XEternalXDreamsX Posted September 24, 2018 Share Posted September 24, 2018 Does the Sharpshooter's Garb (Gunnery: -20% Reload Speed) and Acina's Tricorn (Shootist: -20% Reload Speed) stack with other? Or does one of the enchantments become suppressed? Link to comment Share on other sites More sharing options...
Boeroer Posted September 24, 2018 Share Posted September 24, 2018 (edited) Stackedy stack. Multiplicative though. So it's *not* 20% +20% = 40%. Edited September 24, 2018 by Boeroer 1 Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
XEternalXDreamsX Posted September 24, 2018 Author Share Posted September 24, 2018 Thanks, Boeroer! Appreciate the help. Link to comment Share on other sites More sharing options...
Haplok Posted September 24, 2018 Share Posted September 24, 2018 (edited) Sharpshooter's only works for arquebusses, arbalests and x-bows though. Acina's for firearms? So they only overlap for arquebusses I think? Also wasn't Acina's bonus a little less? Edit:Acina's works for all, but provides 10% reduction nowadays. Edited September 24, 2018 by Haplok 1 Link to comment Share on other sites More sharing options...
XEternalXDreamsX Posted September 24, 2018 Author Share Posted September 24, 2018 (edited) I think with Arquebus that the two items would compliment the build. It just seems that the two items plus gunner talent might have too harsh of diminishing returns but if I can get it down with the Chanter phrase as well, I could get the reload time cut more than half with 18+ Dexterity. Hmm.. So instead of 6.8 seconds, I could possibly get it to 3.5 or less with DOC breastplate and the four reductions. Edited September 24, 2018 by XEternalXDreamsX Link to comment Share on other sites More sharing options...
Flucas Posted September 27, 2018 Share Posted September 27, 2018 I've never understood this: why does the "gunnery" talent not work on guns? Link to comment Share on other sites More sharing options...
Boeroer Posted September 27, 2018 Share Posted September 27, 2018 (edited) Gun is not the same as firearm. "Gun" comes from "gonne" which is a heavy crossbow. Only later the term gun was mostly used for firearms and cannons. So using the term "gunnery" to describe a technique to reload reloading two handed ranged weapons is not that weird if you consider at what "in game" time Deadfire takes place. I guess... Same as "Gunner" from the Ranger's tree works with crossbows and firearms alike. Edited September 27, 2018 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
brasilgringo Posted September 27, 2018 Share Posted September 27, 2018 Gun is not the same as firearm. "Gun" comes from "gonne" which is a heavy crossbow. Only later the term gun was mostly used for firearms and cannons. So using the term "gunnery" to describe a technique to reload reloading two handed ranged weapons is not that weird if you consider at what "in game" time Deadfire takes place. I guess... Same as "Gunner" from the Ranger's tree works with crossbows and firearms alike. https://www.etymonline.com/word/gun Link to comment Share on other sites More sharing options...
Boeroer Posted September 27, 2018 Share Posted September 27, 2018 (edited) From Middle English gunne, gonne, from Lady Gunilda, a huge crossbow with a powerful shot, with the second part of the term being of Old Norse origin. I win. Edited September 27, 2018 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
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