bartopolis1234 Posted September 7, 2018 Share Posted September 7, 2018 (edited) As the title suggests the buff and debuff list for enemies or any companion goes out off the screen if too many offensive and defensive status effects are active. I'm currently on 1280x720 resolution and in full screen mode. Anyone else facing this problem? Edited September 7, 2018 by bartopolis1234 1 Link to comment Share on other sites More sharing options...
0 peolone Posted September 7, 2018 Share Posted September 7, 2018 (edited) Same for me. I'm playing with 1920*1080 resolution and full screen mode. And also: the ability bar at the bottom of the screen becomes so long with multi-classed casters, that it overlaps the combat log. Sometimes it's even impossible to click on some ability buttons. Edited September 7, 2018 by peolone Link to comment Share on other sites More sharing options...
0 Zahuaisready Posted September 7, 2018 Share Posted September 7, 2018 I confirm this. It's my main problem with the combat actually. Link to comment Share on other sites More sharing options...
0 Silvaren Posted September 7, 2018 Share Posted September 7, 2018 (edited) I have the same issue since June: https://forums.obsidian.net/topic/102148-active-effects-window-displayed-behind-gui-hotkeys-and-main-abilities-bar/ I'm playing at 1920x1080. Edited September 7, 2018 by Silvaren 1 Link to comment Share on other sites More sharing options...
0 SChin Posted September 7, 2018 Share Posted September 7, 2018 Hey everyone! I put a bug report in and linked all these threads so that the Programming team can see this as something they should fix. Hopefully it is something they can get done soon for you all. Thanks for the heads up on this issue! 7 Link to comment Share on other sites More sharing options...
0 AndreaColombo Posted September 8, 2018 Share Posted September 8, 2018 Same issue at 2560x1440. Pretty annoying. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
0 thelee Posted September 9, 2018 Share Posted September 9, 2018 There really needs to be some kind of collapsing or scrolling in those overlays. It can be real annoying not knowing what afflictions/inspirations are active on a target for when you are trying to counter something. 1 Link to comment Share on other sites More sharing options...
0 InsaneCommander Posted September 10, 2018 Share Posted September 10, 2018 I have this issue as well. Until it's fixed, we can check the afflictions in the character screen. But you have to check the entire list of effects... Link to comment Share on other sites More sharing options...
0 Boeroer Posted September 10, 2018 Share Posted September 10, 2018 Don't know. Since it's a tooltip it's hard to do something like a a scrollbar or anything interactive. Because you have to keep the mouse hovered over the element that triggered the popup. Maybe the tooltip-window should automatically scroll down slowly after 3 secs or so (if it doesn't fit onto the screen)? Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
0 AndreaColombo Posted September 10, 2018 Share Posted September 10, 2018 Well, they could implement the Tyranny feature whereby you can “stick” tooltips. I requested it already during the backer beta and I wasn’t the only one. Once the tooltip is stickied, it can have a scroll bar 4 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
0 thelee Posted September 10, 2018 Share Posted September 10, 2018 Well, they could implement the Tyranny feature whereby you can “stick” tooltips. I requested it already during the backer beta and I wasn’t the only one. Once the tooltip is stickied, it can have a scroll bar This. Of all things they could have borrowed from Tyranny this would've been a great one; I never realized how useful being able to sticky the combat tooltip could be. 1 Link to comment Share on other sites More sharing options...
0 Silvaren Posted September 11, 2018 Share Posted September 11, 2018 In my case it's not only that status effects are out of screen but entire main GUI bar is on the top layer above lists of active buffs/debuff. It's hard to know if something like swift flurry is still active or not while tooltip is hidden: Link to comment Share on other sites More sharing options...
Question
bartopolis1234
As the title suggests the buff and debuff list for enemies or any companion goes out off the screen if too many offensive and defensive status effects are active.
I'm currently on 1280x720 resolution and in full screen mode.
Anyone else facing this problem?
Edited by bartopolis1234Link to comment
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