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God Challenges Feedback!


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211 replies to this topic

#201
AndreaColombo

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There will be a 12th challenge, but it is not known what it’ll be: https://jesawyer.tum...n-pilars-of/amp

#202
InsaneCommander

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Nemnok!


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#203
Night Stalker

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There will be a twelfth challenge.

 

Edit: Never mind, beaten.


Edited by Night Stalker, 18 December 2018 - 04:10 AM.


#204
Frak

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But what will it contain? No armour? No pets? All enemies will be converted into stormspeakers that sing "Never Gonna Give You Up!"?



#205
Khagmas

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The twelfth Magran's Fire: Engwithan's Challenge;

  • It is necessary to complete the game and all DLCs in patch 4.0, ignoring errors and crashes. Access to the technical support on Obsidian forum is disabled.
  • Sometimes errors will be generated randomly in the content in which they are not present now.

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#206
rjshae

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There aren't any deities left without challenges, are there?



#207
Lamppost in Winter

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Rymyrgand's Challenge with Insidious' mod that adds the "prepared food" wrinkle from Woedica's Challenge feels like a whole new game. So far (up to about Hasongo), resource management, both personal and in the ship, actually feels meaningful and there's a lot more tension in lengthier crawls. Technically, you can backtrack to find some prepared meals if you're really beaten up, but even that has the cost of probably spoiling some of your food, so you can't really do it willy-nilly.

 

I will say that even with prepared food modded to last a day longer, it does feel rather punishing how quickly it expires. Maybe I just have to do more planning ahead with ingredients, but finding prepared meals as loot is frustrating because it'll often just go to waste.


Edited by Lamppost in Winter, 19 December 2018 - 12:13 PM.


#208
thelee

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Rymyrgand's Challenge with Insidious' mod that adds the "prepared food" wrinkle from Woedica's Challenge feels like a whole new game. So far (up to about Hasongo), resource management, both personal and in the ship, actually feels meaningful and there's a lot more tension in lengthier crawls. Technically, you can backtrack to find some prepared meals if you're really beaten up, but even that has the cost of probably spoiling some of your food, so you can't really do it willy-nilly.

 

I will say that even with prepared food modded to last a day longer, it does feel rather punishing how quickly it expires. Maybe I just have to do more planning ahead with ingredients, but finding prepared meals as loot is often frustrating because it'll often just go to waste.

 

The incentives get a bit weird with rymyrgand's challenge. food doesn't seem to start rotting until it hits your inventory, so i might just leave food where i find it until i need it.


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#209
Lamppost in Winter

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The incentives get a bit weird with rymyrgand's challenge. food doesn't seem to start rotting until it hits your inventory, so i might just leave food where i find it until i need it.

 

 

give us the apparently ubiquitous refrigerated crates scattered around the archipelago

 

I also started leaving food in crates for later but found I basically never returned to them anyway.

 

Something I forgot to add is buying meals seems largely pointless apart from feeding your crew or if you want a specific rest bonus because they a) probably will expire before you need to use them to heal Injuries and b) if you're in a place where you can buy a meal, you can probably rest at a tavern instead.


Edited by Lamppost in Winter, 20 December 2018 - 01:45 AM.


#210
Bronsteijn

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For those interested about the possible last challenge. Yesterday short lived turn based mode patch, that probably was not meant to go live, showed something called "The Ultimate"

 

It activates every single challenge, triple crown and solo. It also require you to do every encounter in the game.

 

 

You may also ask how does the Magran challenge work on turn based, you have a very limited amount of time to do your move and attack. The starting boat fight took forever and I missed a couple of my turns but probably because it was not yet well implemented, no UI indication like circling the character who's turn it is except the camera moving where the action is. You had to look at the initiative/turn table and pray you don't miss your turn or that it doesn't become bugged an no longer displaying the current turn order. It takes time to get used to and you character could get stuck between other characters and loose it's move points and action point.

Certain abilities took two turns like Summoning a Furry Ward for example.

 

You could slow down the time in turn based, so to have a bit more time to do you actions, but your character would also be very slow thus to put someone in flanking position was more difficult than needed.


Edited by Bronsteijn, 21 December 2018 - 04:08 AM.

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#211
InsaneCommander

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It also require you to do every encounter in the game.

 

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#212
house2fly

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Idea for Abydon's challenge: Mythic enchantment (you can apply this to a maximum of four or five items ever) makes items immune to degradation. Wonder if this could be modded
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