob it lured to the left and your DPS and second tank attack the blob it lured to the right.  Your spell casters can now help attack the blob on the right.  Do not use the scrolls yet.  Have them contribute to the damage.  Once the blob on the right splits into two, Maelstrom and Meteor Shower away.  Your goal is to kill the third split up blobs as quickly as possible.  You can use your DPS or second tank to lure the third form blob a little to the center so they will not be close enough to reform.  But if you can deal enough damage to kill the third form blobs quickly you don't need to bring them further apart.  There will be a fourth split up but the blobs at this point aren't hard to kill.   You need to kill the blobs as quickly as possible otherwise they will form and regroup and it will be harder because you won't have the same amount of potions and scrolls.  Have the rest of your party move towards your main tank that is still fighting the other half of the first split of HoW.
 
Have Pallegina summon a drake everytime the summon drake ability lights up to add to the damage done.  Have Tekehu cast all AoE lightning spells to destroy/stun smaller blobs.  
 
Your main tank should have the first split down into bloodied state at this point so getting it to split into the second part should be easy.  Have your DPS partner with your main tank to take out the second split blob, and your second tank and two spell casters take out the other half.  Once they split into the third form maelstorm and meteor shower away.  Kill the next split up blobs as quickly as possible.  Do not let them reform.
 
Needless to say, use Xoti to resurrect / raise dead any party member that dies (save for main tank).  Have Tekehu also cast Garden of Life to increase party healing.  
 
Once you kill the last small blob of HoW the battle is over.  Go and collect the reward that allows you to upgrade to Mythic.
 
 
I honestly think the Huana Oh Whe fight was harder than Belranga.  With the Belranga fight the trick was to get her defense/deflection down below 70 and it wasn't so hard.  With the HoW fight you had to be mindful of the time because if you take too long to kill the succeeding split up blobs they will just reform and you could end up starting the fight all over again OR worse create an even bigger from the smaller ones you've created while walking from where you stood at the start of the battle.
 
I hope this guide helps you out a bit.  Sorry if I missed out on any important detail.  
 
Thanks for reading.
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Hi, just a small tipp:

 

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Deadfire Community Patch: Nexus Mods

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So I finally beat the two mega bosses last weekend and it wasn't a walk in the park even though I had a full party and each character configured for possible Solo Play. (I have a long way to go to figure out how to beat either of them in Solo, Normal Mode, let alone PoTD).

 

This strategy is for the rest of us who are content with beating the Mega Bosses with a full party without resorting to cheating (using console commands) and/or gung ho on doing PoTD. I apologize for the lack of details about what items I used, step by step skill allocation, etc. This is just to provide the most important general guidelines in taking those two pesky bosses down. I can post up more details if required by the community

 

My party consists of:

 

MC - Fighter (Unbroken) / Paladin (Goldpact) - configured for highest deflection possible build using sword / large shield L20 Athletics

Eder - Figher / Thief - configured for crit/defense build using sabre / large shield) L20 Athletics

Pallegina - Paladin / Chanter - configured for highest deflection using sabre / large shield, healing chants (passive and active) and summon dragon evocation and all healing chants. L20 Athletics

Xoti - Priest - configured to provide as many healing / buff / blessing - L20 Arcane

Tekehu - Druid - configured to deal with the highest damage lightning / electricity damage - L20 Arcane

 

All characters are L20, abilities all focused towards getting the highest possible passive defense/deflection/healing. Except for the spell casters, all ability points went to Athletics to have the highest second wind activation. Secondary skills also leverage on items that leverage on them, for example that large shield that optimizes deflection with metaphysics (Cadhu Skalth) I have metaphysics @L20.

 

Pallegina's chants were all the healing chants + Paladin passive and active healing abilities (I don't think I would have succeeded in killing these two mega bosses if I hadn't configured Pallegina that way.'

 

1. Belranga

 

Pre-Battle Preparations: (Rest using +2 skills until next rest)

Load up your main tank as many miraculous healing potions as possible (at least 5 to be safe). All other characters should have at least 5-10 major healing potions to stay alive until Belranga's defense drops below 70. Stack at least 10 Maelstorm / Meteor Shower on Xoti and Tekehu.

 

Main Battle

Use your main tank (must have highest possible deflection) to keep Belranga busy with him. Your main tank should be able to stay alive long enough for the rest of the party to kill enough spiders until Belranga's defense drops below 70. Attack Belranga right at the start of the Battle. If main tank is a Paladin, keep activating Sworn Enemy and activate all buffs that increase deflection/defense. Your goal is to stay at full health with minimal potion use.

 

Your main tank will be alone during this time because you need the rest of your party to kill as many spiders in the least amount of time possible.

 

Use the rest of your party to kill the small spiders coming in from all directions. Use your main damage dealer and backup tank/dps to keep the spiders away from your main tank and protect your spell casters. Spell casters help kill spiders using low level spells if necessary but save the strongest spells for the later part of the battle.

 

I put Eder on the left side of Belranga and Pallegina on the right side. Xoti and Tekehu stayed near the entrance to avoid getting swarmed by the small spiders.

 

Have Pallegina summon a drake everytime the summon drake ability lights up to add to the damage done. Have Tekehu cast all AoE lightning spells to destroy/stun small spiders.

 

As my MC chipped away on Belranga, the rest of the party killed all the spiders that were coming out of the spider caves. (They will not run out though). You will begin to notice (after around 10-15 minutes) that Belranga's defense is beginning to drop. Wait until Belranga's deflection drops lower than 70 in which your second tank and DPS should begin attacking Belranga as well. Make your spell casters unleash the Scrolls of Maelstorm and Scrolls of Meteor Shower on Belranga you stacked before the fight.

 

You will start to see Belranga's health begin to drop and it's just a matter of time before she dies (mine took less than 10 minutes from the time her defense dropped to 70. Small spiders will still keep coming out but the Maelstorms and Meteor Showers will be killing anything that comes out at that point. It will be another 10-15 minutes depending how strong your characters are.

 

Needless to say, use Xoti to resurrect / raise dead any party member that dies (save for main tank). Have Tekehu also cast Garden of Life to increase party healing. Use whatever spells are necessary to survive longer and to kill the spiders faster.

 

When Belranga is dead don't forget to collect the stone that allows for Mythic Upgrade.

 

it's one long fight. Of course you want to save as many Scrolls of Maelstrom and Scrolls of Meteor Shower for your next mega boss fight.

 

2. Huana O Whe

 

Pre-Battle Preparations (Rest using +2 skills until next rest)

Same as Belranga preparations. If you have no more resources to craft miraculous healing potions, potion for major healing healing will be okay but have your main tank have at least 10 to be safe. You can use Scroll of Sun Beam or fire spells that have AoE.

 

Pre-Battle Notes - When the fight starts, any movement made by any of your characters will spawn a mini blob which will merge into a bigger blob if you don't kill it right away. You can end up fighting bigger blobs if you're not careful.

 

Main Battle (DO NOT MOVE AROUND AS MUCH AS POSSIBLE or you will form small HoW blobs each step you take away from your original starting position).

 

Have your main character, DPS, and second tank simultaneously attack HoW. They should be positioned in such a way that your MC is on the top most, your DPS at the center and the second tank at the bottom. You will need to lure the HoW's first split up form as quickly as possible with very minimal movement.

 

Keep your two spell casters as far away from HoW as possible so that they will not be reached by any of HoW's attacks. I placed mine at the rightmost side of the screen. They will literally be idle and do nothing until your three attackers split HoW into two (this is the first split).

 

Your main goal in the first part of the main battle is to split HoW in two. When that happens, have your main tank attack the blob on the lower side of the screen, make him move some more to the left as far as you can. Kill any little blob that spawns along the way. Have your DPS and main tank attack the second blob and lure it to the right where your spell casters are.

 

Keep your main tank attacking the blob it lured to the left and your DPS and second tank attack the blob it lured to the right. Your spell casters can now help attack the blob on the right. Do not use the scrolls yet. Have them contribute to the damage. Once the blob on the right splits into two, Maelstrom and Meteor Shower away. Your goal is to kill the third split up blobs as quickly as possible. You can use your DPS or second tank to lure the third form blob a little to the center so they will not be close enough to reform. But if you can deal enough damage to kill the third form blobs quickly you don't need to bring them further apart. There will be a fourth split up but the blobs at this point aren't hard to kill. You need to kill the blobs as quickly as possible otherwise they will form and regroup and it will be harder because you won't have the same amount of potions and scrolls. Have the rest of your party move towards your main tank that is still fighting the other half of the first split of HoW.

 

Have Pallegina summon a drake everytime the summon drake ability lights up to add to the damage done. Have Tekehu cast all AoE lightning spells to destroy/stun smaller blobs.

 

Your main tank should have the first split down into bloodied state at this point so getting it to split into the second part should be easy. Have your DPS partner with your main tank to take out the second split blob, and your second tank and two spell casters take out the other half. Once they split into the third form maelstorm and meteor shower away. Kill the next split up blobs as quickly as possible. Do not let them reform.

 

Needless to say, use Xoti to resurrect / raise dead any party member that dies (save for main tank). Have Tekehu also cast Garden of Life to increase party healing.

 

Once you kill the last small blob of HoW the battle is over. Go and collect the reward that allows you to upgrade to Mythic.

 

 

I honestly think the Huana Oh Whe fight was harder than Belranga. With the Belranga fight the trick was to get her defense/deflection down below 70 and it wasn't so hard. With the HoW fight you had to be mindful of the time because if you take too long to kill the succeeding split up blobs they will just reform and you could end up starting the fight all over again OR worse create an even bigger from the smaller ones you've created while walking from where you stood at the start of the battle.

 

I hope this guide helps you out a bit. Sorry if I missed out on any important detail.

 

Thanks for reading.

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So I finally beat the two mega bosses last weekend and it wasn't a walk in the park even though I had a full party and each character configured for possible Solo Play. (I have a long way to go to figure out how to beat either of them in Solo, Normal Mode, let alone PoTD).

 

This strategy is for the rest of us who are content with beating the Mega Bosses with a full party without resorting to cheating (using console commands) and/or gung ho on doing PoTD. I apologize for the lack of details about what items I used, step by step skill allocation, etc. This is just to provide the most important general guidelines in taking those two pesky bosses down. I can post up more details if required by the community

 

My party consists of:

 

MC - Fighter (Unbroken) / Paladin (Goldpact) - configured for highest deflection possible build using sword / large shield L20 Athletics

Eder - Figher / Thief - configured for crit/defense build using sabre / large shield) L20 Athletics

Pallegina - Paladin / Chanter - configured for highest deflection using sabre / large shield, healing chants (passive and active) and summon dragon evocation and all healing chants. L20 Athletics

Xoti - Priest - configured to provide as many healing / buff / blessing - L20 Arcane

Tekehu - Druid - configured to deal with the highest damage lightning / electricity damage - L20 Arcane

 

All characters are L20, abilities all focused towards getting the highest possible passive defense/deflection/healing. Except for the spell casters, all ability points went to Athletics to have the highest second wind activation. Secondary skills also leverage on items that leverage on them, for example that large shield that optimizes deflection with metaphysics (Cadhu Skalth) I have metaphysics @L20.

 

Pallegina's chants were all the healing chants + Paladin passive and active healing abilities (I don't think I would have succeeded in killing these two mega bosses if I hadn't configured Pallegina that way.'

 

1. Belranga

 

Pre-Battle Preparations: (Rest using +2 skills until next rest)

Load up your main tank as many miraculous healing potions as possible (at least 5 to be safe). All other characters should have at least 5-10 major healing potions to stay alive until Belranga's defense drops below 70. Stack at least 10 Maelstorm / Meteor Shower on Xoti and Tekehu.

 

Main Battle

Use your main tank (must have highest possible deflection) to keep Belranga busy with him. Your main tank should be able to stay alive long enough for the rest of the party to kill enough spiders until Belranga's defense drops below 70. Attack Belranga right at the start of the Battle. If main tank is a Paladin, keep activating Sworn Enemy and activate all buffs that increase deflection/defense. Your goal is to stay at full health with minimal potion use.

 

Your main tank will be alone during this time because you need the rest of your party to kill as many spiders in the least amount of time possible.

 

Use the rest of your party to kill the small spiders coming in from all directions. Use your main damage dealer and backup tank/dps to keep the spiders away from your main tank and protect your spell casters. Spell casters help kill spiders using low level spells if necessary but save the strongest spells for the later part of the battle.

 

I put Eder on the left side of Belranga and Pallegina on the right side. Xoti and Tekehu stayed near the entrance to avoid getting swarmed by the small spiders.

 

Have Pallegina summon a drake everytime the summon drake ability lights up to add to the damage done. Have Tekehu cast all AoE lightning spells to destroy/stun small spiders.

 

As my MC chipped away on Belranga, the rest of the party killed all the spiders that were coming out of the spider caves. (They will not run out though). You will begin to notice (after around 10-15 minutes) that Belranga's defense is beginning to drop. Wait until Belranga's deflection drops lower than 70 in which your second tank and DPS should begin attacking Belranga as well. Make your spell casters unleash the Scrolls of Maelstorm and Scrolls of Meteor Shower on Belranga you stacked before the fight.

 

You will start to see Belranga's health begin to drop and it's just a matter of time before she dies (mine took less than 10 minutes from the time her defense dropped to 70. Small spiders will still keep coming out but the Maelstorms and Meteor Showers will be killing anything that comes out at that point. It will be another 10-15 minutes depending how strong your characters are.

 

Needless to say, use Xoti to resurrect / raise dead any party member that dies (save for main tank). Have Tekehu also cast Garden of Life to increase party healing. Use whatever spells are necessary to survive longer and to kill the spiders faster.

 

When Belranga is dead don't forget to collect the stone that allows for Mythic Upgrade.

 

it's one long fight. Of course you want to save as many Scrolls of Maelstrom and Scrolls of Meteor Shower for your next mega boss fight.

 

2. Huana O Whe

 

Pre-Battle Preparations (Rest using +2 skills until next rest)

Same as Belranga preparations. If you have no more resources to craft miraculous healing potions, potion for major healing healing will be okay but have your main tank have at least 10 to be safe. You can use Scroll of Sun Beam or fire spells that have AoE.

 

Pre-Battle Notes - When the fight starts, any movement made by any of your characters will spawn a mini blob which will merge into a bigger blob if you don't kill it right away. You can end up fighting bigger blobs if you're not careful.

 

Main Battle (DO NOT MOVE AROUND AS MUCH AS POSSIBLE or you will form small HoW blobs each step you take away from your original starting position).

 

Have your main character, DPS, and second tank simultaneously attack HoW. They should be positioned in such a way that your MC is on the top most, your DPS at the center and the second tank at the bottom. You will need to lure the HoW's first split up form as quickly as possible with very minimal movement.

 

Keep your two spell casters as far away from HoW as possible so that they will not be reached by any of HoW's attacks. I placed mine at the rightmost side of the screen. They will literally be idle and do nothing until your three attackers split HoW into two (this is the first split).

 

Your main goal in the first part of the main battle is to split HoW in two. When that happens, have your main tank attack the blob on the lower side of the screen, make him move some more to the left as far as you can. Kill any little blob that spawns along the way. Have your DPS and main tank attack the second blob and lure it to the right where your spell casters are.

 

Keep your main tank attacking the blob it lured to the left and your DPS and second tank attack the blob it lured to the right. Your spell casters can now help attack the blob on the right. Do not use the scrolls yet. Have them contribute to the damage. Once the blob on the right splits into two, Maelstrom and Meteor Shower away. Your goal is to kill the third split up blobs as quickly as possible. You can use your DPS or second tank to lure the third form blob a little to the center so they will not be close enough to reform. But if you can deal enough damage to kill the third form blobs quickly you don't need to bring them further apart. There will be a fourth split up but the blobs at this point aren't hard to kill. You need to kill the blobs as quickly as possible otherwise they will form and regroup and it will be harder because you won't have the same amount of potions and scrolls. Have the rest of your party move towards your main tank that is still fighting the other half of the first split of HoW.

 

Have Pallegina summon a drake everytime the summon drake ability lights up to add to the damage done. Have Tekehu cast all AoE lightning spells to destroy/stun smaller blobs.

 

Your main tank should have the first split down into bloodied state at this point so getting it to split into the second part should be easy. Have your DPS partner with your main tank to take out the second split blob, and your second tank and two spell casters take out the other half. Once they split into the third form maelstorm and meteor shower away. Kill the next split up blobs as quickly as possible. Do not let them reform.

 

Needless to say, use Xoti to resurrect / raise dead any party member that dies (save for main tank). Have Tekehu also cast Garden of Life to increase party healing.

 

Once you kill the last small blob of HoW the battle is over. Go and collect the reward that allows you to upgrade to Mythic.

 

 

I honestly think the Huana Oh Whe fight was harder than Belranga. With the Belranga fight the trick was to get her defense/deflection down below 70 and it wasn't so hard. With the HoW fight you had to be mindful of the time because if you take too long to kill the succeeding split up blobs they will just reform and you could end up starting the fight all over again OR worse create an even bigger from the smaller ones you've created while walking from where you stood at the start of the battle.

 

I hope this guide helps you out a bit. Sorry if I missed out on any important detail.

 

Thanks for reading.

Belranga is very easy with a Herald. Use Scrolls of Greater Maelstrom to kill many spiders and fasten up the battle. You can just stay safe in the backround, as your animated weapons attack belranga. You just have to get her down to 50 or less deflection.

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Do the bosses scale or are they always at a set level? I accidentally hit Belranga at level 17 on PotD, and couldn't quiiiite kill it after a few tries. Probably could with more prep and attempts though. Will this fight be easier at 20 or just get more difficult?

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