- Berath's challenge is pointless if you don't play Trial of Iron. If you do, it's very good challenge
- Magran's challenge is terrible because of the bugs. AI/Phrases/Formations randomly resetting make this challenge unbearable pile of bull****
- Abydon's challenge is okay-ish, my only gripe with it is that only thing it adds is more micromanagement and annoyance without really impacting the game
- Skaen's challenge should be in base game. It doesn't really increase difficulty and it makes sense, it's nothing extra.
These challenges will not fix difficulty issues the base game has. Furthermore they make bugs and bad game design much more prominent.
I think Starcraft's Mutators are much better example how to do such challenges. Examples of SC's mutators:
- Enemies explode on death, doing small damage (it does nothing if you have ranged units, but if enemies manage to go into your face or you mismanage your units they will get obliterated)
- Killing an enemy buffs enemies around him, stacking up to 10 times. (as long as you kill all things at the same time it's no problem, but if you leave one enemy untouched until end of the fight, he'll act as a mini-boss because of these "revenge" stacks)
- Resources are mined at much lower rate, but caches of resources appear all over the map (you rely on standard income much less and you have to micromanage much more, but this way you can get more resources than if you just mined)
As you can see, these can be worked around but you have to be careful because really bad thing might happen if you don't.
So what i propose for Deadfire:
- Perception debuffs no longer cause Flanked status. Flanked status now increases damage taken by X%. (Flanking an enemy would be a big deal, but at the same time you could be obliterated very quickly if you're not careful. It requires 2+ melee characters to Flank someone, so melee builds and Rangers would shine)
- Killing enemies has chance to spawn Revenants. These Revenants have the same stats as enemy you killed, but they are semi-transparent and classified as spirits (so veil-touched).Large enemies such as Bosses are guaranteed to spawn lesser version of themselves instead.
- If your characters have their health decreased to 0 they outright die as if they had 3 injuries. Resting on Mid-quality food (which means crafted food) adds buff that prevents death (character gets knocked out instead). Resting on high-quality food (top tier crafted food) prevents death twice. Alcohol doesn't provide death protection, but it now massively increases max health in addition to its normal effects.
Edited by Somnium_Meum, 10 September 2018 - 12:49 AM.