Playing with this more, it's less lame than I originally thought.
First, while Vela is a low-priority enemy for enemies, as I do more battles, some enemies will target Vela. Rogue-types are the worst; frequently when I get them to low health, they will Escape way past my front lines next to Vela and start attacking her.
Second, I underestimated how much I reposition my party throughout a fight. Frequently I'll have thought that Vela was back somewhere safe, and I find myself backing up and moving the front lines back as I try to keep my squishy characters safe. Wuh oh.
Third, enemy bounce spells and recklessly targeted AoE are the worst.
Fourth, even though you could theoretically engage combat with your mainchar really far back and then run forward, there are a decent number of encounters (including bounties) where combat starts without any chance to reposition, or there's not a lot of map space to reposition. Nekataka ambushes and ship boardings are the worst.
Withdraw is definitely MVP spell here. Dodged a few gameovers with a quick Withdraw on a Near Death Vela (a sight that any parent should freak out to see). So too are push effects, but Withdraw is foolproof protection.
Sometimes I wish I could just yell at Vela "come here! come here!" but I suppose her not listening to me even as battle rages on all around her is pretty accurate representation of young child behavior.
Edited by thelee, 07 November 2018 - 11:03 AM.