Jump to content

Recommended Posts

So, I'm new to PoE mechanics... i'm more familiar with the D&D Attributes and how they govern to-hit and damage.

 

 

From digging through PoE2 youtube video's i'm learning that higher perception = better hit chance for all (almost all perhaps) builds and that higher dexterity is better than higher might for more damage output.

 

I'm also gleaning from the research i've done that there are diminishing returns for maxing this (Perception & Dexterity).

 

So, (and feel free to tangent but i'm specifically looking at two weapon melee) what is the sweet spot of efficiency for the allocation of attributes for a DPS character, while leaving some points to spread in con, int, might, and reflex for flavor, support, party roles etc.?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...