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Update #58 - The Forgotten Sanctum Preview


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#21
neotemplar

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I'll take Ondra's

 

TBH I've never had any feeling of dangerous and unpredictable ocean I'm crossing 

 

A new subclass for EACH class is jaw drop indeed +1


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#22
InsaneCommander

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Anyone ready to play with all Challenges at the same time? :sweat:



#23
house2fly

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Hmm, I wonder if some of the new subclasses are those that are already implemented but the player cannot access?

Cipher could get "Wild Mind", for example. That would be ... wild.

This makes sense, I've seen people complain that they can't be a shark druid or whatever. There's companion subclasses for priest, monk, cipher, druid, chanter, paladin... I think that's all of them?

#24
house2fly

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I definitely hope the subclasses that are currently companion-only remain companion-only.

Very stoked about the Priest of Woedica and Steel Garrote Paladin! New mega bosses are also interesting.

Will we be able to mix Challenges and Blessings too? :)

oh yeah, I definitely hope none of the new subclasses are companion ones, but it's the most likely way to go

#25
fortuntek

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So... When do we find out what the new subclasses are?

#26
InsaneCommander

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Hmm, I wonder if some of the new subclasses are those that are already implemented but the player cannot access?

Cipher could get "Wild Mind", for example. That would be ... wild.

This makes sense, I've seen people complain that they can't be a shark druid or whatever. There's companion subclasses for priest, monk, cipher, druid, chanter, paladin... I think that's all of them?

 

I think at least for Fighter, Rogue, Wizard and Barbarian we will get something new.

 

For the others, I'd love to see something new too, but I imagine they will use the companion's subclasses.



#27
baranar

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This is just amazing :D I could not be more happy, though my social life will probably object :)

Thanks for all the effort Obsidian we love you <3



#28
bigbazoopa

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Very Good DLC IMO.

 

But now it has 100% been officially confirmed that the level cap will not be being raised and there will be no new power levels? Otherwise they would have stated that in this announcement surely.

 

So now i have to find the best mod to fix this........ahhhhhh



#29
Enoch

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Hmm, I wonder if some of the new subclasses are those that are already implemented but the player cannot access?

Cipher could get "Wild Mind", for example. That would be ... wild.

This makes sense, I've seen people complain that they can't be a shark druid or whatever. There's companion subclasses for priest, monk, cipher, druid, chanter, paladin... I think that's all of them?

 

I think at least for Fighter, Rogue, Wizard and Barbarian we will get something new.

 

For the others, I'd love to see something new too, but I imagine they will use the companion's subclasses.

 

Lore-wise, Wild Mind and maybe Reaping Moon would be not-inappropriate for a Watcher.  Watershaper, Storm Speaker certainly not.  Not sure about the lore with Gunhawk.  (Not considering the Priest and Paladin, as we know what we're getting there.)


Edited by Enoch, 20 November 2018 - 05:25 PM.


#30
injurai

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Per-rest!!!!!!!!!!!!


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#31
uuuhhii

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12.13 was earlier than expected

11 new sub class?

will ranger finally get insect companion?

or druid spiritshift to plant? 

only generic ship will respawn right?

so will the major factions finally getting map full of generic ships?

it was weird only slavers get them


Edited by uuuhhii, 20 November 2018 - 06:28 PM.

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#32
Enoch

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Anyhow, given the Waelyworld feel of the hints and screenshots, it looks like I'm dusting off my favorite Pillars 1 import save again.  My first stab at the Deadfire was as a Wael Contemplative, but I think I'll go single-classed this time.  That has me thinking of ways to refine my roleplaying as a faithful Waelite. 

 

The one big quest that gave me agita as a Wael player was Mapping the Deadfire-- there really should've been a way to answer dishonestly there.  (The apt comparisons are the two quests you do for Prince Aruihi, both of which allow you to report back with lies and satisfy the quest-giver.)  I settled on a solution of doing the quest and murdering the mapmaker immediately thereafter, but the more faithful Waelite approach is probably to not do it at all, which goes against all my completionist-RPG-player instincts.

 

The party will be a PC Priest of Wael, Rekke (himself one of the biggest mysteries in the Deadfire) as a Brute, Xoti as a pure Monk (in "evil" mode because mystical visions are to be sought after and embraced), Aloth in Leaden Key Grandmaster mode (I guess pure Wiz?  Although Spellblades are fun), and one rotating slot (maybe settling on Celebrant or Zealot Vatnir?  Not sure who else is most Wael-appropriate).  The endgame, of course, is to steal the Floating Hangman and go it alone, because I'm not here to bring unearned enlightenment to any of these other fools. 


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#33
mp2267

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  • Two new Mega Bosses
    • The Wizard Savant
    • The Infernal Construct

 

 

Hope that the Wizard Savant is one of the archmage of Eorcs rather than some nameless powerful Wizard .



#34
misterjimmy

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  • .Woedica's Challenge
    • While camping, only "Prepared Meals" will recover Injuries and Resources.
    • Party Health no longer regenerates outside of combat.
    • All Per-Encounter and Class resources become Per Rest.

I guess vancian casting is back. 

 

 

*JAW DROP*

 

Hmm, I wonder if some of the new subclasses are those that are already implemented but the player cannot access?

 

Cipher could get "Wild Mind", for example. That would be ... wild.

 

Jaw drop indeed. Even if the new subclasses are the Wild Mind and others like that. I want them!

 

Let's see what is available:

 

- Fighter: ?

- Paladin: Steel Garrote

- Barbarian: ?

- Priest: Woedica, Rymrgand (only one per class so this one is out?)

- Druid: Watershaper

- Monk: Sisters of the Reaping Moon

- Rogue: ?

- Ranger: Gunhawk

- Chanter: Stormspeaker

- Wizard: ?

- Cipher: Wild Mind

 

Did I forget something?

 

No...Wild Mind just suck.

 

I hope new cipher subclass will be like this.

https://www.nexusmod...ernity2/mods/98


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#35
the_dog_days

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I kinda hope that these new subclasses aren't the companion exclusive classes because I'd like to see what the team can come up with.


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#36
Baramos

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Can't tell by the wording. Will Paladin and Priest be getting a new subclass in addition to Steel Garrote and Priest of Woedica? Or are those two the new subclasses?



#37
Xeteh

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Can't tell by the wording. Will Paladin and Priest be getting a new subclass in addition to Steel Garrote and Priest of Woedica? Or are those two the new subclasses?

 

They are the new Priest/Paladin subclasses.



#38
Majber

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Do we have any ETA for this patch/DLC?



#39
dukeisaac

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Do we have any ETA for this patch/DLC?

December 13th. Look at the OP for more details



#40
Silvaren

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I kinda hope that these new subclasses aren't the companion exclusive classes because I'd like to see what the team can come up with.

I think new subclasses will be new. Companions and sidekicks should stay unique. It makes sense that there will be new priest of Woedica as playable subclass but no priest of Rymrgand because that role is filled by Vatnir. Players can download proper mods to play some of existing subclasses.

I wonder how playing priest of Woedica will affect dialogs and the story. There are few quests when it can provide unique interactions. I guess we coudn't play as priest of Woedica in PoE 1 because of the main story.
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