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Question about romance and party interaction

romance party

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22 replies to this topic

#21
Taevyr

Taevyr

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Yeah, that has more to do with the constraints of the reputation system than the writing, similar to how Xoti used to laugh out loud when you burned dead Dawnstars as it's her stock reaction for large approval.

 

Edèr in particular is tough in that regard, especially as his view on Eothas can shift quite a bit depending on your watcher's choices and opinion. Hard to do within such a rigid rep system.


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#22
uuuhhii

uuuhhii

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Yeah, that has more to do with the constraints of the reputation system than the writing, similar to how Xoti used to laugh out loud when you burned dead Dawnstars as it's her stock reaction for large approval.

 

Edèr in particular is tough in that regard, especially as his view on Eothas can shift quite a bit depending on your watcher's choices and opinion. Hard to do within such a rigid rep system.

yes

obsidian's try to make the relationship go up looks more natural and dynamic but it blow up in their face

just make it on a simple number system like dao maybe better


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#23
Taevyr

Taevyr

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Yeah, that has more to do with the constraints of the reputation system than the writing, similar to how Xoti used to laugh out loud when you burned dead Dawnstars as it's her stock reaction for large approval.

Edèr in particular is tough in that regard, especially as his view on Eothas can shift quite a bit depending on your watcher's choices and opinion. Hard to do within such a rigid rep system.


yes
obsidian's try to make the relationship go up looks more natural and dynamic but it blow up in their face
just make it on a simple number system like dao maybe better

 


I vastly prefer Obs' more personal system to the DA numerical slider, but the stock reactions and lack of nuance to some traits, such as Eder's anti-eothasian bias, need to be revised. They could hardly tailor the reactions for every convo individually without inflating the budget and delaying the game for several months at least, but having a few possible stock reactions to avoid these problems could help a lot. For a first try, it's actually worked out relatively well in my opinion.
 
As for Romance in general, I think they did the best they could without making it a full dating sim or writing the equivalent of a visual novel, and they may be better off leaving it out next time. We can't expect to have the visual elements of a Bioware romance in an isometric setting, nor do they have the budget Bioware has for their games. Also keep in mind that Bioware clearly focuses on companion interactions over plot/quest writing, as their recent games like DA:I show.


Edited by Taevyr, 29 September 2018 - 06:39 AM.

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