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This game has the worst crpg combat ever.


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Thats all.

 

Coming back after half a year and looking at it without novelty glasses on its just terrible.

 

The armor is terrible, penetration is terrible, the casters are terrible, balance is atrocious. Defense stats are hilariously awful distributed. 2 Spells per level and 1 spell = 1 "talentpoint" is a joke. Power Levels are literally the guys who made the combat trolling the players. Im not even going to get into progression, scaling and all the other nonsense that was ruined by the open world design.

 

Enjoy the circlejerk, peace.

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Hm... Very expressive. But i can agree about one thing - correct me if i wrong, but NO ONE do asked for these combat mechanics changes which was maded to the game. Most players consider PoE1 combat good enough, and waiting just more polished and tweaked iteration.

 

Yeah, i can handle PoE 2 combat, but...this is not what i wanted (say hello to Josh).

Edited by Phenomenum
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Thats all.

 

Coming back after half a year and looking at it without novelty glasses on its just terrible.

 

The armor is terrible, penetration is terrible, the casters are terrible, balance is atrocious. Defense stats are hilariously awful distributed. 2 Spells per level and 1 spell = 1 "talentpoint" is a joke. Power Levels are literally the guys who made the combat trolling the players. Im not even going to get into progression, scaling and all the other nonsense that was ruined by the open world design.

 

Enjoy the circlejerk, peace.

EDGYYYYYYYYYYYYYYY

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What i cant figure out is why would you introduce changes that give you less choice, flexibility and options.

 

Making Priests and druids only being able to choose from 2 casts per level was a huge mistake. Every fight you just cast the same spells over and over again in deadfire where in the first game you tailored your spell casting to suit each encounter. 

Edited by bigbazoopa
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Hm... Very expressive. But i can agree about one thing - correct me if i wrong, but NO ONE do asked for these combat mechanics changes which was maded to the game. Most players consider PoE1 combat good enough, and waiting just more polished and tweaked iteration.

 

Yeah, i can handle PoE 2 combat, but...this is not what i wanted (say hello to Josh).

I think that the destruction of the magnificent combat system from POE1 happened because of the promise to create Multiclass-system.

 

The Developers preferred not to make this Multiclass system on a solid foundation, instead they destroyed the combat system and on its ruins tried to build a new one, which we received in Deadfire.

 

Why am I talking about ruins? Because the total destruction of the Wizards (perfect editable system of Grimoires) is the easiest way to create 1/11 part for the current Multiclass-system.

 

Accordingly, each class suffered more or less because of the creation of 1/11 of this crude and unprocessed system.

 

As a result, we have a mediocre system in which any of the 1/11 parts can be combined with another element. This is called the Multiclass system, and in order for the player to try to understand what is going on combats for a long time, the developers disguised everything with a 'Penetration' veil.

 

I would also like to say at once that the difficulty of the quest in the first part was determined by the character's level that was required to complete it. 1~4 for simple tasks, 5~8 for problems of medium complexity, 9~12 complex tasks by the end of the game. And an intervals of 13~14 and 15~16 for additions. Such intervals made it possible to easily balance the power of the character, because for each level he received few skills. More difficult quests and areas were not available due to the lack of a completely open world.

 

Now we were immediately given 20 levels with a bunch of skills that we can get almost immediately and in large quantities. The places of Deadfire are not divided by complexity as the world is open, in fact here we see only a distant resemblance of this alignment, which was in the first Pillars of eternity.

 

The ending of the main quest, which as if asks for a chapter with events on Ukaizo,  for 2-3 hours with a long journey in which you can understand the motivation of the Engwithans (Gods) and Eothas. In fact, we get a 10-minute senseless walk.

 

Cherry on the cake? Everything, the 'Deadfire' dish is ready. Eat it and do not choke.

 

P.S: The Developers were too carried away with promises when collecting funds for the game, as a result, they could not properly implement those basic moments that were so loved by everyone in the first game. One cannot promise to improve co-ordinarily what is already close to the ideal. It was necessary to concentrate on creating Subclasses, completely rejecting the idea of Multi-classes. If each class had 6 or more unique subclasses (Maybe even with adapted abilities of other classes.), then Developers would not have to break the perfect combat system from the first game.

Edited by Khagmas
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It has the best cRPG combat ever. Would be even better if all per-rest abilities were changed to per-encounter. I am sick and tired of having to rest to restore spells, because my god-like Wizard forgot how to cast Magic Missile (apparenly he's an effing Pokemon!?) and needs to go to sleep to remember it! So stupid.

 

This game has issues, but combat is not one of them.

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@Khagmas I will agree with you that multiclassing messed up original system quite bit. Original PoE was built to support soft multiclassing - yes, you couldn’t mix wizard with fighter by you could make wizard-fighter by picking certain talents. Adding multiclassing to old system simply wouldn’t work. Probably, if Obs keep the old system and add couple variables probably everyone would be happy. Too bad they are not a lazy developer. *genuine, no sarcasm here*

 

Deadfire does open new possibilities, but it’s classes are more specialised - I would say it is more of a redesign of the system, rather than iteration or straight up upgrade. Multiclassing is really well done, though. It is clear what you get/can get, and building a character you want is as simply as picking two classes which best fit to what you wanna do. Easily my fav multiclassing system I have seen so far - better than original BGs, not as overwhelmingly confusing as NWN2. I would say a hybrid classes (like cipher) suffer the most as their flexibility isn’t a unique feature anymore. Though with recent DLC I started to appreciate the unending source of heals, mindcontrol and damage that my cipher provides. The new DLC showed how good combat could have been with tighter focus and better encounter design. We even get a genuine resource management in Survivor fights, for the first time in this type of game.

 

I don’t love PEN system, but I still wonder, if it does have serious issues, or if people complaint because it does a good job communicating when you are being inneffective (where in PoE1 I never changed my weapons, and probably were hitting enemies for no damage). My issue with it is, that it rarely leads to interesting decision making.

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They also tell it without any context.

 

If I make all my build tests with a female dwarf next thing they will nerf is female dwarfs (don't ask me how...). But they will get more haircuts. ;)

Edited by Boeroer
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Deadfire Community Patch: Nexus Mods

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I think its important to remember that we forum posters represent less than one half of one percent of the buyers. Telemetrics tell the developers FAR more than any amount of impassioned message board posts.

 

I am no longer at all computer savvy and I'm old enough to not be afraid of looking stupid when I don't know something. So: does telemetrics mean the data gathered from players while they're playing? If not, what does it mean?

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