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Complete Console Command List?


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We could sorely use a complete list of all console commands

 

The autoComplete for printInstance oei_hovered for example ain't enabled - just had an whoops with that one with a fellow Modder in our Slack (fortunately as I've written quite a lot in the Adding Items thread I was able to correct myself rapidly)

 

While I'm sure there are some commands in console that are rightly hidden the majority should be fine for us to be aware of.

 

We'd settle for an addition to the Docs pages or even a post here for now (sticky it if you chose this option)

 

A related question by one of my fellow Mods that remains unanswered is here...

 

https://forums.obsidian.net/topic/104936-the-feature-requests-to-obsidian-for-modding-deadfire-thread/?p=2096308

 

 

  • Like 2

OK Fair warning has been applied

 

I'm gonna move the domain to https://perspak.com early Feb but will keep all content

 

There are reasons behind this move which basically boil down to unifying my release schedule

 

My friends are welcome to play (I'll set you up your own areas if you desire them)

 

Please note that this process is messy so may take a few weeks 

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  • 1 month later...

Is there a console command that I can execute that can copy to the clipboard the "original" GUID of the *item* I'm hovering over *in inventory* (and not the unity GUID). I need to cross reference stuff against tons of items and some items start to look very samey.

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This is the list of all current commands in the game. Extracted with dnspy from the assambly-csharp.dll under CommandLine

 

 

[Cheat] AddExperienceToActiveCrew(int xp)
[Cheat] AdvanceDay()
[Cheat] AttributeScore(Guid character, AttributeType attribute, int score)
[Cheat] ChallengeMode(ChallengeMode setting)
[Cheat] ClearSkies()
[Cheat] ClearStash()
[Cheat] CloseCharacterCreation()
[Cheat] CraftingDebug()
[Cheat] CycleWeather()
[Cheat] Difficulty(GameDifficulty setting)
[Cheat] DisableWeather()
[Cheat] EnableDeepWaterTravel()
[Cheat] EnableWeather()
[Cheat] EnchantingDebug()
[Cheat] Fog()
[Cheat] ForceShipAiAction(ShipDuelActionType action)
[Cheat] FowDebug(bool value)
[Cheat] FreeCamera()
[Cheat] FreeRecipesToggle()
[Cheat] GiveAllConsumableItems(int qty)
[Cheat] GiveItem(Guid itemGuid)
[Cheat] GiveItemToObject(Guid objectGuid, Guid itemGuid)
[Cheat] GiveMoney(int amount)
[Cheat] God()
[Cheat] ImportCharacter(string filename)
[Cheat] Invisible()
[Cheat] ItemDebug()
[Cheat] KillAllEnemies()
[Cheat] LevelUpSoulbind(Guid owner, Guid item)
[Cheat] LevelUpSoulbindObject(Guid item)
[Cheat] LoadLevel(string name)
[Cheat] LoadPartyMemberInSlot(string prefabName, int slotIndex)
[Cheat] ManageParty()
[Cheat] NoDam()
[Cheat] NoDamage(bool invulnerable)
[Cheat] NoFogWorldMap()
[Cheat] NoMiss()
[Cheat] NoShipDamage(bool state)
[Cheat] OpenInventory(Guid target)
[Cheat] PopParty()
[Cheat] PrintLoadedLevels()
[Cheat] Push(Guid character, bool left)
[Cheat] PushParty()
[Cheat] RefillShipSupplies()
[Cheat] RemoveItem(Guid itemGuid)
[Cheat] RemoveItemFromObject(Guid objectGuid, Guid itemGuid)
[Cheat] RemovePlayerShipUpgrade(ShipUpgradeSlotType type, int index)
[Cheat] RevealAll()
[Cheat] SelectAbility(Guid ability)
[Cheat] SelectAbilityByIndex(Guid objectGuid, int abilityIndex)
[Cheat] SetClassLevel(Guid characterId, Guid characterClassId, int level, bool resetOtherClassValues)
[Cheat] SetCurrentWeatherCondition(string weatherConditionName, float duration)
[Cheat] SetCurrentWeatherForecast(string weatherForecastName)
[Cheat] SetFog(bool enabled)
[Cheat] SetForceCombat(bool state)
[Cheat] SetGodChallengeEnabled(Guid challengeId, bool state)
[Cheat] SetLocalizationDebug(bool val)
[Cheat] SetPlayerBackground(Guid newBackground)
[Cheat] SetPlayerCaptainLevel(int level)
[Cheat] SetPlayerCulture(Guid newCulture)
[Cheat] SetPlayerGender(Guid gender)
[Cheat] SetPlayerName(string name)
[Cheat] SetPlayerRace(Guid race, Guid subrace)
[Cheat] SetRandomEncountersEnabled(bool state)
[Cheat] SetResourceLimit(bool enabled)
[Cheat] SetShipDrinkSupplyRate(ShipSupplyRate rate)
[Cheat] SetShipFoodSupplyRate(ShipSupplyRate rate)
[Cheat] SetShipRepairPriority(ShipRepairPriorityType repairPriority)
[Cheat] SetShipWageSupplyRate(ShipSupplyRate rate)
[Cheat] SetSubclass(Guid characterId, Guid characterClassId, Guid subclassId)
[Cheat] SetTime(int milliHours)
[Cheat] SetUnrestrictedInventory(bool state)
[Cheat] SkillCheckDebug(bool value)
[Cheat] SpawnPrefabAtMouse(string prefabName, float xOffset, float zOffset)
[Cheat] SpawnPrefabAtMouse(string prefabName)
[Cheat] SpawnPrefabAtPoint(string prefabName, float x, float y, float z)
[Cheat] TestTutorial(Guid tutorialGuid)
[Cheat] ToggleObjectHierarchy()
[Cheat] ToggleResourceLimit()
[Cheat] ToggleShipCrewDebug()
[Cheat] ToggleUnrestrictedInventory()
[Cheat] TransferControl(GameObject target)
[Cheat] TransferControl(Guid targetGuid)
[Cheat] TransferControlToHoveredCharacter()
[Cheat] UnlimitedMoney()
[Cheat] UnlockAll()
[Cheat] UnlockAllMaps()
[Cheat] UnlockBestiary()
[Cheat] UnlockBiography()
[Cheat] UnlockPets()
ActivateCameraSplineFollow(float followTime)
AddCameraSplinePoint(float x, float y, float z, float zoom)
AddCameraSplinePointAtMouse()
Aggression(Guid character, AutoAttackType aggression)
AntiStagingWorldMap()
AO()
ApplyProgressionTable(Guid character, Guid tableId)
AuditSaveGame()
BatchDelay(float seconds)
BatchDelayFrame()
BatchDelayRandom(float minSeconds, float maxSeconds)
BatchDeleteVar(string variable)
BatchEnd()
BatchGoto(string label)
BatchGotoIf(string label, string conditional)
BatchLabel(string label)
BatchLetVar(string variable, string expression)
BatchPrint(string expression)
BatchRealDelay(float seconds)
BatchRealDelayRandom(float minSeconds, float maxSeconds)
BatchWaitForCombatEnd()
BatchWaitForCombatStart()
BatchWaitForCutscene()
BatchWaitForIdle(Guid characterId)
BatchWaitForLoad()
BB()
BindCommand(string key, string command)
BloodyMess()
Breakpoint()
Bug()
CastAbility(Guid casterId, Guid ability, bool empower)
ClearAchievements()
ClearBoundCommands()
ClipCursor(bool active)
Cls()
ConditionalBreakpoint(string conditional)
Cosmic(string code)
Damage(Guid targetObject, float amount)
DamageQuarterHealth(Guid targetObject)
DeletePrefs()
DumpPanelsWidgets()
DumpUiFromHovered()
DumpUiHelper(GameObject obj, StreamWriter writer, string indent)
E3()
EnableSceneStreaming(bool value)
EnableShipDuelLogging(bool enable)
Eval(string conditional)
Exec(string filename)
ExportCharacter(Guid character)
ExportGlobals()
Find(string name)
FindCharacter(string name)
FindConditional(string name)
FindGameData(string name)
FindObject(string name)
FindPrefab(AssetBundleHint bundle, string name)
FlickerHud()
FXFade(float f)
GetTransform(string objectName)
HideGraze()
IRoll20s()
KeyDown(KeyCode keyCode)
KeyPress(KeyCode keyCode)
KeyUp(KeyCode keyCode)
LearnAllAbilities(Guid character, Guid tableId)
LockMapTooltips(bool state)
LogAllObjectDebug()
LogConversationsTo(string filename)
LogDebugName(Guid dataId)
MouseClick(int buttonIndex)
MouseDown(int buttonIndex)
MouseToObject(Guid instanceId)
MouseToScreen(float x, float y)
MouseToUiElement(string path)
MouseToWorld(float x, float y, float z)
MouseUp(int buttonIndex)
MultiSamples(int multiSamples)
Occlusion()
OpenInCharacterSheet(Guid character)
OpenInInventory(Guid character)
PartyPathToObject(Guid objectId)
PartyPathToPoint(float x, float y, float z)
Pause(bool state)
PauseEditor()
PostToggleMessage(string name, bool state, string append = "")
PrintConversationWordCount()
PrintExecs()
PrintGlobal(string name)
PrintInstance(Guid id)
PrintMaxFPS()
PrintMultiSamples()
PrintQuestEvents(Guid questName)
private static string GetAllObjectDebugString()
RecacheExportedCharacters()
RefreshAllPanels()
ReloadMasterUI()
ReloadMods()
RemoveAllAbilities(Guid character)
RemoveCameraSplinePoint()
RepeatCommands(int quantity)
RepeatLastCommand()
ResetAICooldowns(Guid character)
SetAutoAttackState(Guid character, AutoAttackState autoType)
SetCachingEnabled(bool enabled)
SetCameraMoveDelta(float value)
SetCameraTransparencyMode(TransparencySortMode sortMode)
SetCharacterStatsDebug(bool state)
SetCharacterStatsDebugFeature(CharacterStats.DebugFlags flags, bool state)
SetCharacterStatsDebugSticky(bool state)
SetCompressionEnabled(bool enabled)
SetDefaultLegacyHistory(string historyFileName)
SetDurabilityDebug(bool state)
SetExternalCrashDir(string crashDir)
SetFollowCameraEnabled(bool enabled)
SetFollowCameraSpringTuneValues(float x, float y, float z)
SetHudObjectEnabled(string name, bool state)
SetInstructionSet(Guid character, int value)
SetMaxAutosaves(int quantity)
SetMaxFPS(int value)
SetMaxQueuedFrames(int frames)
SetModEnabled(string mod, bool state)
SetModLoadIndex(string mod, int order)
SetMouseFollowStrength(float strength)
SetRelationshipHistoryLimit(int limit)
SetSceneLoadBackgroundThreadPriority(UnityEngine.ThreadPriority priority)
SetThreadCulture(string culture)
SetUILayout(int layoutMode)
SetZoomRange(float min, float max)
ShowCommandBindings()
ShowGodChallenges()
ShowMods()
ShowScalers()
ShowVOIcons(bool setting)
Skill(Guid character, Guid skillGuid, int score)
SlowTime(float slowTime)
StartStopwatch()
StopAllExecs()
StopExec(string filename)
StringDebug(bool setting)
Test(string message)
ToggleAchievementDebug()
ToggleAIScheduleDebug()
ToggleAnimationOptimization()
ToggleAttackDebug()
ToggleCameraDebug()
ToggleCameraSplineZoom()
ToggleCharacterStatsDebug()
ToggleCharacterStatsDebugFeature(CharacterStats.DebugFlags flags)
ToggleCharacterStatsDebugSticky()
ToggleCompileLowFrequencyScriptsOnDemand()
ToggleCursorDebug()
ToggleDebugEngagement()
ToggleDispositionDebug()
ToggleDrawCameraSplineDebug()
ToggleDurabilityDebug()
ToggleExecDebug()
ToggleGameStateDebug()
ToggleGhostDebug()
ToggleHairTransparency()
ToggleIgnoreZoomRange()
ToggleIntroDebug()
ToggleLegacyHistoryDebug()
ToggleLevelScalingDebug()
ToggleLights()
ToggleNavMeshVisible()
ToggleObjectCountDebug()
ToggleOcclusionQuality()
ToggleOceanMaskQuality()
ToggleOnScreenErrors()
ToggleOnyxGUIDebug()
TogglePanelClippingDebug()
ToggleParticles()
TogglePartyDebug()
TogglePause()
TogglePrecompiledScripts()
ToggleProjectileCameraTracking()
TogglePseudoDeepProfile()
ToggleRelationshipDebug()
ToggleResolutionDebug()
ToggleResourceDebug()
ToggleScaler(DifficultyScaler scaler)
ToggleSceneLoadDebug()
ToggleScriptHistory()
ToggleShadows()
ToggleShipAIDebug()
ToggleShipDuelLogging()
ToggleShowFrameTime()
ToggleSpellLimit()
ToggleStatusEffectStatModification()
ToggleTimedScriptsDebug()
ToggleVegetation()
ToggleWallMeshVisible()
ToggleWeatherEffects()
ToggleZoneDebug()
TooltipCombatAbilities(bool state)
UnbindCommand(string key)
UnlockBestiaryEntry(Guid bestiaryId)
UploadCharacterFileToSteamWorkshop(string characterFile)
UseInstructionSet(Guid character, bool enable)
UseStaticWindowSize(bool isStatic)
 

Edited by Fhav6X
  • Like 3
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  • 7 months later...

Thank you Fhav6X for this list!

Now that a list of the console commands are available to us here, I sorely need an explaination and example of correct use of those commands.

On a related effort, What's the console command for removing the cannibal sailor "Giordu Red-Handed" from the Watcher's ship?

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