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Hello Watchers!

 
We come to you today with a new DLC, some new features for the Base Game, and a collection of fixes to some issues the community has reported. Please see below for the full patch notes of version 3.0.0

 

This patch is now live on Steam, GoG, and Origin! Build will go live on the Apple Store pending Apple approval.
 



Patch Notes for 3.0.0
New Features & Updates

  • Seeker, Slayer, Survivor
    • The second DLC has the Watcher journey to the island to Kazuwari in search for some answers to a mysterious package...
  • New Berath's Blessings - New and exciting blessing come in to add some interesting replayability to the Deadfire:
    • Loaded Pockets - NPC pockets are filled with more and rarer items.
    • Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
    • Discount Craftsman - Crafting and enchanting costs are reduced.
    • Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality)
  • New Ranger Abilities - Five new Ranger abilities have been added to the Ranger's arsenal of skills:
    • Hunter's Claw - 2 Bond Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
    • Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
    • Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.
    • Bonded Fury - 3 Bond, Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.
    • Heart Seeker - 4 Bond, Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.
  • Megaboss Battles - Megabosses make their debut with the first to make their way into the game with the first boss included in the patch; The Crystal Empress! Test your mettle against one the toughest fights within the game.
    • Location:

      to the West of Ondra's Mortar

  • Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu.
  • Eothas and Galawain's Challenge - Two New exciting Challenges will be coming in with this patch from Eothas and Galawain:
    • Eothas- The player must complete crit-path quests within a set game time or be met with a Game Over.
    • Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?
    • List of Buffs:

      • Vampiric - Heal from damage dealt[/font][/size]
      • Reflecting - Reflect damage back as Raw
      • Unstoppable - Cannot be interrupted / Immune to Afflictions
      • Exalted - Gain Permanent T3 Inspiration (random)
      • Vengeful - Gain stacking Power Level when a friendly is killed
      • Accelerated - Attacks much faster
      • Bullish - Attacks interrupt and knock back
      • Hardened - Additional AR and Max HP
      • Prowling - Invisible (until attacks) and re-stealths if scoring a kill
      • Volatile - Explodes when defeated

  • New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game!
    • Location:

      You can find the new pet in the Pet Seller in Periki's Outlook

  • Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage.

Resolved Major Issues

  • Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.
  • AI Options for Ghost Animal Companions now work as expected.
  • Many older saves that were not working previously due to conversation bundles now load as expected.
  • Various frame-rate fixes for players that experience drops during extended play.
  • The Enchanting Menu does not display when the Crafting Menu is opened.
      • Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves.
      • The Ukaizo Guardian now spawns correctly when it should.
      • All abilities now work as expected in the Behavior Editor.
      • End Game Slides now work as expected when on the Atsura slide.

User Interface

  • Mod Manager displays correctly in the Options Menu.
  • The Producer's Sword shows up correctly for Mac Users.
  • Alcoholic Beverages no longer display missing strings.
  • Consumed resources for ships are displayed correctly.
  • Galawain timers fixed to the correct time in early sections of the game.
  • Adventurers in towns now show the correct data.
  • The conversation window is no longer obscured if opened with the ESC button during a dialog.
  • All interface layouts now display the UI notifications correctly.
  • TEMP text no longer displays for Magran's Challenge.
  • Menus no longer overlap in Ship Combat.

Quests

  • Director Castol has had his conversation fixed for typos.
      • Eder's reaction is no longer triggered by his own dialogue line during Burning Bridges.
      • Players can no longer kill the Bardatto family and make peace afterwards
      • Belda now holds her pistol correctly during the Bardatto Vault quest line.

Systems Updates

  • Full Attacks with recovery-based weapons and a firearm in offhand no longer have a 0 recovery time
  • Rods now deal the correct type of damage when attacking with them.
  • Attacking destructibles from stealth now properly removes stealth from the attacker.
  • Auto-Attack As Default Action toggle has been implemented to AI Behavior.
  • The Crookspur Vessel will no longer continuously attempt to engage retreating ships.
  • Druid Shift forms no longer crash the game when inventory items are moved.
      • All abilities will now work when using Whispers of the Endless Paths.
      • Lover's Embrace no longer contains typos in its stat block
      • Ball and Chain's "Irrepressible" efect does not activate on resisted effects.oh w
      • The Armor Invoice from Rowen no longer has a will keyword incorrectly.
      • The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm.

Art & Visual Updates

  • Portraits display correct images when playing the game in Linux. 
  • All Pets use the correct model that is expected.
  • Spiritual Weapon VFX now properly aligns with the model.
  • Orlans ears display correctly when wearing the Acorn Helm.
      • Cadhu Scath Shield now displays the right texture on the inner side.
      • Uto's model reflects the correct eye is missing as mentioned in his conversation.

Miscellaneous

  • Data is no longer carried over from previous DLC playthroughs.
  • Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.
  • Crew member models no longer spawn at the same point simultaneously.
  • Ikiuq Crew member now displays his correct model in game.
  • Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.
  • The default text box displays in the selected language at launch.
  • Combat Log displays in the language selected when changed in game.
      • Combat does not immediately start in the Balefire Beacon.
      • Chloe pet's name matches its stat block.
      • Xaurip Wildgards no longer get stuck when casting Wicked Briars.
      • End game Narrator VO no longer plays twice during one slide.
      • Updated Romance triggers for Maia and Tekehu to fire after specific quests during gameplay.

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Really ? only ranger class have new abilities in 3.0 patch. So sad.

 

That's what they had promised, though, is it not? They said they'd add abilities for Rangers and they did exactly that.

  • Like 10

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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^ what bug specifically?

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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^ what bug specifically?

The bug that made the clones/phantoms/illusions spawn without weapons, meaning that they'd attack with their fists for very low amounts of crush damage. This has been a problem since the game launched.

 

That was only the case for Dichotomous Soul - which got fixed with the last patch.

Deadfire Community Patch: Nexus Mods

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BUG / HELP REQUEST:

 

Current version: v.2.0.1.0044 LAX2ABCDE


Fatal error
ERROR: Patch version mismatch

 

patch_pillars_of_eternity_ii_deadfire_en_v2_1_0_0034_23615_to_v3_0_0_0018_23966.sh
MD5: 485233c9afc90cdeb20b393e9829dbd7

 

 

 

Hello Watchers!

 
We come to you today with a new DLC, some new features for the Base Game, and a collection of fixes to some issues the community has reported. Please see below for the full patch notes of version 3.0.0

 

This patch is now live on Steam, GoG, and Origin! Build will go live on the Apple Store pending Apple approval.
 



Patch Notes for 3.0.0
New Features & Updates
  • Seeker, Slayer, Survivor
    • The second DLC has the Watcher journey to the island to Kazuwari in search for some answers to a mysterious package...
  • New Berath's Blessings - New and exciting blessing come in to add some interesting replayability to the Deadfire:
    • Loaded Pockets - NPC pockets are filled with more and rarer items.
    • Legendary Crew - 3 Veteran Sailors become available in the Kraken's Eye tavern, they are better than normal and cheaper than normal.
    • Discount Craftsman - Crafting and enchanting costs are reduced.
    • Mythical Discovery - Start with a Mythical Adra Stone in the prologue armoire (free upgrade from Legendary → Mythic Quality)
  • New Ranger Abilities - Five new Ranger abilities have been added to the Ranger's arsenal of skills:
    • Hunter's Claw - 2 Bond Full Attack, The first target hit with this grants +1 Accuracy vs the target's Race until Rest. Subsequent hits against the same race will increase stacks (up to +20). Resting clears all stacks and allows a different race to be chosen.
    • Hunter's Fang - Same as Hunter's Claw, but also grants +1% Damage per stack.
    • Beast's Claw - Same as Hunter's Claw, but also grants +1 Defense per stack.
    • Bonded Fury - 3 Bond, Grants the Ranger's Animal Companion all 6 Tier 2 Inspirations, for 30s.
    • Heart Seeker - 4 Bond, Primary Attack (Ranged Only) Fires an unerring ranged attack that strikes all characters in a line, dealing +100% Damage with +4 Penetration and Enfeebling for 20s.
  • Megaboss Battles - Megabosses make their debut with the first to make their way into the game with the first boss included in the patch; The Crystal Empress! Test your mettle against one the toughest fights within the game.
    • Location:

      to the West of Ondra's Mortar

  • Kill Camera - A new feature has been added to allow for some excitement to combat! Kill Cam will exemplify combat with key events! This feature will include options to customize how it works and can be found in the new Camera Tab of the Options Menu.
  • Eothas and Galawain's Challenge - Two New exciting Challenges will be coming in with this patch from Eothas and Galawain:
    • Eothas- The player must complete crit-path quests within a set game time or be met with a Game Over.
    • Galawain - Beasts now contain random buffs that are defined at the start of the game, for the duration of the game! Can you survive these dangerous new changes?
    • List of Buffs:

      • Vampiric - Heal from damage dealt[/font][/size]
      • Reflecting - Reflect damage back as Raw
      • Unstoppable - Cannot be interrupted / Immune to Afflictions
      • Exalted - Gain Permanent T3 Inspiration (random)
      • Vengeful - Gain stacking Power Level when a friendly is killed
      • Accelerated - Attacks much faster
      • Bullish - Attacks interrupt and knock back
      • Hardened - Additional AR and Max HP
      • Prowling - Invisible (until attacks) and re-stealths if scoring a kill
      • Volatile - Explodes when defeated

  • New Community Pet - You all voted and the tallies are in! Nebula the Astral Bat is now available in game!
    • Location:

      You can find the new pet in the Pet Seller in Periki's Outlook

  • Recently Used Spells - Frequently used spells are now remembered and displayed in the UI, so searching through your high list of spells should be a little easier to manage.

Resolved Major Issues

  • Characters no longer get stuck in an endless animation loop when using certain abilities with Two-handed weapons.
  • AI Options for Ghost Animal Companions now work as expected.
  • Many older saves that were not working previously due to conversation bundles now load as expected.
  • Various frame-rate fixes for players that experience drops during extended play.
  • The Enchanting Menu does not display when the Crafting Menu is opened.
      • Tekehu no longer prevents progression in the Shadows of Nekataka quest if placed in reserves.
      • The Ukaizo Guardian now spawns correctly when it should.
      • All abilities now work as expected in the Behavior Editor.
      • End Game Slides now work as expected when on the Atsura slide.

User Interface

  • Mod Manager displays correctly in the Options Menu.
  • The Producer's Sword shows up correctly for Mac Users.
  • Alcoholic Beverages no longer display missing strings.
  • Consumed resources for ships are displayed correctly.
  • Galawain timers fixed to the correct time in early sections of the game.
  • Adventurers in towns now show the correct data.
  • The conversation window is no longer obscured if opened with the ESC button during a dialog.
  • All interface layouts now display the UI notifications correctly.
  • TEMP text no longer displays for Magran's Challenge.
  • Menus no longer overlap in Ship Combat.

Quests

  • Director Castol has had his conversation fixed for typos.
      • Eder's reaction is no longer triggered by his own dialogue line during Burning Bridges.
      • Players can no longer kill the Bardatto family and make peace afterwards
      • Belda now holds her pistol correctly during the Bardatto Vault quest line.

Systems Updates

  • Full Attacks with recovery-based weapons and a firearm in offhand no longer have a 0 recovery time
  • Rods now deal the correct type of damage when attacking with them.
  • Attacking destructibles from stealth now properly removes stealth from the attacker.
  • Auto-Attack As Default Action toggle has been implemented to AI Behavior.
  • The Crookspur Vessel will no longer continuously attempt to engage retreating ships.
  • Druid Shift forms no longer crash the game when inventory items are moved.
      • All abilities will now work when using Whispers of the Endless Paths.
      • Lover's Embrace no longer contains typos in its stat block
      • Ball and Chain's "Irrepressible" efect does not activate on resisted effects.oh w
      • The Armor Invoice from Rowen no longer has a will keyword incorrectly.
      • The Drowned Kingdom now contains the correct end state if the King refuses to leave his realm.

Art & Visual Updates

  • Portraits display correct images when playing the game in Linux. 
  • All Pets use the correct model that is expected.
  • Spiritual Weapon VFX now properly aligns with the model.
  • Orlans ears display correctly when wearing the Acorn Helm.
      • Cadhu Scath Shield now displays the right texture on the inner side.
      • Uto's model reflects the correct eye is missing as mentioned in his conversation.

Miscellaneous

  • Data is no longer carried over from previous DLC playthroughs.
  • Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.
  • Crew member models no longer spawn at the same point simultaneously.
  • Ikiuq Crew member now displays his correct model in game.
  • Loading a save after a character dies in combat no longer results in an infinite load screen for Mac users.
  • The default text box displays in the selected language at launch.
  • Combat Log displays in the language selected when changed in game.
      • Combat does not immediately start in the Balefire Beacon.
      • Chloe pet's name matches its stat block.
      • Xaurip Wildgards no longer get stuck when casting Wicked Briars.
      • End game Narrator VO no longer plays twice during one slide.
      • Updated Romance triggers for Maia and Tekehu to fire after specific quests during gameplay.

 

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Wonder what changed for 3.0.20. Clearly nothing worth mentioning, just curious

Per social media discussion by the developers elsewhere, v20 and v21 were just a couple hot fixes.

Would be nice if that info was posted here too though. I'm not interested in following any social media accounts to get official news. Edited by protopersona
  • Like 4

"As the murderhobo mantra goes: 'If you can't kill it, steal it.'" - Prince of Lies

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  • Performance no longer drops when viewing Spiritshift model forms in the Inventory Screen.

 

Well..... If by that you mean it's no longer possible to view the Spiritshift model in the inventory screen, then yes, it is fixed :w00t:

Edited by Skie Nightfall
  • Like 2

✔ Certified Bat Food

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After this patch and these new Ranger Abilities, I think the whole class system is pretty close from well balanced (which is great given the potential complexity of a system with multiclass options).

 

In my opinion the only semi-big issue left is the low ressource pool of Martial Single Class.

With this, some of them feel a bit UP, or more exactly not very sustainable for long fights.

Not to say the Devs can't find a completely different way to address this, but according to the following thread, this opinion is well-spread :

https://forums.obsidian.net/topic/105895-the-martial-single-class-pool-poll/

Sorry for the whining.
Respect for the job done.

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