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"Realms Beyond: Ashes of the Fallen" Now on Kickstarter


daveyd

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This is my first KS xp. Is that final day rush so certain?

 

Yes, especially since they've almost reached the goal. It's very, very, very, very certain, based on dozens of similar curves in the past.

 

It will be a smaller rush than huge ones like POE, because they don't have the same level of video updates, social media shoutouts and flashy stretch goals. But will it be enough for the few thousand dollars they need? 99.9999% certain.

Edited by Tigranes
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~95% funded. So close.

 

Hmm, the first two days of the KS raised about 30,000 Euros.  If we assume similar numbers for the end of the campaign it would end at  least~125K. 

Edited by daveyd
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This is my first KS xp. Is that final day rush so certain?

 

Yes, especially since they've almost reached the goal. It's very, very, very, very certain, based on dozens of similar curves in the past.

 

It will be a smaller rush than huge ones like POE, because they don't have the same level of video updates, social media shoutouts and flashy stretch goals. But will it be enough for the few thousand dollars they need? 99.9999% certain.

 

God I hope you don't jinx it  :ninja:

In-Development: Turn-Based cRPG, late backing OPEN!

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Looks like they did it ... if I had it would give them the last $300 :)

 

 

<>

 

 

$112,902
pledged of $113,231 goal
Edited by bringingyouthefuture

“How do you 'accidentally' kill a nobleman in his own mansion?"

"With a knife in the chest. Or, rather, a pair of knives in the chest...”

The Final Empire, Mistborn Trilogy

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For now the genre has found colors with POE, DOS, Pathfinder, Torment, Tower Of Time, Siege of Dragonspear ....

They have to know how to stand out now, and I have not seen anything particularly singular in this project.

Edited by Fionavar
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Two new stretch goals just announced:

-Music by Kai Rosenkranz, the man behind the tunes in games such as Gothic and Risen

-A new class, Monk, using unarmed combat, at 140K

Edited by IndiraLightfoot

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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For now the genre has found colors with POE, DOS, Pathfinder, Torment, Tower Of Time, Siege of Dragonspear ....

They have to know how to stand out now, and I have not seen anything particularly singular in this project.

Pillars of Eternity is not turn based and Torment was not d20, not to mention it ended up being a huge fiasco.

In-Development: Turn-Based cRPG, late backing OPEN!

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Lorewise, this game is fantastically ambitious, and the resting system is like a context-sensitive version of Owlcat's Pathfinder, where your environment affects the party in various ways. There are plenty of new takes on classic western CRPG stuff in Realms Beyond, and then finally, a reasonably user-friendly toolset (only D:OS had something similar).

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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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And their neat take on tavern activities will make their inns really cool CRPG-wise:

Pub Games

 

"At sunset, you and your companions finally arrive in Bridgewater, a famous hub of trade and other, less honest forms of business. Milling amongst the crowds of merchants and citizens, beggars and cut-throats, you slowly wander through the town's narrow alleyways towards the Merry Hangman Inn, in a district of town known for its pleasures – many of them illicit. You enter the tavern in search for a hearty meal, a warm hearth, and some merry entertainment to lift up your spirits. 

As anticipated, you find the place is bursting with laughter, singing and cheer as you enter. The smell of good food and beer, and the sound of merry fiddles and happy folk songs out of tune, quickly overwhelm your senses. As some of your companions proceed directly to their rooms in the second floor, longing for a good bed after the strenuous journey, you manage to spot a small empty table in the far corner. When you finally make your way through the crowd of drunken patrons, the tavern maid brings you a battered pewter mug, and asks you with a smile: “Care for a Game?”

Games to spend your hard-earned coin on

Every adventurer needs some time to relax after a long day, and Realms Beyond offers you plenty of games to pass the time with when you return to town after an exhausting adventure. Cards, dice, pit-fighting and axe-throwing are just some of the many activities your adventurers can take part in, trying their luck or skill against NPCs and even wagering some money on their success.

If you’re on good terms with some tavernkeepers or have some coin to spare, who knows… they might even let you prove what you're made of in their underground fighting clubs (no arms, no armor, no spells – only fists and the cheering roars of the crowd). 

But be careful with your money – many an adventurer has lost the riches he gained during the day in the games of dice he chose to play at night. If you are clever, though, success at gambling is not only a matter of luck. A character with a high skill at bluffing will be an excellent card player, while a dexterous rogue with sleight of hand can attempt to cheat at dice. But beware! If caught cheating, you might be dragged into a fistfight, and once the guards arrive the cheater is the one who has to pay the fine.

You may even catch goblins playing a game of dice in the dungeon, and if you don’t attack them right away, you may even join in! They are, after all, not the smartest creatures nor the most vigilant guards. "

Edited by IndiraLightfoot
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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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Two new stretch goals just announced:

-Music by Kai Rosenkranz, the man behind the tunes in games such as Gothic and Risen

-A new class, Monk, using unarmed combat, at 140K

 

I'm liking the first three stretch goals. Not the monk.

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"It has just been discovered that research causes cancer in rats."

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