Very excited about this patch. I want to brainstorm ideas for the new subclasses. I'll throw out some wild (crazy?) ideas.
Maybe rogue could get a subclass specializing in range attacks, where they can use their melee weapon from range (counts as melee) and it flies back to them with some kind of technique or magic? Drawback could be a significant limitation on what kinds of weapons they can use. Maybe some weapons are too heavy or clunky to have it fly back, etc.
I'm hoping they came up with something interesting for warriors. Maybe a light armor type of warrior where they get an armor penalty for heavier armor, but are more mobile and agile? I really don't know on this one. Warriors are hard to design for me.
I would love something for wizards like they did with trickster for rogues. Could do a front line wizard where they reduce spell cast time, add skills like armored grace as choices when leveling, and increase base hp in exchange for -2pl for all spells. Idk if that's even balanced, but I'm just saying I want something exciting.
They could also do something along the lines of the sorcerer class, where you get more casts in exchange for inability to use spellbooks? I can't imagine anyone giving up access to the unique spells though.
If they came up with a way to make wizard spell casts a renewable resource, that would be an incredible new subclass too.
What do you guys think, other ideas?