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Patch Notes for 2.1.0.0034

patch-notes

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40 replies to this topic

#21
Archaven

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i like to ask.. the infamous random encounter bug in neketaka not triggering. has it been fixed?



#22
Ascaloth

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i like to ask.. the infamous random encounter bug in neketaka not triggering. has it been fixed?

 

Tested, and nope.

 

Seriously, devs... I know you guys have a long list of bugs to swat, but I'd think this particular one should be right up there at the top. :getlost:



#23
mant2si

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There still a bug with 2h weapon and infinity animation loop, even after it was reported in beta ;( it is very annoying thing


Edited by mant2si, 12 September 2018 - 01:24 PM.

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#24
house2fly

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Here's hoping some of these will be fixed in the 3.0. It's likely they couldn't get them in this patch but couldn't delay the patch itself any longer

#25
mant2si

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Here's hoping some of these will be fixed in the 3.0. It's likely they couldn't get them in this patch but couldn't delay the patch itself any longer

I assume that they hurry up for winter sales or something similar... so I will wait for 3.0 and will hope that infinity loop and missing string bugs will be fixed


Edited by mant2si, 12 September 2018 - 04:31 PM.


#26
peardox

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One big thing for Modders is that we can now safely add items to just about anything (I've even done it on the Wild Boar on the Beach at the start)

 

One issue we've had until now is that savegames cache the contents of the Vendor so if you've already visited someone and seen their Store then a Mod will fail - we now can make sure this always works! The actual fix is very easy to implement...

 

This does require updating Mods to use the 2.1.0 GenerateLootListInto stuff our group's (see my Sig) been asking for for ages

 

If you're a Modder I've written detailed examples in the Modding (Spoilers) sub-forum - it's in one of the stickies



#27
dunehunter

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It seems I cannot console the 'Shroud of the Phantasm’ cape, any idea?



#28
house2fly

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Just go to the observatory and pick it up?

#29
whimper

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A silly question, but how do you craft potions in the new interface? (The crafting button just leads me to the menu of weapons and armor I can enchant.)
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#30
Dr. Hieronymous Alloy

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i like to ask.. the infamous random encounter bug in neketaka not triggering. has it been fixed?

 

 

Yeah there are three bugs I'm waiting on fixes for to do my next play through:

 

1) random encounters vanishing in neketaka

 

2) the endgame fight not triggering ?

 

3) that weird bug where encounters don't reset between boarding fights -- not critical just annoying



#31
kobiwood93

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I got missing string #### on multiple alcohol items after this patch...



#32
house2fly

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You might have to live with the endgame fight not triggering, it's been six weeks and no fix in sight

#33
AndreaColombo

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The endless animation loop bug is also pretty annoying.
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#34
Archaven

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how about the sound looping bug? which present even in first poe.



#35
InsaneCommander

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I got missing string #### on multiple alcohol items after this patch...

 

They are aware of this:

 

https://forums.obsid...1/#entry2096812



#36
baldurs_gate_2

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Does Scordeo with adaptive still stacks infinte? Normally it should only net you +20 acc at max and i guess not for both weapons.


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#37
Insolentius

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It appears that Obsidian is very keen on the "one step forward, two steps back" approach to patching their games.



#38
mant2si

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Does Scordeo with adaptive still stacks infinte? Normally it should only net you +20 acc at max and i guess not for both weapons.

I think it should give your +10 - 15 acc but for both weapon's same as Scordeo's Trophy give you +x recovery time for all abilities



#39
Wormerine

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A big fan that spells which Wizards has in currently equipped Grimoire are tagged when lvling up. 

 

Enchanting screen is much better. I think visually it could be a bit more clearer: a small filled green diamond for already purchased upgrades isn't the most visable. 

 

It would be lovely if items on the left would be somewhat organized: lets say: by items equpped by companions and after that what is in the stash/inventory. Something like:
Pallegina:
1) Sword 

2) Mace

3) shield

4) Armor
Eder:
1)Saber no. 1

2)Saber no. 2

3) Club

4) Shield

5) Armor

 

etc.

 


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#40
InsaneCommander

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Enchanting screen is much better. I think visually it could be a bit more clearer: a small filled green diamond for already purchased upgrades isn't the most visable.

 

This is a good idea. I was a little confused the first time I saw the screen. I bet I was not the only one.







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