Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Who has finished the game?


  • Please log in to reply
50 replies to this topic

#41
InsaneCommander

InsaneCommander

    (11) Wizard

  • Members
  • 1687 posts
  • Location:Drinking with Mirke in a Deadfire bar
  • Deadfire Backer
  • Fig Backer

For all those experiencing fps issues (on weaker machines): Disabling lights in the graphics options helps a lot on many maps. Morevoer, this is especially helpful for encounters in which spells like firewall are cast. While the maps obviously lose some of their atmospheric impact, I sometimes even appreciate the lack of lighting in favour of a slightly better visibility of the combat action.

 

I never had any problems, but tips like this can be really helpful to some people. :thumbsup:

 

(possible spoilers)

 

The main plot in Deadfire is interesting in that regard. Reminded me of Raiders of the Lost Ark; in that movie, Indiana Jones ends up being completely superfluous. He fails to prevent the ark from falling into Nazi hands, and when the Nazis open it, divine power annihilates them all anyway. He was basically just there for the ride. Or, "the adventure was the friends we made along the way" kind of after-school special message. Similarly, in contrast to PoE1's message of the coming animancy revolution and impending obsolescence of the gods (read: they blew up eothas), Deadfire's message is like "oh ho ho not yet you dumb non-engwithan mortals" and it's more about the factions you interact with along the way to Eothas's unstoppable plan. That's why I really want a PoE3 to bring everything to a conclusion because there's clearly a tension between the old gods and kith progress that needs to be resolved.

 

Lol. Well, at least you can

 

Spoiler


#42
Mirandel

Mirandel

    (2) Evoker

  • Members
  • 69 posts
  • Deadfire Backer
  • Fig Backer

Finished and on the second run now (do not count many, many restarts in search for "true" watcher for Deadfire). Loved every minute of it. I can find something that could be adjusted into more pleasing for me ways (like 5 companions instead of 4) but it would be a nitpicking.

 

Do not understand this "the story is awful because time pressure is voluntarily" thing. First of all, it's not the story, it's pacing you are talking about, second -  it was like that since BG (I am sure even earlier): you are on a very urgent mission but can safely forget about it for as long as you want. Any game that inflict the real time pressure gets beaten for it. PoE let's you play the way you want: you want to stick to the line - you get it, you want to explore - feel free to do so. Freedom and personal choices.

 

The plot in the game is great! The scenery is amazing. When my group first met Eothas (not "in the book" but face to face) - it felt absolutely epic! And so much depends of your choices, that pressure can be overwhelming.

 

Probably there are more factors to my admiration - Pathfinder made me appreciate everything about PoE2 so much more, for example, and late Autumn is the time when one wants to see bright colors, sandy beaches and warm water at least on the screen, but I simply can not get enough of Deadfire. 


  • AndreaColombo, Hawke64 and PantherX14 like this

#43
mydnightscrivener

mydnightscrivener

    (1) Prestidigitator

  • Members
  • 7 posts

When games add time pressure people moan (see Mask of the Betrayer and Fallout 1). When games don't have any time pressure it seems people moan as well  :geek:

 

Deadfire is good. Beast of Winter is great. Finished the whole campaign twice already. Waiting for final expansion to finish it a 3rd time.

 

PoE1 was nice, but the original campaign bored me senseless. Deadfire is no BG2 but it sure beats BG1 IMO.

 

Deadfire's portrayal of the Gods is rather childish, but I like the overall "lack of agency" the Watcher has. Yes, it is actually refreshing!


Edited by mydnightscrivener, 09 November 2018 - 05:00 PM.

  • Mirandel likes this

#44
protopersona

protopersona

    (2) Evoker

  • Members
  • 65 posts

The problem is the narrative implies that there should be some time pressure. It's written like you're in a race, when really everything will wait for as long as you want.


  • draego likes this

#45
Verde

Verde

    (7) Enchanter

  • Members
  • 932 posts
  • Steam:DragonSoundxSG
BG2 is one of the only RPGs I can remember that did the time pressure well.

You need to quest to make money and you have time because Spellhold and it's prisoners aren't going anywhere. It wasn't perfect but it worked imho.
  • InsaneCommander likes this

#46
Mirandel

Mirandel

    (2) Evoker

  • Members
  • 69 posts
  • Deadfire Backer
  • Fig Backer

BG2 is one of the only RPGs I can remember that did the time pressure well.

You need to quest to make money and you have time because Spellhold and it's prisoners aren't going anywhere. It wasn't perfect but it worked imho.

 

Correction: while you are "collecting money" your beloved sister is tortured there (you have cut scenes about it regularly). And if sister is not beloved (and god knows there are a lot of people who hates concept of Imoen) - your enemy is plotting something terrible and getting stronger every minute. Not to mention second part of the game when you are dying because your soul is stolen and Irenicus is about to destroy the world, but you can safely finish all the quests left from previous chapters and pick up new one on the way.

 

I'm afraid I do not know the game with the right time pressure. SWTOR may be - all the stories are designed to give you some push but not over pressure. But it general this is the way non-linear games worked from the start.


  • draego, InsaneCommander and Hawke64 like this

#47
InsaneCommander

InsaneCommander

    (11) Wizard

  • Members
  • 1687 posts
  • Location:Drinking with Mirke in a Deadfire bar
  • Deadfire Backer
  • Fig Backer

Not to mention second part of the game when you are dying because your soul is stolen and Irenicus is about to destroy the world, but you can safely finish all the quests left from previous chapters and pick up new one on the way.

 
As Verde said, it wasn't perfect, but it worked. :shrugz:
 

Correction: while you are "collecting money" your beloved sister is tortured there (you have cut scenes about it regularly).

 
And as you said, some people might actually consider that perfect. :o



#48
Verde

Verde

    (7) Enchanter

  • Members
  • 932 posts
  • Steam:DragonSoundxSG

BG2 is one of the only RPGs I can remember that did the time pressure well.

You need to quest to make money and you have time because Spellhold and it's prisoners aren't going anywhere. It wasn't perfect but it worked imho.

Correction: while you are "collecting money" your beloved sister is tortured there (you have cut scenes about it regularly). And if sister is not beloved (and god knows there are a lot of people who hates concept of Imoen) - your enemy is plotting something terrible and getting stronger every minute. Not to mention second part of the game when you are dying because your soul is stolen and Irenicus is about to destroy the world, but you can safely finish all the quests left from previous chapters and pick up new one on the way.

I'm afraid I do not know the game with the right time pressure. SWTOR may be - all the stories are designed to give you some push but not over pressure. But it general this is the way non-linear games worked from the start.
Smh...yes, it wasn't perfect but it worked better than most RPGs. You need money, resources, and power to face Spellhold and Irenicus. They make that clear from the start, so you have to quest.

Edited by Verde, 10 November 2018 - 09:15 AM.

  • glennjones130486 and InsaneCommander like this

#49
Blutwurstritter

Blutwurstritter

    (2) Evoker

  • Members
  • 94 posts
  • Deadfire Backer
  • Fig Backer

Fallout 1 and Fallout 2 did time limits in the beginning and they worked fairly well, although it has been a long time since i played them so might remember wrong.

 

I think the open game world and the supposedly paramount importance of chasing Eothas are rather opposed to each other. PoE 2 builds up little urgency since Eothas tells you that he will wait for you at some meeting point, if i recall correctly. Only before you meet him for the first time you might consider it urgent to chase him but after that you can dilly-dally all you want.

Playing Captain Hindsight, i would say this was not the best design option for the story overall but many open world games suffer from this in my opinion. I find it somewhat bothersome but most people don't mind perhaps ?


  • glennjones130486 likes this

#50
glennjones130486

glennjones130486

    (2) Evoker

  • Members
  • 61 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

(i) It's clear that Deadfire used BG2 as a frame of reference. They deliberately incorporated aspects of BG2 that made it such a success:

 

    - embarking on a quest to reclaim your soul, from an immensely powerful antagonist, whose motives are one of the game's major mysteries

 

    - importing your character and continuing their story

 

    - being moved south of the previous game's standard "high fantasy" setting, to a vaguely exotic new setting

 

    - a stand-out "big city" packed with interesting locations, quests, and secrets

 

    I think it was a great idea to use all of those guidelines. Deadfire's quest-design reaches the level of BG2 at times; Neketaka, for example, is the best successor to Athkatla I've ever encountered. Hats off to the devs for the excellent work they did in this regard!

 

(ii) However, Deadfire also has a major problem, especially when compared to BG2: the main storyline (the "critical path"). Other people have discussed it in detail, but I'll give my own thoughts.

 

    If you took out BG2's sidequests, then its critical path still stood on its own as an epic journey and compelling story; it constantly surprised the player (Chapters 4 and 5, the surprise final battle in Chapter 7).

 

    By contrast, Deadfire's critical path does not work on its own. It is short, uninteresting and repetitive. Without spoiling anything, imagine if BG2 had ended at Spellhold; Deadfire feels like it ends at the halfway point of the story.

 

    Irenicus was also a particularly interesting and memorable villain; as one review put it, he stole the show whenever he was on screen, and his backstory was arguably more interesting than your character's. There was a Gamespot "Top 10" list for villains, with well thought-out guidelines about what makes a good villain. I remember thinking that Bioware must have used that list as guide -- because Irenicus was pretty much the perfect villain. Who can forget his dream sequences? "Life...is strength."

 

    For a giant green statue, Eothas' presence is barely felt in Deadfire's storyline. I think this can be fixed through the addition of some dream sequences (at least one for each act), like Irenicus' in BG2. But Eothas is also a polite, mild-mannered gentleman compared to the cold, ruthless Irencius.

 

(iii) I think the other major difference, compared to both BG2 and Pillars 1, is the real-time world map.

 

    Its art style is too -- for lack of a better word -- "cartoony", with its bright colours. I understand the need to distinguish Deadfire's lush setting from the bleak Dyrwood, but it should still be consistent with the "realistic" art style.

 

    The real-time map also turned travel on the world map into a tedious chore, whereas the instant travel from the first Pillars (and on the city maps in Deadfire) works just fine.

 

    I think travel problem can be fixed in two (somewhat opposite) ways:

 

        - making the world map more interesting (random text interactions, as described in my signature)

 

        - adding a "fast-travel" option

 

I certainly enjoyed the game, and hope they will finish the trilogy with a crowdfunded Pillars 3.



#51
Verde

Verde

    (7) Enchanter

  • Members
  • 932 posts
  • Steam:DragonSoundxSG
PoE1 and 2 are both great games. However I don't think they reach the pinnacle of storytelling like BG2.

Edited by Verde, Today, 04:15 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users