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I'm trying to pick a lock in Delver's Row. It requires Mechanics 12. I have mechanics 8, and party assist 2, bringing the total to 10. However, I have close to 30 lockpicks in my inventory, and the game isn't giving me an option to use them?

 

Any idea why not? If it matters, the chest in question if Ernezzo's chest in the room to the east of his main operating space.

Edited by Marceror

"Now to find a home for my other staff."
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I never payed attention to lockpicks because Serafen always had much more Mechanics than what was necessary. But that seems like a bug. The only other reason I can think is if it is somehow prevented by the quest.

 

If you need two points, rest at The Wild Mare and equip an item or use a consumable (Thief's Putty?).

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I managed to level up again, and was able to burn 3 lockpicks to account for the 1 skill point I was missing. Do lockpicks only allow a single level skill boost, perhaps? I had thought more were possible.

"Now to find a home for my other staff."
My Project Eternity Interview with Adam Brennecke

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Lockpicks do not increase your ability to pick locks.

 

Lockpicking works as such: If your mechanics is above the lock difficulty, you consume no lockpicks. If your mechanics is equal to the lock difficulty, you consume one lockpick. If your mechanics level is one level below the lock difficulty, you consume three lockpicks. If your mechanics is two levels or more below the lock difficulty, you cannot unlock it. 

 

You can increase your mechanics with gear, party assist, thieves' putty, and certain resting bonuses.

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Lockpicks do not increase your ability to pick locks.

 

Lockpicking works as such: If your mechanics is above the lock difficulty, you consume no lockpicks. If your mechanics is equal to the lock difficulty, you consume one lockpick. If your mechanics level is one level below the lock difficulty, you consume three lockpicks. If your mechanics is two levels or more below the lock difficulty, you cannot unlock it. 

 

You can increase your mechanics with gear, party assist, thieves' putty, and certain resting bonuses.

Thanks for the clarification. That said, based on your description, and what I witnessed in game, lockpicks DO increase your ability to pick locks by a maximum of one point.

"Now to find a home for my other staff."
My Project Eternity Interview with Adam Brennecke

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No they don't. They are just needed (as a resource) to pick locks of the same difficulty level or one difficulty level below of what you are trying to open.

 

Example:

 

Lets say you try to pick a difficulty 12 lock with 11 mechanics. You would use three lockpicks to do so. If you have 12 mechanics, you would use one lockpick. If you have 13 mechanics or higher, you would use no lockpicks. 

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No they don't. They are just needed (as a resource) to pick locks of the same difficulty level or one difficulty level below of what you are trying to open.

 

Example:

 

Lets say you try to pick a difficulty 12 lock with 11 mechanics. You would use three lockpicks to do so. If you have 12 mechanics, you would use one lockpick. If you have 13 mechanics or higher, you would use no lockpicks. 

If you had 10 mechanics and tried to pick a lock with 11 difficulty and no lock picks, you would not be able to pick the lock. If you had 3 lock picks, you could pick that same lock. Therefore, the lockpicks increase your ability to pick locks. They would increase your ability from 10, to 11 in this scenario. Going from 10 to 11 is, by definition, an increase. Maybe you're trying to say that they don't provide a permanent increase? Not sure, but you're contradicting yourself on this point.

Edited by Marceror

"Now to find a home for my other staff."
My Project Eternity Interview with Adam Brennecke

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They only grant a "bonus" If your mechanics falls within a certain range of the lock difficulty. They do not grant a "bonus" if your mechanics is two points below the lock difficulty. It would be more accurate to say that lockpicks increase the effectiveness/lock difficulty range of your mechanics skill as opposed to a flat bonus. So sure, a conditional bonus. 
 
Just curious, you wouldn't happen to remember what chest/door it was, would you? I've been examining Mechanics/Stealth/Sleight of Hand more in depth with my latest playthrough to try to get the exacts. :)
 
EDIT: I'm guessing because you deleted that part, that you found my original assessment was correct. 
 
The only lock I don't know about is:
 

Arkemyr's vault door

 

Edited by Prince of Lies
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I don't know about PoE1 . PoE1 wasn't as transparent about mechanics as Deadfire is. 

 

Yeah, most people seem to have a Mechanics specialist, so if you keep on investing in Mechanics- eventually you'll be able to pick anything. 

 

Party Assist provides a fair amount as well. I forget what thread I originally got this from, but It works like:

 

 

 

1 Skill Point Invested: +1 Assist

2 Skill Points Invested: +2 Assist

4 Skill Points Invested: +3 Assist

7 Skill Points Invested: +4 Assist

11 Skill Points Invested: +5 Assist

16 Skill Points Invested: +6 Assist

22 Skill Points Invested: +7 Assist

29 Skill Points Invested: +8 Assist

 

 

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I haven't been able to find the minimum mechanics required to open/unlock all chests/doors. 

 

I can say that the highest difficulty level trap is 12, and the highest perception required to find that trap is 19.

 

Found that when I looked at global.gamedatabundle lines 13063-13146:

 

 

 

                    "TrapDefaultDifficulties": [
                        {
                            "DisarmMechanics": 0,
                            "DetectionPerception": 0
                        },
                        {
                            "DisarmMechanics": 1,
                            "DetectionPerception": 10
                        },
                        {
                            "DisarmMechanics": 2,
                            "DetectionPerception": 11
                        },
                        {
                            "DisarmMechanics": 3,
                            "DetectionPerception": 11
                        },
                        {
                            "DisarmMechanics": 4,
                            "DetectionPerception": 12
                        },
                        {
                            "DisarmMechanics": 4,
                            "DetectionPerception": 12
                        },
                        {
                            "DisarmMechanics": 5,
                            "DetectionPerception": 13
                        },
                        {
                            "DisarmMechanics": 5,
                            "DetectionPerception": 13
                        },
                        {
                            "DisarmMechanics": 6,
                            "DetectionPerception": 14
                        },
                        {
                            "DisarmMechanics": 6,
                            "DetectionPerception": 14
                        },
                        {
                            "DisarmMechanics": 7,
                            "DetectionPerception": 15
                        },
                        {
                            "DisarmMechanics": 7,
                            "DetectionPerception": 15
                        },
                        {
                            "DisarmMechanics": 8,
                            "DetectionPerception": 15
                        },
                        {
                            "DisarmMechanics": 8,
                            "DetectionPerception": 16
                        },
                        {
                            "DisarmMechanics": 9,
                            "DetectionPerception": 16
                        },
                        {
                            "DisarmMechanics": 9,
                            "DetectionPerception": 16
                        },
                        {
                            "DisarmMechanics": 10,
                            "DetectionPerception": 17
                        },
                        {
                            "DisarmMechanics": 10,
                            "DetectionPerception": 17
                        },
                        {
                            "DisarmMechanics": 11,
                            "DetectionPerception": 18
                        },
                        {
                            "DisarmMechanics": 11,
                            "DetectionPerception": 18
                        },
                        {
                            "DisarmMechanics": 12,
                            "DetectionPerception": 19

 

 

Edited by Prince of Lies
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