AP is doing pretty well as a second and third choice though, which would fit its reputation as a bit of an unpolished gem.
Really it's just Fallout and Star Wars eating up a lot of votes, which would make sense because they are very popular properties. I'd say it is less about sequels or other people's IP's, since Dungeon Siege, South Park, and even NWN2 aren't doing much in the way of votes.
You could also probably lump together all of the PoE (1&2) to show that their own IP has done very well in the poll.
That is a good point. When looked at cumulatively, POE 1 + Deadfire doesn't do poorly at all. As a case in point, I wasn't really a fan of POE, but I DO like Deadfire (it was my number 3. After POE, wasn't sure if I was going to buy Deadfire. Conversely, after Deadfire, I will LIKELY buy the next in the Eora saga, if they continue with it.Answering the question with a question is the answer. Parent companies don't force daughter companies to co-produce (and I'm not just thinking video game companies here). Anyone who took a second to think about this would acknowledge this fact. Hence why I can't wrap my head around the question that *lots of people* (not just you) are asking.I keep hearing this. Are Naughty Dog and Guerilla teaming up on games because they are both owned by Sony?
But... since they WERE both acquired by Microsoft... maybe it is possible?
Hence... the question... Answering a question with a question is not an answer. That is you trying to say that based off a single anecdote, that universally it shows that it is NOT possible. I'm asking, do studios ever actually do joint ventures, when they are parts of a larger corporation? My bet is YES... because if you don't have 1 studio that is big enough in isolation to do a large project, but you have 2 studios, that if they COMBINED their resources, COULD do that project... then you would. As an example in a completely different but related industry... Apple phones feature SAMSUNG chips. Manufacturing is very different from making creative entertainment, but it shows that even huge rivals can work together to accomplish the same goal- sales.
I am not even asking if it is probable. I am asking if anyone knows of any examples in which 2 different video game studios worked together on a single game.
FWIW, it's been my experience that congomerates not only *don't* result in weird mash-ups, but actually create *rivalries*.
Except, it isn't. Let me give you an example.
I ask, "Can 2 men have sex?". You answer, "Have you ever seen 2 men having sex? I live in Butte, Montana, and I have never seen it." If you lived in San Francisco or West Hollywood, you would probably answer, "Hahaha! Is it POSSIBLE? What rock do you live under?!?"
Sure, YOU haven't seen it, in YOUR experiences, but that does NOT mean it isn't possible. Using a single anecdote is not evidence which represents the whole. I think it is UNLIKELY, but I FEEL like I have read about various studios working together on a single project in the past. I might be mistaken. I could see why 2 studios would not WANT to work together... but I could also imagine the following scenario.
Microsoft owns an awesome IP. Microsoft owns lots of stuff, so this is LIKELY. Microsoft wants a HUGE game based on this IP. Microsoft goes to BOTH Obsidian and inXile with it and says, "I want this to be your next project. You haven't declared any follow on projects yet. I will pay you both lots of money to develop this IP for me. I will split the earnings 50/50 between you. Obsidian takes lead on story-writing. inXile takes lead on level design. You divvy up the rest of the tasks as you see fit. Deal?"
This sounds reasonable to me, and if I was either studio, it might even be appealing. If both love the IP, and they aren't going to make 2 different games with 2 different studios, why not make 1 game with 2 studios?
And I am fine with them continuing to operate completely independently, but size DOES matter. Having 2x as many writers, 2x as many animators, 2x as many artists... opens up potential projects that would otherwise be impossible. Comparisons?
When you compare those different RPG oriented studios, it becomes obvious what the benefits of size are. Even with the combined resources of Obsidian and inXile, they do not "equal" Bethesda or CD Projekt Red. That is FINE, unless you want to release a game which will directly compete with the games of those studios.
These are arguments based on numbers, facts and logic, not just blanket statements of opinion. If, factually, 2 studios NEVER work together on 1 project... fine. That is what I want to know. Has it happened? Or has it not happened? If it HAS happened, when? What was the result?
You’re missing the point, bro. The fact that this doesn’t happen makes the question of whether or not it will happen here fairly ridiculous. But you do you.