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Update #58 - The Forgotten Sanctum Preview


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#41
esyvjrt

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 I really don't see them adding the companion sub-classes. Also, i think they would have said it if it where the case

 

I can see a non-offensive non-summon invocations Chanter. Maybe since is a popular request come kind of "petless" Ranger

 

I hope new cipher subclass will be like this.

https://www.nexusmod...ernity2/mods/98

Nice. I didn't know this mod. I was actually planning on making something similar  and one for monks (something along with using their experience on the mortification of the flesh and meditation)



#42
injurai

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I really hope we get something standout for the Wizard, I thought those subclasses where very dull hyper-specializations. These subclasses were more defined by what was lost rather than gained. Hopefully they've had time to think of something really cool. I want a paradigm shift that touches all of the Wizards existing spells, some sort of inversion or orthogonal take on the jack of all trades base class.


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#43
White.Kelevra

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Awesome cant wait!



#44
AndreaColombo

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oh yeah, I definitely hope none of the new subclasses are companion ones, but it's the most likely way to go


Not necessarily. They’d have to write a lot more reactivity for some of those compared to completely new ones. Imagine being a Watershaper or Stormspeaker with no reactivity from the Huana, Tekehu, or the Guild. Or being a Sister of the Reaping Moon with no reactivity from Xoti and the Dawnstars.

Not to mention how lore-inappropriate it would be for the Watcher to belong to one of those subclasses.
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#45
baldurs_gate_2

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The respawning ships are only good, if it nets you 15k+ for each encounter and not like the huana ship, what barely give anything.



#46
MaxQuest

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One additional sub-class per class - That's right! Every class in Pillars of Eternity II: Deadfire will be getting one extra sub-class, including the oft-requested Priest of Woedica and Steel Garrote sub-classes!

Sounds awesome)
Excited to see Priest of Woedica.
Also always wanted a watershaper hireling... but generally would echo the sentiment that companion unique subclasses better remain companion-only.

P.S. Especially would like to see the new cipher subclass (if it is NOT Wild Mind).
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#47
uuuhhii

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and maybe a difficulty setting with the same enemy number and ai of potd but no 2 pen 2 ar buff?



#48
InsaneCommander

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will ranger finally get insect companion?

or druid spiritshift to plant?

 

There is always hope. :)



#49
Insolentius

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Doesn't 'Woedica's Challenge' make Ciphers and Chanters overpowered (especially since Priests, Druids and Wizards get fewer spells per rest in Deadfire relative to the original PoE)?


Edited by Insolentius, 21 November 2018 - 04:29 AM.


#50
InsaneCommander

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Looking forward to my Steel Garrot/Priest of Woedica pt. :dancing:


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#51
Daled

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Great update, hype train starting for DLC3 and new sub-classes.

 

In other terms, I don't care that much for it but I expected some news on a revamp of the ship combat system, I remember some official words on Josh helping to shape it.


Edited by Daled, 21 November 2018 - 05:11 AM.

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#52
DozingDragon

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So, beta patch for 4.0 in two weeks then?

#53
Psychovampiric Shield

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Yeah, well, but will it be possible to change subclass without restart?



#54
Taevyr

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More subclasses, a Wael expansion, per-rest casting, no full healing between combat.... THIS IS EVERYTHING I WANTED

 

Obsidian, thanks for being so awesome


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#55
Boeroer

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Awesomest update!

 

The best news is that Deadfire will come to Nintendo Switch!

 

 

 

 

 

 

 

 

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...Hahaha! For a second I got you! :p


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#56
Lótus Haddock

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The Sleeping God could be Wael?



#57
dukeisaac

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More subclasses, a Wael expansion, per-rest casting, no full healing between combat.... THIS IS EVERYTHING I WANTED

 

Obsidian, thanks for being so awesome

You and me bro. You and me


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#58
Logos

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This has been the dlc I've been looking forward to the most since they were first announced. To hear that we will be getting an extra wizard subclass out of it as well is great!


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#59
InsaneCommander

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More subclasses, a Wael expansion, per-rest casting, no full healing between combat.... THIS IS EVERYTHING I WANTED

 

Obsidian, thanks for being so awesome

You and me bro. You and me

 

Me too. :)



#60
zealotstim

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Very excited about this patch. I want to brainstorm ideas for the new subclasses. I'll throw out some wild (crazy?) ideas.

Maybe rogue could get a subclass specializing in range attacks, where they can use their melee weapon from range (counts as melee) and it flies back to them with some kind of technique or magic? Drawback could be a significant limitation on what kinds of weapons they can use. Maybe some weapons are too heavy or clunky to have it fly back, etc.

I'm hoping they came up with something interesting for warriors. Maybe a light armor type of warrior where they get an armor penalty for heavier armor, but are more mobile and agile? I really don't know on this one. Warriors are hard to design for me.

I would love something for wizards like they did with trickster for rogues. Could do a front line wizard where they reduce spell cast time, add skills like armored grace as choices when leveling, and increase base hp in exchange for -2pl for all spells. Idk if that's even balanced, but I'm just saying I want something exciting.

They could also do something along the lines of the sorcerer class, where you get more casts in exchange for inability to use spellbooks? I can't imagine anyone giving up access to the unique spells though.

If they came up with a way to make wizard spell casts a renewable resource, that would be an incredible new subclass too.

What do you guys think, other ideas?




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