Jan, Wild Orlan Fighter: Act I & II
Act I was smooth sailing. I picked up the custom adventurers right away and moved through all the available quests in Gilded Vale. We brought along Eder for all of them. Having a druid has been a fun change of pace. Picking up the utility talents like Scion of Flame and Heart of the Storm feel immediately useful. No photos taken during Act I. I entered Defiance Bay with everyone level 4. We will hold off on Raedric until we gain another level for the team. Better safe than sorry, even on Hard.
Act II we try a little bit more streamlined approach. I skip some quests in Ondra's Gift, as well as a few odds around town. We snag some of the easy ones first to level up to 5 for everyone, including starting the crucible knight quests. At level 5 we take a pause and go back to depose Raedric and snag a cash infusion.
We jump back on Act II quests, heading to the catacombs fully rested and ready.
We talk with the Records Keeper for Eder, making good use of our high resolve MC. We get the battlefield part of his quest out of the way, and swap him out for Aloth for most of the rest of Act II. We give him some heavier armor and a shield with lots of buff spells and he makes good use of the summoned staff. Hardened Veil keeps him happy in the middle of lots of enemies.
We clear out Heritage Hill and the Sanitarium, completing his quest in the process. Out in Dyrford I try an experiment to see if a custom cipher can wipe Aelys during Blood Legacy. (the answer is no) We let her go. I'm not feeling quite cold enough to kill her right there. Somehow the idea of her murdering her abusive uncle seems fine to me.
While in Dyrford, we settle some local issues, too. I manage to pull the whole spider cave at once and have a somewhat challenging fight that turns out to be quite fun.
Our last work here is investigating Cliabin Rilag. For the first time in several playthroughs, I manage the spore room without triggering any traps. Having everyone equip a ranged weapon to take down the immobile spores works great. Huzzah!
Before we wrap up Act II, we head to Caed Nua and clear the first 6 or 7 levels of the Endless Paths with Kana in tow. We complete his quest and fight the Leaden Key operatives on level 1. Back in Defiance Bay we tell the Duke that Animancy should continue - if Dyrwood doesn't, someone else will.
Current Party Builds
Our Wild Orlan Fighter Jan is maximizing DPS with a sword and shield. He's taken Weapon Focus and one other fighter talent to match, along with Weapon & Shield Style and Bear's Fortitude.
Our Hearth Orlan Cipher Nath has Weapon Focus Noble and the Whip talents. He swaps between a rod/scepter and our best 1 handed Mace & Dagger.
Our Hearth Orlan Ranger Kat has built her Boar Companion Java for maximum damage and resiliency. We also have taken Driving Flight. Persistance or Sagani's bow when we fight pierce immune enemies. She also has Weapon Focus.
Our Nature Godlike Druid has Heart of the Storm and Scion of Flame, along with Bear's Fortitude and bonus 3rd level for more storms. So many fun spells to play around with. We took Sunbeam for our first mastered spell.
Lastly, our Mountain Dwarf Priest Giulia has built out Inspiring and Aggrandizing Radiance and Painful Interdiction. We took Armor of Faith for our first Mastered Spell.