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Questionable quest design - Terms of Trade/Dim Prospects *spoilers*


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This quest illustrates Deadfire's shallowness during certain quests.

 

I can destroy the Adra pillar but I can't have any meaningful dialogue with the chieftain, even if I have evidence for destroying the pillar (Beza's pages)? It's little things like this that break immersion. Instead of starting a story arc about the dangers of adra mining and colonizing in Deadfire, we are simply left to our own imaginations. Obsidian kept the waters too shallow.

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player have dialogue option about beza's note with chieftain priest and cook separately

but not when they arguing on the dock

I did not have the option with the Chief.

 

Furthermore, after telling me I wasnt welcome, he seemed to forget during our follow up conversation where he was friendly and jovial.

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Stuff like the post above shows the seams of the game a little I think. I don't think it's laziness, more the result of trying to account for so many possible factors in a game they actively made more dynamic.

 

I don't know if I'd say shallow but I do get the frustration actually.

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Yeah, I don’t think you can talk to him about the notes if you destroyed the adra - only if you kept it in one peace, in which case chief tries to confiscate the notes nd hide them. I agree that in this particular quest the “drama” seems a bit artificial.

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Stuff like the post above shows the seams of the game a little I think. I don't think it's laziness, more the result of trying to account for so many possible factors in a game they actively made more dynamic.

 

I don't know if I'd say shallow but I do get the frustration actually.

It's a good pt. There is a level of quantity over quality in the main game. Beast of Winter spoiled be :p

 

Thinking about it again, I would replace shallowness with rigidness. I expect more from a main quest but oh well. Actually found a thread from the beta days with the same complaint ha.

Edited by Verde
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